Wednesday, July 15, 2009, posted by WoW Fan at 2:10 AM
I use these free teleports all the time to get my 80 somewhere fast. The simple trick is in keeping these quests in your log and not handing them in. That's all you have to do to enjoy free travels to various cities and locations.

Fate, Up Against Your Will
This quest or the follow-up will provide you with a free teleport from Stormwind to a phased version of Orgrimmar which is helpful if you wanna fish up Old Crafty, get RFC achievement or just a quick way into the Durotar area. There will also remain a portal back into Stormwind inside Thrall's room.
Location: Stormwind to Orgrimmar


The Killing Time
This quest requires the previous 2 completed and is the 4th in the quest chain. It will provide a portal into a phased Undercity. I prefer the Orgrimmar portal myself though as I find it more useful.
Location: Anywhere to Undercity


Where in the World is Hemet Nesingwary?
This quest starts at Krasus Landing in Dalaran and will teleport u in a few seconds to the very center of Sholazar Basin. I really don't think it's worth handing in this quest as its been saving me a lot of time going on my herbalist/miner for a quick area sweep. Besides, the rewards are peanuts anyways.
Location: Dalaran to Sholazar Basin


Preparations for War
This quest also starts at Krasus Landing in Dalaran and will teleport u in a few seconds to your factions zep in Icecrown. Helpful if you wanna go straight to doing the dailies on the ship instead of looking for the zep on the map etc.
Location: Dalaran to Icecrown


The Keeper's Favor
This quest grants you a teleport into Moonglade from Crusaders' Pinnacle in Icecrown which could be useful for.. grinding Timbermaw rep.. grinding the nearby oozeling.. grinding the Winterspring Frostsaber quest.. or even getting your Leatherworking skill up on the little critters there.
Location: Icecrown to Moonglade


The Boon of A'dal
This is the end of a long chain quest with some decent rewards for a starting character, but if you don't turn this quest in then it is essentially treated like a portal to Dalaran from Shattrath. Not very useful for most, but people doing, say, Old Man Barlo's fishing may want to simply not turn it in. Each time you pick up the quest you are ported to Dalaran.
Location: Shattrath to Dalaran

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Monday, July 13, 2009, posted by WoW Fan at 2:34 AM
So if you happen to level a new alchemist on your new character and managed to get to 350 (and lvl 68), then you get to choose a specialization. I obviously wanted Elixir mastery since I understand that it is the most profitable one.

So I went to pick up the quest and as soon as I saw BM I died a little from the inside as I couldn't be bothered farming the rep so I dropped it. I then went to pick up Pot Mastery instead, I saw it involved BoT and dropped it also since no one seems to be running those instances anymore.

Hence I took up Transmutation Mastery and thought it might come in handy especially with the 3.2 patch for gems transmutations.

But it kinda saddened me that I wouldn't make any decent profit till 3.2 so I decided I'd drop the Transmutation Master specialization (which I had become) and do the Elixir quest with the help of a guild mate of mine.

So I went up to pick the quest and figured out that because I had become Transmute Master, I could become Elixir Master without doing the darn quest and thankfully I was right.

So, to summarized this all up:

1. Become Trans Master (4 Primal Mights like 50g on my server)
2. Drop It
3. Go to the Elixir Master in Shat or Pot Master in Zangarmash
4. Become one of the above with only 150g spend and no rep farming effort


This is for people leveling alts or stuck on a Mastery they do not want. I am pretty sure it is old and all, but sometimes the simplest of things can be overlooked.

As a side note, you need to go to your current mastery trainer to drop it before you can take up a new alchemy specialization of your choice.

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Sunday, July 12, 2009, posted by WoW Fan at 2:16 AM
Select your preferred button or number that can be used in game to activate a macro, I personally use the 1 button so I can put the macro on the skill bar and not have to mess with my keybinds. But if you have a certain button you like, go ahead and use that as long as you are comfortable with it.

So now we have a macro slot selected, let us make the macro first. Choose an empty slot and go to Assign Macro > Create New Macro, This will open up a new box.

If you already have a macro there that's fine, just make a new one, doesn't matter what it is named although you might want to name it something you will recognize if you use multiple macros like I do. Then make sure Auto Loot is ON.

If you're milling type in the following in accordance to the pigment you're looking for:

Alabaster Pigment
/cast Milling
/use Bloodthistle
/use Peacebloom
/use Silverleaf
/use Earthroot
/use Mageroyal

Dusky Pigment
/cast Milling
/use Briarthorn
/use Swiftthistle
/use Bruiseweed
/use Stranglekelp

Golden Pigment
/cast Milling
/use Wild Steelbloom
/use Grave Moss
/use Kingsblood
/use Liferoot

Emerald Pigment
/cast Milling
/use Fadeleaf
/use Goldthorn
/use Khadgar's Whiskers
/use Wintersbite

Violet Pigment
/cast Milling
/use Firebloom
/use Purple Lotus
/use Arthas' Tears
/use Sungrass
/use Blindweed
/use Ghost Mushroom
/use Gromsblood

Silvery Pigment
/cast Milling
/use Golden Sansam
/use Dreamfoil
/use Mountain Silversage
/use Plaguebloom
/use Icecap

Nether Pigment
/cast Milling
/use Dreaming Glory
/use Felweed
/use Flame Cap
/use Mana Thistle
/use Netherbloom
/use Nightmare Vine
/use Ragveil
/use Terocone
/use Ancient Lichen

Azure Pigment
/cast Milling
/use Goldclover
/use Tiger Lily
/use Deadnettle
/use Adder's Tongue
/use Talandra's Rose
/use Peacebloom
/use Icethorn
/use Lichbloom


It's important that you will always have a stack of 5 of these herbs and if you have an uneven stack, just remove it from your bag. So just make sure you have stacks in multiples of 5, ie. 5,10,15,20 nothing like 11, or 14, or 19, to improve efficiency.

If you want to make a separate macro for each type of pigment that's fine, just switch them out when you want to mill those herbs. Again it is totally up to you.

This is pretty much it for the milling. After you are done milling then just make your ink or sell the pigment or whatever you want to do.

A good tip to keep in mind for Azure pigment is that Adder's Tongue, at least on my server goes for roughly 20-22g and sometimes less, and has a 50% chance to mill Icy Pigment, which turns into Snowfall Ink, which can be very profitable. So I try to buy as much Adder's Tongue as I can cheaply and mill that for cash.

Let us now move unto the enchanting or disenchanting macro section. There isn't much to this either. You just have to make a new WoW macro and type the following based on the most common item or items you use to disenchant with:

/cast disenchant
/use [item name]

You can also add multiple items to the macro too, just go to the next line and add like so:

/cast disenchant
/use [item name]
/use [item name]
/use [item name]
/use [item name]

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