Wednesday, December 1, 2010, posted by WoW Fan at 12:03 PM
Getting to Mount Hyjal


1. Find the Warchief’s Command Board. Click on it and take the quest Warchief’s Command: Mount Hyjal.

2. Find Cenarion Emissary Blackhoof in the Tauren District of Orgrimmar. Speak to him to be teleported to Moonglade.

3. Speak to Emissary Windsong. Turn in Warchief’s Command: Mount Hyjal and get the quest As Hyjal Burns.

4. Go over to Aronus, the green dragon hovering right next to where you are at and hop on. You will go through a scripted flyby of Mt Hyjal, and land under the World Tree.


Nordrassil - The World Tree


1. Enter the building in front of you and speak to Ysera to turn in As Hyjal Burns. Accept Protect the World Tree.

2. Speak to Sebelia right next to the door to set your hearthstone here.

3. Exit the building. Directly in front of you, accept The Earth Rises from Anren Shadowseeker. Also get Inciting the Elements from Tholo Whitehoof.

4. Head northeast up the road. Kill any Scalding Rock Elementls nearby. While doing that, collect 4 Juniper Berries from the small bushes in the area.

5. Find one of the Faerie Dragons in the same area as the elementals. Use one of the Juniper Berries you collected on the Faerie Dragon and it will lead you to a Twilight Inciter, who will attack you. Repeat this 3 more times to complete Inciting the Elements. Also continue to kill Scalding Rock Elementls until you complete The Earth Rises.

6. Return to Anren Shadowseeker and turn in The Earth Rises.

7. Turn in Inciting the Elements at Tholo Whitehoof right next to you. Accept the follow up Flames From Above. You will receive Tholo's Horn.

8. From the two NPCs, follow the road west to Fayran Elthas. Get the Flight Point.

9. Go to the Twilight Encampment northwest of the flight point. Use Tholo's Horn in the center of the encampment to complete Flames From Above.

Go back to Tholo Whitehoof and turn it in.


The Verdant Thicket


1. Get on your flying mount and fly southwest until you meet up with the road. If you prefer to use a ground mount, follow the road that heads east and curves around the Well of Eternity. Continue to follow this road to (?,?). Malfurion Stormrage and Windspeaker Tamila should be standing in a small shrine. Speak to Malfurion to turn in Protect the World Tree.

2. Get War on the Twilight's Hammer from Malfurion Stormrage.

3. Get both quest and The Flameseer's Staff from Windseeker Tamila .

4. Kill 4 Twilight Flamecallers and 10 Twilight Vanquishers for War on the Twilight's Hammer in the area just north. While doing this, pick up 8 Charred Staff Fragments for The Flameseer's Staff. Stay away from The Circle of Cinders for now.

5. Return to Malfurion Stormrage and turn in The Flameseer's Staff and War on the Twilight's Hammer. Accept the followup quest Flamebreaker.

6. Use the Flameseer's Staff on the Blazebound Elementals in the charred areas around The Verdant Thicket. This will break up the elementals into 8-10 smaller elementals. Kill these Unbound Flame Spirits.

Repeat until Flamebreaker is complete. Return to Malfurion Stormrage to turn in the quest.

7. Accept The Return of Baron Geddon.

8. Go The Circle of Cinders, where you will find Baron Geddon. You need to use the Flameseer's Staff on him. Every 10 seconds or so, he will begin to channel an AOE fire effect that will hurt you badly, forcing you to move away. When the fire dies down, run back in and use the staff again. Do this until The Return of Baron Geddon is complete.

As soon as the quest is complete, Baron Geddon will cast Living Bomb on you. After about 10 seconds, you will blow up, causing you to fly into the air (you will take some falling damage) and dealing damage to anyone around you. So get away from everyone until it goes off.

Mount up and return to Malfurion. Turn in The Return of Baron Geddon.

9. From WIndspeaker Tamila, accept Emerald Allies

10. Find Alysra at the Ruins of Lar’donir. Turn in Emerald Allies. Accept The Captured Scout.

11. Scout Larandia is located in a cage in the back of the Twilight Command Post. Speak to her to turn in The Captured Scout. Accept Twilight Captivity.

12. Find and kill a Twilight Overseer. They are the two-headed ogres inside the Twilight Command Post. Loot the key off of him to complete Twilight Captivity.

13. Return to Scout Larandia.

14. Turn in Twilight Captivity. Accept Return to Alysra

15. Do what the quest says and return to Alysra. Turn in Return to Alysra and accept A Prisoner of Interest.

16. Go to the Hyjal Barrow Dens northeast of the crater. Travel all the way to the bottom of the barrow dens, until you reach Captain Saynna Stormrunner. Turn in RA Prisoner of Interest.

17. Once you accept the follow up, Through the Dream, you will be moved into a separate phase. Fight your way out of the barrow dens. You will get the quest complete message when you reach the top.

18. Alysra should be right in front of you. Turn in Through the Dream and accept Return to Nordrassil.

Mount up and fly back to Ysera in the building under the World Tree.


Shrine of Goldrinn


1. Turn in Return to Nordrassil to Ysera. Accept The Return of the Ancients.

2. Mount up and fly to the road on the far side of The Verdant Thicket. You will see a small camp up on a ridge to the right of the road. Turn in The Return of the Ancients to Oomla Whitehorn. Accept Harrying the Hunters.

3. In the same camp, accept both quests from Jadi Falaryn - End of the Supply Line and In the Rear With the Gear.

4. Along the road just below the camp, kill 6 Twilight Hunters and 4 Twilight Proveditors. The hunters are the trolls off to each side of the road. The proveditors are the ogres with slaves following them.

5. There are Twilight Slavedrivers walking with the proveditors. When you kill them, the slaves following them will drop the packs they are carrying. Loot these packs to get Twilight Supplies. Keep killing slavedrivers and picking up packs until you complete In the Rear With the Gear.

6. Return to the camp and turn in Harrying the Hunters, End of the Suplly Line, and In the Rear With the Gear. Get the quest The Voice of Lo’Gosh.

7. Follow the road west until it branches. Take the fork to the right, down to a valley. If you are following the road down, continue straight, past the wolf statue, to get to Takrik Ragehowl. He is in a cage at the edge of the small pond. Turn in The Voice of Lo’Gosh and accept the follow up Howling Mad.

8. Kill Lycanthoth Vandals and loot 6 Polluted Incense from their corpses.

9. Return to Takrik Ragehowl and turn in Howling Mad. Accept the follow up Lycanthoth the Corruptor.

10. Go to the Maw of Lycanthoth in the southeast corner of the valley.

11. Use Lycanthoth's Incense near the altar inside the cave. This will summon Lycanthoth. Kill him to complete Lycanthoth the Corruptor. The Spirit of Lo’Gosh will appear.

12. Turn in Lycanthoth the Corruptor. You will automatically hop on his back and ride around as he cleans out the shrine. When he is finished and you have hopped off, speak to him and accept the follow up The Shrine Reclaimed.

13. You'll be in a new phase. Go to the shrine in the north area of the valley. Takrik Ragehowl has been released from his cage. Go to him and turn in The Shrine Reclaimed. Accept the quest Cleaning House.

14. In the same camp, from Rio Duran accept From the Mouth of Madness.

15. Find Royce Duskwhisper, who wanders around the camp, to get the quest The Eye of Twilight.

16. Gather 1 Bitterblossom from the plants around the edge of the pond.

17. Kill 8 Hovel Brutes for Cleaning House while completing the next steps.

18. The rest of the quests you just picked up are all done in the Twilight Hammer camp in the southwest area of the valley. Search around the base of the rock formations there to find a Stonebloom

19. Go to the brazier pictured below. Collect a Darkflame Ember from it.

20. Click on the cauldron just south of the brazier to turn in From the Mouth of Madness. Accept the followup quest Free Your Mind, the Rest Follows.

21. Turn in The Eye of Twilight at the orb outside the cave entrance. Take the followup Mastering Puppets.

22. Enter the cave. As you go through the cave, talk to 8 of the Twilight Servitors and select the dialog option available to complete Free Your Mind, the Rest Follows.

23. Stay to the left from the entrance to reach Kristoff Manheim. He'll be hanging from a meat hook in the back of the cave. Accept his quest, Gar'gol's Gotta Go.

24. Continue through the cave, hugging the wall on your left, until you reach a pedestal with a book on it. Turn in Mastering Puppets. Note the large stone In front of you.

25. Accept the quest from the book, Elementary!. This quest requires you to activate the four orb floating near the pedestal in a particular order. The correct order is as follows.

Crucible of Fire
Crucible of Earth
Crucible of Air
Crucible of Water

Be prepared to fight as soon as you click on the Crucible of Water. A Twilight Hammer cultist named The Manipulator will come out of the portal and attack. Kill him, then turn in the quest at the podium. Accept the followup Return to Duskwhisper. You will get a very useful 10 minute buff that will cause all of the ogres in the hovel to no longer be hostile unless you attack them.

26. Continue hugging the left wall until you reach the center of the cave. You will see Gar'gol, a large blue skinned ogre, sitting on a small rise. Loot a key from the chest on the rise where he is sitting to complete Gar'gol's Gotta Go. Because of the buff you received, you should not have to kill him.

27. Head back to Kristoff Manheim to turn in Gar'gol's Gotta Go. Accept Get Me Outta Here! and escort Kristoff out of the cave.

28. Once you get the quest complete message, head back to the Shrine and turn in all of your quests.

29. From Takrik Ragehowl accept Sweeping the Shelf and Lightning in a Bottle.

30. Follow the road west out of the valley, to Lightning Ledge. Kill 8 Twilight Stormcallers and 5 Howling Riftdwellers for Sweeping the Shelf.

31. Loot a Charged Condenser Jar from the lightning rods scattered around the area.

32. Use the Totem of Lo’Gosh to summon the wolf spirit. Turn in Lightning in a Bottle and accept Into the Maw!.

33. Finish killing everything Sweeping the Shelf.

34. Enter the portal in the center if the Twilight Cultists camp. You will be teleported to the Firelands Forgeworks.

35. Turn in Into the Maw!.

36. Pick up Forged of Shadow and Flame,Crushing the Cores and Rage of the Wolf Ancient.

37. Break 10 Twilight Arms Crates while completing the next step.

38. Kill 12 Dark Iron Laborers and 8 Searing Guardians. Be sure to loot the Smoldering Cores from the Guardians you kill.

39. Find a Twilight Anvil, which is usually around the edges of the cavern, and use the Smoldering Cores while standing next to it. Repeat 8 times to complete Crushing the Cores.

40. Return to the NPCs at the front of the cavern to turn in Forged of Shadow and Flame, Crushing the Cores, and Rage of the Wolf Ancient.

41. Accept Cindermaul, the Portal Master from Jordan Olafson.

42. Head west back to the center of the cavern. From the center, follow the path down to the right. In the first cavern to the left, you will find Cindermaul. Kill him, then loot the chest he leaves behind to complete Cindermaul, the Portal Master.

43. Go back to the front and turn in the quest. Pick up Forgemaster Pyrendius.

44. Forgemaster Pyrendius is a level 80 elite. He has 154k health, so don't try to fight him directly. He is standing in a circle of runes. To kill him, make sure you hit him at elast onec, then drag Pyrendius to one of those runes, click on it to activate the rune, then position Pyrendius so that he is standing on the rune. Repeat that, moving from rune to rune, until he dies.

45. Return to Jordan Olafson and turn in Forgemaster Pyrendius. Get Return from the Firelands.

46. Enter the portal behind you. This will return you the Shrine of Goldrinn. Fly back to the camp, to Ian Duran, and turn in both of the quests you have, Return from the Firelands and Sweeping the Shelf.

47. Yserra will appear in front of you. Accept in Aviana’s Legacy from her. Also accept The Fires of Mt. Hyjal from Rio Duran.


Shrine of Aviana


1. Mount up and fly Northeast to the Shrine of Aviana.

2. Stop at Dinorae Swiftfeather to get the flight point.

3. Enter the first floor of the building at the base of the tree. Head all the way to the back of the shrine to find Choluna.

4. Turn in Wings Over Mount Hyjal and accept An Offering for Aviana.

5. On the way out, speak with Thisalee Crow, who is sitting on a brazier by the entrance. Pick up both her quests, The Wormwing Problem and Scrambling for Eggs.

6. Go to the small circle of stones just outside the shrine. Use the Sacred Nectar while standing near the basin in the center of the stone circle. The Spirit of Aviana will appear. Turn in An Offering for Aviana and accept A Plea From Beyond.

7. While completing the next step, collect 8 Stolen Hyjal Eggs. They can be found around the base of the trees in the area west of the shrine.

8. Kill Wormwing Screechers and Wonrmwing Swifttalons until you complete The Wormwing Problem.

9. Return to the Shrine. At Thisalee Crow turn in The Wormwing Problem and Scrambling for Eggs. Accept A Bird in Hand.

10. In the back of the shrine, turn in A Plea From Beyond to Choluna. Accept A Prayer and a Wing.

11. Find the signal fire just west of the shrine. Use it to summon Marion Wormwing. Fight her until Thisalee Crow sneaks up behind her and captures her.

12. Once she is captured, talk to Marion Wormwing. Go through the dialogue options until you get the quest complete message for A Bird in Hand. The difference choices have no effect that I have found.

13. Get on your flying mount and fly up to the top of the ridge to the north. You will see several nests. Land in one and use the Enormous Bird Call to summon Blaithe. Kill him and loot the Ancient Feather from his corpse.

14. Return to the Shrine. Turn in A Bird in Hand to Thisalee Crow.

15. Go back to Choluna and turn in A Prayer and a Wing.

16. Go up the ramp at the front of the Shrine, and follow it up to the third tier. Pick up Fact-Finding Mission from Skylord Omnuron. We will be doing this quest later.

17. Mount up and head west, past the Shrine of Goldrinn and the Twilight Cultists camp. Follow the road until you reach the Grove of Aessina.


Grove of Aessina


1. Inside the Grove, get the quests Save the Wee Animals from Mylune and If You're Not Against Us... from Matoclaw.

2. Get the flight path from Elizil Wintermoth.

3. Leave the shrine and go slightly east up the road to a small tower. Find Tyrus Blackhorn at the base of the tower.

4. Speak to him, and go through the different conversation options to complete If You're Not Against Us....

5. Turn in the quest to Blackhorn and accept Seeds of Their Demise.

6. Kill Wailing Weeds in the area directly surrounding the tower until you get 8 Bileberry.

7. Return to Blackhorn and turn in Seeds of Their Demise. Accept A New Master.

8. Follow the road west to Laina Nightsky. Turn in The Fires of Mt. Hyjal. Accept Fighting Fire With...Anything and Disrupting the Rituals.

9. While completing the next steps, collect Panicked Bunnies and Terrified Squirrels until you complete Save the Wee Animals. Also, kill any Raging Firestorms and Twilight Inferno Lords you see.

10. Use the Bottled Bileberry Brew on one of the Twilight Inferno Lords you have killed to complete A New Master. Accept the follow up The Name Never Spoken.

11. Find the three firestones.

The Northern Firestone is located at (?,?)
The Central Firestone is located at (?,?)
The Southern Firestone is located at (?,?)

12. Finish killing Raging Firestorms and Twilight Inferno Lords until you have completed Fighting Fire With...Anything and Disrupting the Rituals. Also finish catching animals for Save the Wee Animals.

13. Return to Laina Nightsky and turn in Fighting Fire With...Anything and Disrupting the Rituals.

14. Inside the Grove, turn in Save the Wee Animals at Mylune. Accept Oh, Deer!.

15. Go back to Blackhorn's tower. Speak to Tyrus Blackhorn to turn in The Name Never Spoken.

16. Accept Black Heart of Flame.

17. Head back to the burning forest.

18. Clear an area of enemies, then use the Charred Branch to summon Thol'embar. Kill him and loot his heart to complete Black Heart of Flame.

19. Find 3 Injured Fawns. When you click on them, they will begin to follow you. Try to avoid combat if at all possible, as the Injured Fawns can be killed. Once you have 3 following you, return to Mylune to complete Oh, Deer!. Turn it in.

20. Return to Tyrus Blackhorn and turn in Black Heart of Flame.

21. Go to Laina Nightsky, just outside the Grove. Get the quest Last Stand at Whistling Grove.

22. Follow the ridge of mountains on your right, into the burning forest. They will curve around and lead you to the Whistling Grove. On the map above, it is the green area north of the burning forest.

23. Speak to Keeper Taldros to turn in Last Stand at Whistling Grove. Accept The Bears Up There.

24. Find one of the trees nearby that has small ladders around its base. Click on one of the ladders to climb into the tree. In the tree, Click on one of the bear cubs you are near to grab it. Then use the vehicle controls on your action bar to climb to the top of the tree.

Once you are at the top of the tree, you will get a new control: Chuck-a-Bear. Aim for the trampoline in front of Keeper Taldros and toss the bear cub onto it. Then climb to a lower part of the tree to get another bear cub. Repeat 6 times to complete The Bears Up There.

25. Turn in the quest to Keeper Taldros. Accept Smashing Through Ashes.

26. Head south through the burning forest until you meet up with the road. Follow the road south, making sure to kill 8 Charbringers along the way. Continue following the road until you reach the Sanctuary of Malorne.


Sanctuary of Malorne


1. At Arch Druid Hamuul Runetotem turn in Smashing Through Ashes. Accept Durable Seeds. Also accept Fresh Bait.

2. Get Firebreak from Rayne Feathersongwho is standing right behind Hamuul.

As you complete the next steps, watch out for Nemesis, a level 80 Elite giant turtle who patrols all over The Flamewake.

3. Go north into The Flamewake, killing Core Hounds along the way until you have 4 Core Houndr Entrails for Fresh Bait.

4. Look for small piles of dirt on the ground. Click on them to get a Hyjal Seedling. Continue to do this until you have 10 seedlings.

5. Kill 10 Lava Surgers for Firebreak.

6. Return to the Sanctuary of Malorne and turn in all your quests. Accept Hell's Shells from Hamuul and Prepping the Soil from Rayne.

7. Get on your flying mount and fly around The Flamewake until you find Nemesis. Land a safe distance away and place the Heap of Core Hound Innards on the ground so that Nemesis walks near them. Once Nemesis gets in range of the Innards, he will begin to eat them, allowing you to run up to him and collect the shell fragment by clicking on him. As soon as you have the fragment, quickly get on your mount to get away before he attacks you..

8. Head to a small area in the south part of The Flamewake, almost directly east of the Sanctuary of Malorne. You will be in front of a cave entrance. Find the Flameward at (?,?). Clear the area of any enemies that might attack you then right-click on the Flameward to activate it. Defend the Flameward from anything that comes out to attack it. After about a minute, the Flameward will be fully activated, which will kill any remaining enemies around it.

9. Enter the cave south of the Flameward. Go through the tunnel to find Thisalee Crow. Turn in Fact-Finding Mission. Accept Sethria's Brood and A Gap in Their Armor.

10. Follow the path south kill 12 of the Twilight Dragonkin. Avoid the Twilight Juggernauts for now.

While doing that, collect 8 8 Twilight Armor Plates.

11. In the center of the camp, you will find a pedestal with a book on it. Click on the book and accept the quest The Codex of Shadows.

12. Finish killing dragonkin for Sethria's Brood and collecting armor plates for and A Gap in Their Armor.

13. Return to Thisalee Crow and turn in Sthria's Brood, The Codex of Shadows and and A Gap in Their Armor.

14. Accept Egg Hunt and Disassembly.

15. Back into the camp. Find a Twilight Juggernaut. Use Thisalee's Shiv on him to break his armor, then kill him. You can use the Shiv multiple times to further decrease his armor. Repeat this two more times.

16. Find one of the Shadow Cloak Generators.

Click on it to deactivate it. Keep doing this until you find Aviana's egg. Once you find the egg, you must defend it until the druids come to collect it. So just kill anything that comes after the egg until you get the quest complete message for Egg Hunt.

17. Return to Thisalee and turn in Egg Hunt and Disassembly. Accept Sethria's Demise.

18. Get on your flying mount and fly far to the south (?,?), where you will find Sethria. Attack her until she changes into her dragon form. When she does, use Thisalee's Signal Rocket to summon the Druids of the Talon to help you defeat her. She will occasionally place a shadow fissure on the ground around. Move out of it as soon as you see it to avoid massive damage.

Once she has died, return to Thisalee Crow to turn in Sethria's Demise.

19. Accept Return to the Shrine.

20. Fly back to the Shrine of Malorne and turn in Prepping the Soil and Hell's Shells. Accept Tortolla Speaks.

21. Fly to Torolla, who is chained on the far side of the lake at (?,?). Turn in Tortolla Speaks.

22. Accept Breaking the Bonds and Children of Tortolla.

23. Jump into the lake and swim down. Kill the Deep Corruptors to rescue the eggs they are near. Do this 6 times to complete Children of Tortolla.

24. Go back to Tortolla. Use the giant rod to your left to break the chain holding Tortola and summon a Twilight Dominator. Kill him, then repeat on the other rod to the right to complete Breaking the Bonds.

25. Speak to Tortolla and turn in both quests.

26. Accept An Ancient Awakens. Fly back to the Sanctuary of Malorne.

27. Turn in An Ancient Awakens.

28. Fly back to the Shrine of Aviana. Find Choluna in the back. Turn in Return to the Shrine. Accept An Ancient Reborn.

29. Go up the ramp to your right, into a small room where you will find Aviana's Egg. Use the Herald's Incense near the egg to resurrect Aviana.

30. Turn in An Ancient Reborn to Aviana. Accept The Hatchery Must Burn.

31. Ysera will appear next to Aviana. Accept The Last Living Lorekeeper.

32. Fly back down into The Flamewake. Enter the large portal in the center to be teleported to the Firelands Hatchery.

33. Turn in The Hatchery Must Burn to Farden Talonshrike. Accept Flight in the Firelands.

34. Loot a Twilight Firelance from one of the weapon ranks behind Farden. Equip it and jump on one of the Aviana's Guardians nearby.

Flight does not work the normal way on these mounts. You must use the Flap ability to make them move forward AND stay in the air. You will move forward and gain altitude the more you use the ability.

Fly to one of the flags on any the ledges in the cavern, then fly back to complete the quest.

35. Turn in Flight in the Firelands. Accept Wave One.

36. Using the same controls, fly into the center of the cavern. You will see many Twilight Buzzards flying around. "Kill" them by running onto the buzzards with your mount. Do this 10 times to complete Wave One.

37. Fly back up to the ledge with Farden Talonshrike. Turn in the quest and accept the follow up Wave Two.

This quest is exactly the same as the last one, except now there are flaming boulders falling from the sky that you must dodge. If your mount gets killed, there are replacement mounts at the bottom of the cavern.

Once you have killed 10 Twilight Lancers, fly back up to Farden's ledge.

39. Turn in Wave Two. Accept Egg Wave.

This quest is much easier. Still using the same controls, fly over to the ledges around the room and run over the eggs that are on them. Return to Farden once you have smashed 40 eggs.

40. Turn in Egg Wave. Accept Return to Aviana. Make sure to re-equip your weapon. Use the portal across the bride to the east to teleport back to The Flamewake.

41. Find Nordu on a rise just north of the Sanctuary of Malorne. Turn in The Last Living Lorekeeper.

42. Accept Firefight.

43. Kill 5 Firey Tormentors nearby. Return to Nordu when you are finished.

44. Turn in Firefight. Accept Aessina's Miracle.

45. Return to Aviana at the Shrine of Aviana.

46. Turn in Return to Aviana.

47. Fly back to the Grove of Aessina. Speak to Arch Druid Hamuul to turn in Aessina's Miracle.

48. When the event finishes, accept Tortolla's Revenge from Arch Druid Hamuul.

49. Follow the road through the newly restored forest until you reach Tortolla. Turn in Tortolla's Revenge.


The Scorched Plain


1. Accept The Hammer and the Key from Tortolla. From Niden, a nightelf sitting on the ground next to Tortolla, accept Breakthrough and Lost Wardens.

2. Follow the road east into The Scorched Plain.

3. While completing the next steps, find and speak to 8 Lost Wardens to complete Lost Wardens.

4. Kill 10 Twilight Scorchlords

5.Continue to follow the road east until you reach a building with nightelves fighting around it. Go inside to find Captain Irontree.

6. Turn in Lost Wardens and Breakthrough. Accept Pressing the Advantage.

7. Speak to Logram up the ramp behind Captain Irontree. Accept Hyjal Recycling Program.

8. While completing the next step, collect 15 Warden's Arrows.

9. Kill 4 Twilight Field Captains. Be sure to loot a Glyph of Opening off one of them to complete The Hammer and the Key.

10. Return to Tortolla. Turn in The Hammer and the Key. Accept The Third Flamegate (even though it is the fourth one we are going in).

11. Fly back to Captain Irontree. Turn in Pressing the Advantage. At Logram, turn in Hyjal Recycling Program.

12. Go farther down the road, to the east, until you reach another flamegate. Enter it to be teleported to The Crucible of Flame.

13. Speak to Garunda Mountainpeak. Turn in The Third Flamegate. Accept The Time for Mercy has Passed and The Strength of Tortolla.

14. Make your way through the cavern, killing Molten Tormentors and Shadowflame Masters along the way, until you find a Nemesis Crystal. Move the Cild of Tortolla following you close to the crystal and he will automatically examine it.

Make sure you have killed 10 Molten Tormentors and 4 Shadowflame Masters before moving to the next step.

15. Return to the front of the cavern, and turn in The Time for Mercy has Passed and The Strength of Tortolla. Accept Finish Nemesis.

16. Time to fight the giant turtle we have been dodging all this time. Go all the way to the end of the cave, where you will find Nemesis. Attack him until you get the message "Nemesis is about to erupt!" When you see that, use the Totem of Tortolla to place a shield around yourself, protecting you from damage but also preventing any movement or attacks by you. Nemesis will erupt in flames, damaging himself and everything around him. Repeat this sequence of attacking and shielding until Nemesis is dead.

17. Return to Garunda Mountainpeak at the front of the cavern to turn in Finish Nemesis.

18. Accept Tortolla's Triumph. Use the portal nearby to teleport back to The Scorched Plain.

19. Follow the road, heading west, all the way back to Tortolla.

20. Turn in Tortolla's Triumph. Accept The Ancients are With Us.

21. Return to Ysera in the building under The World Tree.

22. Turn in The Ancients are With Us. Accept Commander Jarod Shadowsong.


Darkwhisper Gorge


1. Fly south and down from The World Tree, until you are back at the third flamegate. From there, follow the road east to a tunnel. At the end of the tunnel you will find Elementalist Ortell.

2. Turn in Jarod Shadowsong and accept Signed in Blood.

3. Follow the road out of the cave until you reach a small group of Twilight Recruits. Speak to one of the recruits to get him to follow you.

4. Lead him out of sight of the rest of the group and use the Blackjack on the recruit. This will kill him. Loot the Twilight Recruitment Papers.

5. Return to Elementalist Ortell and turn in Signed in Blood. Accept Your New Identity. Congratulations, you are now a member of the Twilight's Hammer cult!

6. Head east down the road until it splits off to the north and south. There will be a small path continuing east. Follow it to a tent where you will find Condenna the Pitiless.

7. Speak to her to turn in Your New Identity. Accept Trial by Fire and In Bloom.

8. Right next to Conenna, speak to Instructor Cargall to get the quest Waste of Flesh.

During the next steps, watch out for a giant core hound named Smolderos the Carbonizer, a level 82 Elite that patrols through the area.

9. Enter the Twilight Gauntlet just to the east. In this area, you need to kill 8 Twilight Instructors, which are the fire elementals wandering around.

10. While doing this, you also need to collect 5 Flame Blossoms

11. Find an Immolated Supplicant that are running around covered in fire. Use the Frostgale Crystal on them to put out the flames.

12. Once all three quests are complete, return to Condeena the Pitiless and Instructor Cargall. Turn in all of the quests.

13. Accept the quest Twilight Training.

14. Head east to The Forge of Supplication. Find Instructor Mylva at the back of the camp.

15. Turn in Twilight Training. Accept Physical Training: Forced Labor.

16. Closer to the front of the camp, slightly to the east, find Instructor Devoran. Speak to him to accept the quest Walking the Dog.

17. Finally, go to the Outhouse Hideout on the west side of the camp. Elementalist Ortell is hiding inside. Click on the outhouse to get the quest Gather the Intelligence.

18. Search the camp until you find the Twilight Communique. It can be just about anywhere in the camp so just keep looking around until you find it. Try to grab it when none of the Twilight Guards are close by. If they see you take the communiqué they will attack.

19. Leave the camp. Head northeast, toward the other camp, Doom's Vigil. On the way, kill Spinescale Basilisks until you have 5 Charred Basilisk Meat and use the Twilight Pick on 5 Darkwhisper Lodestones.

20. Find the Hyjal Battleplans somewhere in the Doom's Vigil camp. Again, try to make sure no Twilight Guards are nearby, otherwise you will be attacked.

21. Once you have found the battleplans, head back toward The Forge of Supplication. Be sure to finish getting the 5 Charred Basilisk Meat and breaking 5 lodestones on the way, if you have not already done so.
22. Once back in the camp, use the Firey Leash to summon the Spawn of Smolderos. Feed him the 5 Charred Basilisk Meat you collected to complete Walking the Dog.

23. Go back to Instructor Devoran and turn in Walking the Dog. Accept A Champion's Collar.

24. Next, go back to the Outhouse Hideout and turn in Gather the Intelligence. Accept Seeds of Discord.

25. Finally, go back to Instructor Mylva to turn in Physical Training: Forced Labor.

Before you accept the follow up, let me explain what you will have to do. As soon as you accept the quest, Mylva will summon a Blazing Trainer. You need to run away from the trainer for 1 minute without leaving the camp. He does not move very fast, but if he catches you he can hit moderately hard. So be ready to start running when you accept the quest.

26. Accept Agility Training: Run Like Hell!. When you have completed the quest, return to Instructor Mylva and turn it in.

27. Accept Mental Training: Speaking the Truth to Power.

28. Use the Orb of Ascension. You will be asked 10 yes/no questions. The questions are simple and the answers are VERY obvious. Your action bar will be replaced with 3 abilities: Yes, No, and Dismiss Orb of Ascension. Use these to answer the questions within three seconds. If you answer a question wrong or fail to answer in time, you will take damage. Dismiss the Orb once you get the quest completed message.

29. Turn in Mental Training: Speaking the Truth to Power. Accept Spiritual Training: Mercy is for the Weak.

30. Go back to Doom's Vigil. To your left as you enter the camp, you will see a group of Failed Supplicants. At the back of the group, talk to Maurice and accept the quest The Defector.

31. Kill 5 Failed Supplicants to complete Spiritual Training: Mercy is for the Weak.

32. Leave the camp and follow the road when it turns north. You will find the Spinescale Matriarch at (?,?). Kill her and loot the Spiked Basilisk Hide for A Champion's Collar.

33. Return to Instructor Devoran at The Forge of Supplication. Turn in A Champion's Collar. Accept Grudge Match.

34. Leave the camp and go to the Seat of the Chosen. Go to the first building on your left as you enter the camp.

35. Speak to Gromm'ko to challenge him to a match. Once your core hound pup kills his raptor, Gromm'ko will attack you. Kill him to complete Grudge Match.

36. Go to the Ogre Outhouse on the right side of the large building. Use the Ogre Disguise near the outhouse to transform into an ogre. Enter the large building.

37. Speak to Karr'gonn to get him to leave the room. As soon as he is outside, kill High Cultist Azennios.

38. Head back to The Forge of Supplication. Turn in Grudge Match to Instructor Devoran.

39. At the Outhouse Hideout, turn in Seeds of Discord and The Defector.

40. Go to Instructor Mylva and turn in Spiritual Training: Mercy is for the Weak.

41. Accept The Greater of Two Evils and Twilight Territory.

42. Mount up and head east, past the Gates of Sothann, to about (?,?).

43. Kill 10 Horrorgurds while making your way back toward (?,?), where you will find Garnoth, Fist of the Legion

44. Use the Talisman of Flame Ascendancy and use the abilities you now have to kill Garnoth. Start off the fight by using Flame Shield to protect yourself, the use Ascendant Strike 3 times to attack Garnoth. Repeat this rotation until he is dead.

45. Finish killing Horrorgurds for Twilight Territory.

46. Return to the The Forge of Supplication. Speak to Instructor Mylva and turn in The Greater of Two Evils and Twilight Territory.

47. A new quest has opened up at the Outhouse Hideout behind you. Accept Speech Writing for Dummies.

48. Search around the roads leading to the Seat of the Chosen until you find Okrog. Kill him, then fly back to the Outhouse Hideout.

49. Turn in Speech Writing for Dummies and accept Head of the Class.

50. Turn in Head of the Class at Instructor Mylva. Accept Graduation Speech.

51. Fly over to Doom's Vigil. You will find a podium all the way at the back of the camp. Click on it to start the event.

During this event, you will have to use 3 abilities depending on the crowd's mood. These abilities are: Inspire, Incite, and Pander.

The members of the crowd will say different things depending on their mood. Wait until a random crowd member says something, then use the abilities as follows.

Use Inspire if the crowd says...

Yea... I don't know about this.
I'm not quite convinced.
yawn
Meh.

Use Incite if the crowd says

Kill!!!
Kill them all!
Blood!
Raaahhh!!!!
Death!
Crush!

Use Pander if the crowd says

It's like... it's like the void just touched my mind.
The end is nigh! The end is a new beginning!
Immalanath, yasoth nalarub!!!
I hear the voices!

Once you have made the correct choice 10 times, the crowd will riot, allowing you to rescue Jarod Shadowsong. Speak to him to turn in Graduation Speech. Accept Twilight Riot.


The Throne of Flame


1. Mount up and fly past the Gates of Sothann, to the island in the middle of the lake. Speak to the green dragon Althera to get the flight point.

2. Speak to Commander Jarod Shadowsong to turn in Twilight Riot. Accept Slash and Burn.

3. Get on one of the Emerald Drakes nearby. Fly east back into Darkwhisper Gorge. Use the Acid Blast ability on any ground units you see until you have killed 40 Twilight's Hammer units, and the Aerial Swipe ability on 5 of the Twilight Stormwakers, the twilight dragons flying around.

4. Fly back to the Gates of Sothann. Talk to Commander Jarod Shadowsong and turn in Slash and Burn.

5. Accept Might of the Firelord from Jarod Shadowsong and Secrets of the Flame from Cenarius.

6. Speak to the green dragon Althera to get the flight point.

7. Fly west to Ascendant's Circle. Kill 4 Flame Ascendants and 5 Twilight Subjugators.

8. You should have looted a Pure Twilight Egg from one of the Twilight Subjugators you killed. If you do not have it yet, keep killing Twilight Subjugators until you get it. Click on it to accept the quest The Twilight Egg.

Until I can get coordinates for the three items, the best I can tell you is look all over the camp. They are not terribly hard to find. I'll add the coodinates as soon as I can.

9. Go to (?,?) and get The Burning Litanies.

10. Go to (?,?) and get the Tome of Flame.

11. Go to (?,?) and get the Ascendant's Codex.

12. Fly back to the Gates of Sothann.

13. Turn in Might of the Firelord at Jarod Shadowsong. Accept The Sanctum of the Prophets

14. Turn in Secrets of the Flame to Cenarius. Accept The Gatekeeper.

15. Turn in The Twilight Egg to Aronus. Accept Brood of Evil.

16. Fly back to Ascendant's Circle. Kill a Young Twilight Drake and loot his skull for Brood of Evil.

17. Fly to the camp north of Ascendant's Circle. Kill everything you need for The Sanctum of the Prophets.

18. Find Azralon the Gatekeeper in the northwest end of the camp. Make sure you are at full health/mana. Attack him and immediately use the Horn of Cenarius to summon Goldrinn and a group of druids to help you kill him.

19. Once he is dear, click the “Quest Complete” notification to turn in The Gatekeeper. Accept The Firelord.

20. Return to Aronus and turn in Brood of Evil. Accept Death to the Broodmother. Also turn in The Sanctum of the Prophets and accept Magma Monarch.

21. Fly to the matriarch's feeding ground just southwest of Ascendant's Circle.

22. Use the Young Twilight Drake Skull to summon Desperiona. Kill her to complete Death to the Broodmother. Aronus and Aviana come to help so don't panic when she appears.

23. Fly to the charred area southwest of Sulferon Spire. Find King Moltron. Land near him and use the Drums of the Turtle God to summon Tortolla. Kill King Moltron to complete Magma Monarch.

Note: The next quest is, as of this writing, severely over-tuned, to the point that a 5-man group would have difficulty completing it even though it is not a group quest. I was able to get it done with a lot of help, but it should be adjusted by the time Cataclysm goes live. If not I will adjust the description of the quest to indicate that you need a group.

24. It's finally time to fight Ragnaros. Fly to the flamegate just past where you fought Azralon. Enter the portal and speak to Cenarius to start the battle. Malfurion Stormrage and Arch Druid Hamuul some to help out as well.

Once the battle starts, Cenarius will hold threat on Ragnaros, while Hamuul and Malfurion cast spells on him that cause Ragnaros to take 2000% increased magic and physical damage.

Every 30 secods or so, Ragnaros will submerge and summon a flame wave. Once the flame wave passes, Ragnaros will summon adds that attack Malfurion and Hamuul. Alternate between keeping the adds clear and DPS'ing Ragnaros until he dies.

Once he is finished off, go back through the portal to be teleported back to the Throne of Flame.

25. Fly back to the Gates of Sothann and turn in Death to the Broodmother, Magma Monarch and The Firelord . ]. Accept The Battle is Won, The War Goes On.

26. Take the flightpath to Orgrimmar

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Wednesday, November 26, 2008, posted by WoW Fan at 12:29 AM
I've found these mobs in Northrend which are totally immune to all form of damage. You can level your weapon skills off of them and not get hurt at all. You also never have to switch mobs since they don't die. The location for these mobs are highlighted in the map below (kindly click map to enlarge) :

Wotlk Weapon Leveling


The mobs are just on the ledges right above the area. They are named Iceskin Sentry, they have a buff which "freezes" them in stone. Enjoy getting your free achievement and weapon skills! Happy Weapon Skill Leveling!

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Saturday, November 22, 2008, posted by WoW Fan at 11:34 PM
Inscription is the new profession in WoW Wrath of the Lich King expansion which allows players to alter the cooldown, damage, or mechanics (stun, knockback, DoT, HoT, etc.) of a spell. Without a doubt Inscription is the best combined with Herbalism as your secondary profession which is it's primary gathering profession.

Without further ado, here is the most efficient way to level Inscription but do note that you may have to train glyphs frequently. As you are leveling you can usually learn new glyphs every 5 skillups from the trainer. They will be orange when first learned so make sure you are only using orange glyphs to level unless otherwise specified. If your glyphs turn yellow, head back to the trainer.


Stage 1: Inscription 1 - 75. Alabaster Pigment Stage.
Herbs: Peacebloom, Silverleaf, Earthroot.
Materials used 6 - 7 stacks herbs, ~60 Alabaster Pigment (min), 15 Ivory Ink, 20 Moonglow Ink, 35 Light Parchment.

What to craft:
1 - 20 = Ivory Ink
20 - 35 = Scroll of Stamina
35 - 55 = Moonglow Ink
55 - 75 = Armor Vellum



Stage 2: Inscriptions 75 - 100. Dusky Pigment Stage.
Herbs: Mageroyal, Briarthorn, Swiftthistle, Bruiseweed, Stranglekelp.
Materials used 4 - 5 stacks herbs, 1 Alabaser Pigment, 40 Dusky Pigment, 1 Moonglow Ink, 20 Midnight Ink, 22 Light Parchment.

What to craft:
75 - 76 = Minor Inscription Research (20 hour cooldown, not counting Beta bugs)
76 - 80 = Midnight Ink (Make all 20 ink before you continue crafting)
80 - 100 = Any orange recipe class glyph.



Stage 3: Inscriptions 100 - 150. Golden Pigment Milling Stage.
Herbs: Wild Steelbloom, Grave Moss, Kingsblood, Liferoot.
Materials used 10 - 11 stacks herbs, ~100 - 110 Golden Pigment, ~50 - 55 Lion's Ink, ~10 Dawnstar Ink, ~40 - 45 Common Parchment

What to craft:
100 - 105 = Lion's Ink (Make 50 Ink to start)
105 - 125 = Various class glyphs using orange recipes only
125 - 135 = Dawnstar Ink (as many as you can with the pigment you've milled) and various orange class glyphs if you haven't hit 135 from the Ink alone.
135 - 145 = Any orange recipe class glyph.
145 - 150 = Strange Tarot (If you have enough Dawnstar Ink you can start making these sooner)



Stage 4: Inscriptions 150 - 200. Emerald Pigment Stage.
Herbs: Fadeleaf, Goldthorn, Khadgar's Whiskers, Wintersbite
Materials used 10 - 11 stacks herbs, ~80 - 90 Emerald Pigment, 20 Indigo Pigment, ~40 Jadefire Ink, 20 Royal Ink, 40 Common Parchment

What to craft:
150 - 155 = Jadefire Ink (Make 40 Ink to start)
155 - 175 = Any orange recipe class glyph.
175 - 180 = Royal Ink
180 - 190 = Any orange recipe class glyph.
190 - 200 = Arcane Tarot (provided you've made enough Royal Ink for 10, if not make some more class glyphs from 190-195 to compensate)



Stage 5: Inscriptions 200 - 250. Violet Pigment Stage.
Herbs: Firebloom, Purple Lotus, Arthas' Tears, Sungrass, Blindweed, Ghost Mushroom, Gromsblood
Materials used 8 - 10 stacks herbs, ~90-100 Violet Pigment, 15 Ruby Pigment, 45 - 50 Celestial Ink, 15 Fiery Ink, 40 Heavy Parchment

What to craft:
200 - 205 = Celestial Ink (Make 45 Ink to start)
205 - 225 = Any orange recipe class glyph.
225 - 230 = Fiery Ink (If you don't get to 230 from the pigment you have, make any orange recipe class glyph to finish)
230 - 235 = Any orange recipe class glyph.
235 - 250 = Weapon Vellum II (If you don't have enough Fiery Ink, make class glyphs to fill in between 235 - 240)



Stage 6: Inscriptions 250 - 290. Silvery Pigment Stage.
Herbs: Sansam, Dreamfoil, Mountain Silversage, Plaguebloom, Icecap

Broken down into 2 substages:

Sub-stage 6A: 250 - 275
Materials used 6 - 7 stacks herbs, 60 Silvery Pigment, 30 Ink, 35 Heavy Parchment, ~10 Sapphire Pigment
What to craft:
250 - 255 = Shimmering Ink (Make 45 Ink to start)
255 - 260 = Scroll of Spirit V
260 - 275 = Any orange recipe class glyph.
275 - 285 = Ink of the Sky. (Depending how much Sapphire pigment you have you may have to make more gyphs to finsh)
285 - 290 = Any orange recipe class glyph.



Substage 6B: 290 - 300 Silvery or Nether Pigment Stage
Herbs: Sansam, Dreamfoil, Mountain Silversage, Plaguebloom, Icecap
OR Any Outlands herbs.

Method 1 - If you have to make your own inks, you will have to use Shimmering Ink recipes until 300.
Materials used **very rough estimate 4 - 10 stacks Silvery Pigment herbs. 40 - 100 Silvery pigment, 20 - 50 Shimmering Ink, 20 - 50 Heavy Parchment
290 - 295 = Any yellow recipe class glyph.
295 - 300 = Any green recipe class glyph. (Can take anywhere from around 20ish - 50+ to get your 5 skill points)

OR!

Method 2 - Requires access to a crafter who can make Ethereal Ink . You must go to Outlands to learn these patterns and will not be able to make the Ink yourself until you hit 300.
Materials used 2 stacks of Nether Pigment Herbs, 20 Nether Pigment, 10 Ethereal Ink, 20 Heavy Parchment
290 - 295 = Scroll of Stamina VI
295 - 300 = Scroll of Spirit VI



Stage 7: Inscriptions 300 - 350. Nether Pigment Stage.
Herbs: Ragveil, Felweed, Dreaming Glory, Terocone, Nightmare Vine, Netherbloom, Mana Thistle, Ancient Lichen
Materials used 12 - 13 stacks of herbs, ~120 - 130 Nether Pigments, ~10 - 15 Ebon Pigments, ~60 - 70 Ethereal Ink, ~40 - 45 Resilient Parchments.

What to craft:
300 - 305 = Ethereal Ink
305 - 325 = Any orange recipe class glyph.
325 - 330 = Darkflame Ink and any orange recipe class glyph.
330 - 350 = Any orange recipe class glyph.




WotLK leveling past 350

Stage 8: Inscriptions 350 - 450.
Herbs: Any Northrend Herbs.

350 - 355 = Ink of the Sea
355 - 365 = Any orange recipe class glyph.


Inscription 350 - 400

350 - 360
10 x Ink of the Frozen Sea - 20 x Azure Pigment

355 - 375
20 x Glyph of Hurricane - 20 x Ink of the Sea, , 20 x Resilient Parchment

375 - 400
30 x Glyph of Innervate - 30 x Ink of the Sea, , 30 x Resilient Parchment

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Monday, April 14, 2008, posted by WoW Fan at 9:32 AM
Found this awesome video whereby with a particular group setup, you can level an alt from 60-70 in just 16 hours or so which is a totally amazing timeframe. By manipulating the game mechanics, the alt character will be able to enjoy the bulk of exp gained from the killing of mobs at Slave Pens.


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Saturday, February 23, 2008, posted by WoW Fan at 4:46 PM
Weapon leveling is a daunting task especially for melee classes with the wide array of weapons available in the game. Hence the need to do so easily is preferred rather than heading back to low level areas and chasing after mobs after mobs. Here are 2 of my favorite locations in Outlands to do so.

Shadowmoon Valley
Approx. Cords: 70, 50



This is by far the best place for me and not only is it fast but safe as well. All you have to do is clear some of the warlocks surrounding Azaloth and just melee him while he is banished without agroing the remaining warlocks. Best position to do this is right behind him to avoid patrolling mobs. You would need a flying mount to get to this elevated location though.


Shadow Labyrinth Entrance at Auchindoun



As you enter Shadow Labyrinth or Slabs for short, you will notice mobs exiting from the portal and engaging battle with the npcs in the chamber. All you have to do is wait for them to be in combat and dps them to level your weapon skill. You would need a Shadow Labyrinth Key to enter though. This place is great do level up your weapon skill while waiting for your party to arrive for any of the Auchindoun instances.

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Friday, June 1, 2007, posted by WoW Fan at 1:32 AM
Over at 52,21 in Shadowmoon there is a place called Oronok's farm. There are 5 boars next to Ornok which are lvl 55-56. When all 5 of them die, they spawn in a matter of just seconds. Because they all spawn in a matter of seconds there is nonstop fighting in obtaining exp. Rested would most likely get around 900-1k a kill at lvl 68. My fury warrior went from 68-69 in a matter of 6 hours. Kill 14 of them thats 14k roughly! Thats like one quest that takes only about 4 minutes to complete! Not only is it awesome exp, they are skinnable as well!

What makes this place so great? You can nearly kill almost nonstop! how? Well Oronok pops 3.5k heals on you every 40 secs or so as you are engaged in combat! Unlimited 3.5k heals and nonstop grinding how nice is that? Also you can sell a stack of boar tusks for 2.5g directly to Oronok himself and repair at the same time! If this is not amazing... I really do not know what is!



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Monday, May 7, 2007, posted by WoW Fan at 12:44 AM
Here are some really good quest rewards I have come across. Please feel free to add to this.

Pls Note:
Level listed is the quest difficulty level, not the actual level required for the quest. Go down two levels for when you should be able to get the quest.


Lvl 65
The Ring of Blood
http://www.wowhead.com/?quest=9977


Lvl 65
Terokk's Legacy
http://www.wowhead.com/?quest=10098


Lvl 68
Nexus-King Salhadaar
http://www.wowhead.com/?quest=10408


Hellfire Peninsula

63 (Group)
Overlord (Alliance version)
http://www.wowhead.com/?quest=10400


Zangermarsh

62-63
Overlord Gorefist
http://www.wowhead.com/?quest=9839
Prequest
http://www.wowhead.com/?quest=9835


62-63 (Requires friendly with Sporeggar)
Now That We're Friends...
http://www.wowhead.com/?quest=9726


Netherstorm

Level 70:
Arconus the Insatiable
http://www.wowhead.com/?quest=10353


Shadowmoon Valley

Level 67:
The Gorefiend Chain
http://www.wowhead.com/?quest=10634
http://www.wowhead.com/?quest=10635
http://www.wowhead.com/?quest=10636

Level 70:
Kindness
http://www.wowhead.com/?quest=10804
(Gets you nuetral with the Netherdrake faction and has a really nice reward in the end)

Level 70:
The Hand of Gul'dan
http://www.wowhead.com/?quest=10680
Leads to...
The Cipher of Damnation
http://www.wowhead.com/?quest=10588


Auchindoun

Level 65 (dungeon):
Brother Against Brother
http://www.wowhead.com/?quest=10097

Level 67:
I See Dead Draenei
http://www.wowhead.com/?quest=10227
Leads to...
Levixus the Soul Caller
http://www.wowhead.com/?quest=10253

Level 72:
Find Spy To'gun
http://www.wowhead.com/?quest=10178
Leads to...
The Soul Devices
http://www.wowhead.com/?quest=10091


The Caverns of Time

Level 70:
The Black Morass
http://www.wowhead.com/?quest=10296
Leads to...
Hero of the Brood
http://www.wowhead.com/?quest=10298


These are just a few I've thought of off-handedly. A few of the quests on here not only give you UBER gear for rewards, but they're in instances, so you have a nice chance at getting more gear out of it, too.



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Tuesday, May 1, 2007, posted by WoW Fan at 1:20 AM
Please bear with me cause this is going to be super duper ultra LONG post specially for Sir Huma the Hunter. The original author for this guide is cheesekate so contact him if you have any questions.

Well here goes... Hunters have great ranged potential and they can do a whole lot of damage with their ranged abilities if specced properly. However, this guide is about being a Beast Master Hunter. You're going to have to sacrifice those juicy Marksmanship talents (maybe entirely) for Beast Mastery talents so prepare yourself.


Okay, first things first; where are your talent points going to go? Since you're going to be loading up on Beast Mastery talents, that's what you're going to start out. With the talent re-work in the last major patch, you have two choices to utilize when it comes to putting talent points in your other two trees: Marksman and Survival. If you are more interested in doing as much damage as possible, you're going to make a quick -- QUICK! -- jump over to the Marksman tree after you get your core Beast Mastery skills down. If you are more interested in a balance between more damage and more survivability, you'll make that quick jump over to the Survival tree instead. You will be returning to the Beast Mastery tree and you will utilize a little bit of the Survival tree no matter what method you choose. Now, I know it's tempting to do more in Marksman but use the Force, Luke. Resist the Dark Side. So here we go:


Start in the Beast Mastery tree:
* 1. 5/5 Endurance Training (levels 10-14)
* 2. 3/3 Thick Hide (levels 15-17)
* 3. 2/2 Focused Fire (levels 18 & 19)
* 4. 5/5 Unleashed Fury (levels 20-24)
* 5. 2/2 Improved Mend Pet (levels 25 & 26)
* 6. 5/5 Ferocity (levels 27-31)
* 7. 1/1 Intimidation (level 32)
* 8. 2/2 Spirit Bond (levels 33 & 34)
* 9. 5/5 Frenzy (levels 35-39)
* 10. 1/1 Bestial Wrath (level 40)
* 11. 3/3 Catlike Reflexes (levels 41-43)
* 12. 1/2 Bestial Discipline (level 44)
* 13. 5/5 Serpent's Swiftness (levels 45-49)
* 12. 1/1 The Beast Within (level 50)
* 13. 2/2 Bestial Discipline (level 51)
* 14. 2/2 Improved Revive Pet (levels 52 & 53)
* 15. 3/3 Ferocious Inspiration (levels 54-56)


Finish up in the Survival tree:
* 1. 3/3 Hawk Eye (levels 57-59)


Since we can only level to level 60 right now, you will have 1 talent point left. Since 1 talent point doesn't help out a whole lot, you can put it in any skill in any tree that you want.

If you skills that will be as useful as possible to you now, I would recommend putting it in either Bestial Swiftness or Animal Handler in your Beast Mastery tree. Both of these skills show an improvement with just 1 point and it's a significant improvement compared to the other skills you will have to choose from.

Personally, I would recommend putting your left over point in either Humanoid Slaying in the Survival tree or Lethal Shots in the Marksman tree since that's where you'll pick up once you can level to level 70. Also, it will save you the cost of a re-spec since you can just pick right up. If you are into PvP, I would recommend using your points in Survivalist. If you're a raider/solo grinder, you could go either way. Do you want to do more damage or do you want to do a balanced combination of more damage and more survivability? That's what it comes down to.

Once Burning Crusade is released on January 16th, 2007, we will be able to level to 70. Now, if you are already level 60, I would recommend distributing your talent points in the following way:

Pick up where you left off in the Marksman tree (if you want to do as much damage as possible):

* 5/5 Lethal Shots (levels 61-64 [because we already had a point in it at level 60])
* 5/5 Efficiency (levels 65-69)
* Aimed Shot (level 70)


Pick up where you left off in the Survival tree (if you want a balance between more damage and more survivability):

* 3/3 Humanoid Slaying (levels 61 & 62 [because we already had a point in it at level 60])
* 3/3 Monster Slaying (levels 63-65)
* 3/3 Improved Wing Clip (levels 66-68)
* 2/5 Survivalist (levels 69 & 70)


If you are starting a new level 1 hunter because you're in love with the sassy Blood Elves or the exotic Draenei, here's how I'd recommend distributing your points:

Start in the Beast Mastery tree:

* 1. 5/5 Endurance Training (levels 10-14)
* 2. 3/3 Thick Hide (levels 15-17)
* 3. 2/2 Focused Fire (levels 18 & 19)
* 4. 5/5 Unleashed Fury (levels 20-24)
* 5. 2/2 Improved Mend Pet (levels 25 & 26)
* 6. 5/5 Ferocity (levels 27-31)
* 7. 1/1 Intimidation (level 32)
* 8. 2/2 Spirit Bond (levels 33 & 34)
* 9. 5/5 Frenzy (levels 35-39)
* 10. 1/1 Bestial Wrath (level 40)
* 11. 3/3 Catlike Reflexes (levels 41-43)
* 12. 1/2 Bestial Discipline (level 44)
* 13. 5/5 Serpent's Swiftness (levels 45-49)
* 12. 1/1 The Beast Within (level 50)


Hop on over to the Marksman tree (if you want to do as much damage as possible):

* 1. 5/5 Lethal Shots (levels 51-55)
* 2. 5/5 Efficiency (levels 56-60)
* 3. 1/1 Aimed Shot (level 61)


OR

Hop on over to the Survival tree (if you want a balance between more damage and more survivability):

* 3/3 Humanoid Slaying (levels 51-53)
* 3/3 Monster Slaying (levels 54-56)
* 3/3 Improved Wing Clip (levels 57-59)
* 2/5 Survivalist (levels 60 & 61)


Return to the Beast Mastery tree:

* 13. 2/2 Bestial Discipline (levels 62)
* 14. 2/2 Improved Revive Pet (levels 63 & 64)
* 15. 3/3 Ferocious Inspiration (levels 65-67)


Finish up in the Survival tree:

* 1. 3/3 Hawk Eye (levels 68-70)


Whether you follow my build suggestions exactly or you decide to modify them to your own liking, remember this: talent hopping too much is going to gimp your build. You want to focus primarily on one tree and make a secondary focus on another. The third tree you can put a couple of points in but I wouldn't exceed a couple of points. You want somewhere around 35-40+ in your primary tree, 10-20 in your secondary tree, and the remainder in whichever tree you choose -- even your third tree. For the record, my spec is currently 47/0/4 and will be 47/0/14 when I am level 70.

Now that you know your path, it's time to discuss the powers that you and your pet will be wielding. Here's the part where we're going to break down your talents. Most of them are pretty self-explanatory but I'll add in any comments I have about the talents after the talent's description. Ready? Good. Let's tackle your Beast Mastery talents first.

1. Endurance Training

Increases the health of your pets. Rank 1 increases it by 3%, Rank 2 increases it by 6%, Rank 3 increases it by 9%, Rank 4 increases it by 12%, and Rank 5 increases it by 15%.

This talent is especially useful if you're a fan of raptors, crabs, and crocolisks. These pets have low health to begin with and a 15% boost will be good for them.

2. Thick Hide

Increases the armor rating of your pets. Rank 1 increases it by 10%, Rank 2 increases it by 20%, and Rank 3 increases it by 30%.

This talent is especially good for gorillas, tallstriders, cats, spiders, bats, owls, and windserpents because all of those animals have a low armor rating by default.

3. Improved Revive Pet

Reduces the casting time, mana cost, and increases the health your pet returns with when you use your Revive Pet skill. Rank 1 reduces your casting time by 3 seconds, your mana cost by 20%, and increases the health your pet returns with by 15%. Rank 2 reduces your casting time by 6 seconds, your mana cost by 40%, and increases the health your pet returns with by 30%.

This is a great talent all around. The more your Revive Pet skill's casting time is reduced, the faster your can revive your pet; the more the mana cost is reduced, the less time you have to wait before reviving your pet; the more health your pet receives when it's revived, the sooner you can get back to what you were doing. This is a talent that gets you back on your feet and on your way as quickly as possible.

4. Unleashed Fury

Increases the damage done by your pets. Rank 1 increases it by 3%, Rank 2 increases it by 6%, Rank 3 increases it by 9%, Rank 4 increases it by 12%, and Rank 5 increases it by 15%.

This talent is especially great if you have a cat, raptor, spider, bat, owl, or windserpent because those animals have a high DPS rating to begin with. This talent will enable them to hit fast and even harder than they would without the talent boost.

5. Ferocity

This talent increases the critical strike chance of your pets. Rank 1 increases it by 3%, Rank 2 increases it by 6%, Rank 3 increases it by 9%, Rank 4 increases it by 12%, and Rank 5 increases it by 15%.

This talent can really go without saying but I'll say it anyway: any increase to your chance or your pet's chance to get a critical strike = teh win!

6. Improved Mend Pet

This talent gives your Mend Pet skill a chance to cleanse curse, disease, magic, or poison effect from your pet each tick. Rank 1 gives you a 15% chance and Rank 2 gives you a 50% chance.

This talent is incredibly useful during battle. You can cleanse your pet nearly every time it gets infected and keeping your pet cleansed prolongs the amount of time it can live during a battle. I suggest stinging and stunning or wing-clipping your opponent(s) before using Mend Pet because you won't be able to fight while healing your pet.

7. Intimidation

Commands your pet to intimidate your target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 seconds.

8. Spirit Bond

While your pet is active, you and your pet will regenerate health. At Rank 1 you and your pet will regenerate 1% of total health every 10 seconds and at Rank 2 you and your pet will regenerate 2% of total health every 10 seconds.

While it may not seem like much, trust me -- you're going to appreciate the regeneration because it decreases your down-time in-between battles.

9. Frenzy

Gives your pet a chance to gain a 30% attack speed increase for 8 seconds after dealing a critical strike. Rank 1 gives you a 20% chance, Rank 2 gives you a 40% chance, Rank 3 gives you a 60% chance, Rank 4 gives you a 80% chance, and Rank 5 gives you a 100% chance.

10. Bestial Wrath

Send your pet into a rage causing 100% additional damage for 15 seconds. While enrages, your pet cannot be stopped by any means.

Honestly, nothing is better than having a GIANT RED WOLF at your side.

11. Bestial Discipline

Increases the focus regeneration of your pet. Rank 1 increases it by 10% and Rank 2 increases it by 20%.

12. Eyes of the Beast

Increases the duration of your Eyes of the Beast. Rank 1 increases it by 30 seconds and Rank 2 increases it by 60 seconds.

You can become your pet for a period of time and use that to your advantage. You can attract all the aggro to lead your group of friends through a badly infested area or you can stealth (if your pet is a cat) and sneak up on people. The possibilities where this is useful are endless.

This is especially useful in boss pulling in instances. I have pulled for Sere Vala in Molten Core a number of times and it's gone a lot smoother when I used my trusty wolf pet, Antica, to engage Gheddon and Shaz. It bought the raid a little more time and I actually got to survive and fight along with my guild.

13. Improved Aspect of the Hawk

Increases your chance of increasing ranged attack speed on all of your normal ranged attacks by 30% for 8 seconds. Rank 1 gives you a 1% chance, Rank 2 gives you a 2% chance, Rank 3 gives you a 3% chance, Rank 4 gives you a 4% chance, and Rank 5 gives you a 5% chance. Remember, this only applies if you have your Aspect of the Hawk active.

This is a great talent for a Beast Master Hunter because you'll be mostly ranged since your pet will act as a melee weapon for you. Anything that improves your attacks is great. Now, I know that saying that might raise the question of, "Why not go into Marksmanship then?" You'll need the majority of your points to beef up your pet with talents in your Beast Mastery tree. Don't worry though, you'll have enough points left over to get some really good Marksmanship talents that will aid both you and your pet.

14. Focused Fire

All damage caused by you is increased while your pet is active and the critical strike chance of your Kill Command ability is increased, too. Rank 1 increases your damage by 1% and your critical strike chance by 10%. Rank 2 increases your damage by 2% and your critical strike chance by 20%.

15. Catlike Reflexes

Increases your and your pet's chance to dodge. Rank 1 increases your pet's chance by 3% and yours by 1%, Rank 2 increases your pet's by 6% and yours by 2%, and Rank 3 increases your pet's by 9% and yours by 3%.

16. Ferocious Inspiration

Your party members will have their damage increased by a percentage when your pet scores a critical hit. Rank 1 increases their damage by 1% for 10 seconds, Rank 2 increases it by 2% for 10 seconds, and Rank 3 increases it by 3% for 10 seconds.

This is a very useful skill if you're going to be a PvPer or a raider. Your party members will thank you for this, especially if you have a wolf/worg buffing them with Furious Howl 4 (will be addressed later in the guide).

17. Serpent's Swiftness

Increases your ranged combat attack speed and your pet's melee attack speed. Rank 1 increases both by 4%, Rank 2 increases both by 8%, Rank 3 increases both by 12%, Rank 4 increases both by 16%, and Rank 5 increases both by 20%.

18. The Beast Within

When your pet is under the effects of Bestial Wrath, you will automatically go into a rage. You will cause 30% additional damage for 18 seconds. While enraged, you do not feel pity, remorse, or fear. You cannot be stopped unless killed.

Come on, what's better than GIANT RED WOLF and GIANT RED NUKUMI? That's right! Nothing!

Okay, Beast Mastery is done. How about Marksmanship now? Ready? Okay!

1. Efficiency

Reduces the mana cost of your shots and stings. Rank 1 reduces it by 2%, Rank 2 reduces it by 4%, Rank 3 reduces it by 6%, Rank 4 reduces it by 8%, and Rank 5 reduces it by 10%.

2. Lethal Shots

Increases your critical strike chance with ranged weapons. Rank 1 increases it by 1%, Rank 2 increases it by 2%, Rank 3 increases it by 3%, Rank 4 increases it by 4%, and Rank 5 increases it by 5%.

3. Aimed Shot

An aimed shot that increases ranged damage by 70.

And Survival? Here we go!

1. Hawk Eye

Increased the range of your ranged weapons. Rank 1 increases it by 2 yards, Rank 2 increases it by 4 yards, and Rank 3 increases it by 6 yards.

If you're a puller for any instance, get this skill. It helps.

2. Humanoid Slaying

Increases your regular damage and critical damage against humanoids. Rank 1 increases both by 1%, Rank 2 increases both by 2%, and Rank 3 increases both by 3%.

3. Monster Slaying

Increases your regular damage and critical damage against beasts, giants, and dragonkin. Rank 1 increases both by 1%, Rank 2 increases both by 2%, and Rank 3 increases both by 3%.

4. Improved Wing Clip

Increases the chance that your Wing Clip ability will immobilize your target for 5 seconds. Rank 1 gives you a 7% chance, Rank 2 gives you a 14% chance, and Rank 3 gives you a 20% chance.

5. Survivalist

Increases your total health. Rank 1 increases it by 2%, Rank 2 increases it by 4%, Rank 3 increases it by 6%, Rank 4 increases it by 8%, and Rank 5 increases it by 10%.

Not only do you have to worry about where to place your own talents, you have to worry about what skills you want your pet(s) to have. I highly recommend using all three of your pet "slots" and making three different builds that will be of various uses to you. That way, you will have a pet for nearly every occasion. Base your builds on things you like to do in-game. A build I suggest that all Hunters (regardless of their play-style) have is the tank. Turtles and Scorpids make good tanks because they have a high armor rating and a medium amount of hit points (HP); however, they have a low DPS rating. Some boars can have a high armor rating and a high amount of hit points (normally, they have a medium armor rating and a medium amount of hit points) but that is dependent on the species of the boar. Wolves, Hyenas, and Carrions are well-rounded animals because they have a medium amount of hit points, a medium armor rating, and a medium DPS rating. Personally, I have a Ghostpaw Runner and I am very satisfied with her performance. Having a tank makes it easier for you to solo things and grind experience on your own.

You have 300 points to distribute over 17 skills (Great Stamina, Natural Armor, Arcane Resistance, Fire Resistance, Frost Resistance, Nature Resistance, Shadow Resistance, Cower, Bite, Claw, Dash, Dive, Prowl, Screech, Scorpid Poison, Furious Howl, and Growl) available to you for your pet. Your pet gains points through levels and loyalty. If you tame a level 60 pet, you will get your points as your pet goes through loyalty levels with you. Once your pet has level 6 loyalty to you, you will be able to distribute all of its 300 points. You can untrain and re-train your pet's skills just like you can your own. If you untrain your pet's skills but you don't have any points to use, store your pet in the stable, and then retrieve it. You should see all of your points there after you retrieve your pet. Pets may start with a negative number of points if they already know some skills when tamed. When training skills, you will get the difference between ranks. For example, if your pet already has Bite 4 and you train Bite 5, you will only spend 3 training points even though Bite 4 costs 10 and Bite 5 costs 13.

When I am learning a skill from a newly tamed beast, I always take them into combat with me until I've learned the skill. Before that, I make sure they are happy by feeding them. I learn new skills pretty and have never really had any problems doing so; however, if you are having trouble learning a skill from a newly tamed beast, here are some things that you can try:

* Turn off any other skills on your pet's bar aside from the one you want to learn. You want the skill to be used as often as possible and eliminating all others ensures that all of your pet's focus will go toward the skill you want to learn.
* Have your newly tamed beast fight solo against easy mobs. Stand directly next to it and heal it if necessary but do not fight the mob yourself even if you get attacked by it.
* Continually click the skill button for the skill you want to learn. Again, eliminate all other skills from the bar so that your newly tamed beast is not using any other skill but the one you want to learn. Prowl and Furious Howl can be learned out of combat so this approach is perfect for learning those.


Now, before I get too far ahead here, let's break down the skills that your pet(s) can have, shall we? Alright! Let's talk about the skills you can learn from Pet Trainers first (Great Stamina, Natural Armor, all resistances, and Growl).

1. Great Stamina

Increases your pet's stamina (health points = 10*stamina).

* Rank 1: increases stamina by 3
Pet Level Requirement: 10
Cost: 5 training points
* Rank 2: increases stamina by 5
Pet Level Requirement: 12
Cost: 10 training points
* Rank 3: increases stamina by 7
Pet Level Requirement: 18
Cost: 15 training points
* Rank 4: increases stamina by 10
Pet Level Requirement: 24
Cost: 25 training points
* Rank 5: increases stamina by 13
Pet Level Requirement: 30
Cost: 50 training points
* Rank 6: increases stamina by 17
Pet Level Requirement: 36
Cost: 75 training points
* Rank 7: increases stamina by 21
Pet Level Requirement: 42
Cost: 100 training points
* Rank 8: increases stamina by 26
Pet Level Requirement: 48
Cost: 125 training points
* Rank 9: increases stamina by 32
Pet Level Requirement: 54
Cost: 150 training points
* Rank 10: increases stamina by 40
Pet Level Requirement: 60
Cost: 185 training points


2. Natural Armor

Increases your pet's armor.

* Rank 1: increases armor by 50
Pet Level Requirement: 10
Cost: 1 training point
* Rank 2: increases armor by 100
Pet Level Requirement: 12
Cost: 5 training points
* Rank 3: increases armor by 160
Pet Level Requirement: 18
Cost: 10 training points
* Rank 4: increases armor by 240
Pet Level Requirement: 24
Cost: 15 training points
* Rank 5: increases armor by 330
Pet Level Requirement: 30
Cost: 25 training points
* Rank 6: increases armor by 430
Pet Level Requirement: 36
Cost: 50 training points
* Rank 7: increases armor by 550
Pet Level Requirement: 42
Cost: 75 training points
* Rank 8: increases armor by 675
Pet Level Requirement: 48
Cost: 100 training points
* Rank 9: increases armor by 810
Pet Level Requirement: 54
Cost: 125 training points
* Rank 10: increases armor by 1,000
Pet Level Requirement: 60
Cost: 150 training points


3. Growl

Taunts your target, which increases the chance that it will focus on your pet. Growl 1 and Growl 2 are taught through the "Taming the Beast" quest (located in Dun Morogh, Durotar, Mulgore, and Teldrassil) and all the rest of the ranks of Growl are taught by Pet Trainers. No training points are necessary and there is a new rank every 10 levels.

4. Resistances

Increases your pet's arcane, fire, frost, nature, or shadow resistance. All resistances must be trained separately.

* Rank 1: increases resistance by 30
Pet Level Requirement: 20
Cost: 5 training points
* Rank 2: increases resistance by 60
Pet Level Requirement: 30
Cost: 15 training points
* Rank 3: increases resistance by 90
Pet Level Requirement: 40
Cost: 45 training points
* Rank 4: increases resistance by 120
Pet Level Requirement: 50
Cost: 90 training points


Okay, now that the easily achieved pet skills have been discussed, it's time for the more difficult ones. Some of your pet's skills can only be achieved through taming a beast that possesses the needed skill and fighting with that beast until a message pops up and tells you that you have learned a new skill. So let's check out those skills (Cower, Bite, Claw, Dash, Dive, Prowl, Screech, Scorpid Poison, and Furious Howl).

1. Cower

Can by learned by all beasts. Lowers your pet's threat, which makes your pet less likely to be attacked by your enemies.

* Cower 1
Pet Level Requirement: 5
Cost: 8 Training Points
Can be Learned From:
o Mazzranache (level 9, Mulgore)
o Moonstalker Runt (levels 10-11, Darkshore)
o Foreststrider Fledgling (levels 11-13, Darkshore)
o Fleeting Plainstrider (levels 12-13, The Barrens)
o Juvenile Snow Leopard (levels 5-6, Dun Morogh)
o Nightsaber (levels 5-6, Teldrassil)
o Greater Duskbat (levels 6-7, Tirisfal Glades)
o Durotar Tiger (levels 7-8, Durotar)
o Flatland Cougar (levels 7-8, Mulgore)
o Elder Plainstrider (levels 8-9, Mulgore)
* Cower 2
Pet Level Requirement: 15
Cost: 10 training points
Can be Learned From:
o Starving Mountain Lion (levels 23-24, Hillsbrad Foothills)
o Twlight Runner (levels 23-24, Stonetalon Peak)
o Savannah Patriarch (levels 15-16, The Barrens)
o Onery Plainstrider (levels 16-17, The Barrens)
o Moonstalker Sire (levels 17-18, Darkshore)
o Giant Foreststrider (levels 17-19, Darkshore)
* Cower 3
Pet Level Requirement: 25
Cost: 12 training points
Can be Learned From:
o Young Stranglethorn Tiger (levels 30-31, Stranglethorn Vale)
o Panther (levels 32-33, Stranglethorn Vale)
o Crag Stalker (levels 25-26, Thousand Needles)
o Feral Mountain Lion (levels 27-28, Hillsbrad Foothills)
o Young Panther (levels 30-31, Stranglethorn Vale)
* Cower 4
Pet Level Requirement: 35
Cost: 14 training points
Can be Learned From:
o Ridge Stalker (levels 36-37, Badlands)
o Ridge Huntress (levels 38-39, Badlands)
* Cower 5
Pet Level Requirement: 45
Cost: 16 training points
Can be Learned From:
o Noxious Plaguebat (levels 54-56, Eastern Plaguelands)
o Jaguero Stalker (level 50, Stranglethorn Vale)
o Plaguebat (levels 53-55, Eastern Plaguelands)
* Cower 6
Pet Level Requirement: 55
Cost: 18 training points
Can be Learned From:
o Frostsaber Cub (levels 55-56, Winterspring)
o Monstrous Plaguebat (levels 56-58, Eastern Plaguelands)


2. Bite

Can be used by cats, raptors, bears, wolves, hyenas, boars, carrions, turtles, crocolisks, spiders, gorillas, windserpents, tallstriders, and bats. Your pet will bite your enemy, causing extra damage.

* Bite 1: Bite the enemy, causing 7 to 9 damage.
Pet Level Requirement: 1
Cost: 1 training point
Can be Learned From:
o Prairie Stalker (levels 7-8, Mulgore)
o Githyiss the Vile (level 5, Teldrassil)
o Webwood Venomfang (levels 7-8, Teldrassil)
o Winter Wolf (levels 7-8, Dun Morogh)
o Ragged Scavenger (levels 2-3, Tirisfal Glades)
o Night Web Spider (levels 3-4, Tirisfal Glades)
o Dreadmaw Crocolisk, level range 9-11 (Durotar)
o Night Web Matriarch, level 5 (Tirisfal Glades)
o Forest Spider, level range 5-6 (Elwynn Forest)
o Gray Forest Wolf (7 - 8 Elwynn Forest)
o Prairie Wolf (5 - 6 Mulgore)
* Bite 2: Bite the enemy, causing 16 to 18 damage.
Pet level Requirement: 8
Cost: 4 training points
Can be Learned From:
o Loch Crocolisk (levels 14-15, Loch Modan)
o Worg (levels 10-11, Tirisfal Glades)
o Coyote (levels 10-11, Westfall)
o Coyote Packleader (levels 11-12, Westfall)
o Webwood Silkspinner (levels 8-9, Teldrassil)
o Mother Fang (level 10 elite, Elwynn Forest)
o Prairie Wolf Alpha (levels 9-10, Mulgore)
o Vicious Night Web Spider (levels 9-10, Tirisfal Glades)
o Forest Lurker (levels 10-11, Loch Modan)
o Tarantula (levels 15-16, Redridge Mountains)
o Giant Webwood Spider (levels 10-11, Teldrassil)
o Lady Sathrah (level 12, Teldrassil)
o Prowler (levels 9-10, Elwynn Forest)
o Oasis Snapjaw (levels 15-16, The Barrens)
* Bite 3: Bite the enemy, causing 24 to 28 damage.
Pet Level Requirement: 16
Cost: 7 training points
Can be Learned From:
o Wood Lurker (levels 17-18, Loch Modan)
o Ghostpaw Runner (levels 19-20, Ashenvale)
o Greater Tarantula (levels 19-20, Redridge Mountains)
o Bloodsnout Worg (levels 16-17, Silverpine Forest)
o Deepmoss Creeper (levels 16-17, Stonetalon Peak)
o Green Recluse (levels 21-22, Duskwood)
o Forest Moss Creeper (levels 20-21, Hillsbrad Foothills)
o Aku'mai Fisher (level 23 elite, Blackfathom Deeps)
o Deepmoss Webspinner (levels 19-20, Stonetalon Peak)
o Besseleth (level 21 elite, Stonetalon Peak)
* Bite 4: Bite the enemy, causing 31 to 37 damage.
Pet Level Requirement: 24
Cost: 10 training points
Can be Learned From:
o Ghamoo-ra (level 25 elite, Blackfathom Deeps)
o Aku'mai Snapjaw (levels 26 elite-27 elite, Blackfathom Deeps)
o Black Ravager (levels 24-25, Duskwood)
o Black Ravager Mastiff (levels 25-26, Duskwood)
o Giant Moss Creeper (levels 24-25, Hillsbrad Foothills)
o Elder Moss Creeper (levels 26-27, Hillsbrad Foothills)
o Snapjaw (levels 30-31, Hillsbrad Foothills)
o Ghostpaw Alpha (levels 27-28, Ashenvale)
o Wildthorn Lurker (levels 28-29, Ashenvale)
* Bite 5: Bite the enemy, causing 40 to 48 damage.
Pet Level Requirement: 32
Cost: 13 training points
Can be Learned From:
o Darkfang Spider (levels 35-36, Dustwallow Marsh)
o Darkfang Lurker (levels 36-37, Dustwallow Marsh)
o Darkfang Creeper (levels 38-39, Dustwallow Marsh)
o Mottled Drywallow Crocolisk (levels 38-39,Dustwallow Marsh)
o Mudrock Tortoise (levels 36-37, Dustwallow Marsh)
o Plains Creeper (levels 32-33, Arathi Highlands)
o Giant Plains Creeper (levels 35-36, Arathi Highlands)
o Sparkleshell Snapper (levels 34-35, Thousand Needles)
o Crag Coyote (levels 35-36, Badlands)
* Bite 6: Bite the enemy, causing 49 to 59 damage.
Pet Level Requirement: 40
Cost: 17 training points
Can be Learned From:
o Sawtooth Snapper (levels 41-42, Swamp of Sorrows)
o Old Cliff Jumper (level 42, The Hinterlands)
o Witherbark Broodguard (levels 44-45, The Hinterlands)
o Felpaw Wolf (levels 47-48, Felwood)
o Snarler (level 42 rare, Feralas)
o Timberweb Recluse (levels 47-48, Azshara)
o Drywallow Daggermaw (levels 40 elite-41 elite, Dustwallow Marsh)
o Mudrock Snapjaw (levels 41-42, Dustwallow Marsh)
o Deadmire (level 45, Dustwallow Marsh)
o Longtooth Runner (levels 40-41, Feralas)
o Deathstrike Tarantula (levels 40-41, Swamp of Sorrows)
* Bite 7: Bite the enemy, causing 66 to 80 damage.
Pet Level Requirement: 48
Cost: 21 training points
Can be Learned From:
o Felpaw Ravager (levels 51-52, Felwood)
o Diseased Wolf (levels 53-54, Plaguelands
o Plague Lurker (levels 54-55, Western Plaguelands)
o Rekk'tilac (level 48 elite, Searing Gorge)
o Giant Surf Glider (levels 48 elite-50 elite, Tanaris)
o Saltwater Snapjaw (levels 49-50, The Hinterlands)
o Vilebranch Raiding Wolf (levels 50 elite-51 elite, The Hinterlands)
o Sewer Beast (level 50, Stormwind City)
* Bite 8: Bite the enemy, causing 81 to 99 damage.
Pet Level Requirement: 56
Cost: 25 training points
Can be Learned From:
o Bloodaxe Worg (levels 56-57, Blackrock Spire)


Now, let's discuss Bite 8 a little bit because Bite 8 and Furious Howl 4 are the most difficult pet skills to get. You have to go to Lower Blackrock Spire and tame the Bloodaxe Worgs that are in the instance. There is a walk-through on how to do it solo located at petopia.brashendeavors.net; however, I attempted to solo it last night and found it extremely difficult and frustrating. I couldn't get past the first room. Because of that, I highly recommend organizing a Lower Blackrock Spire run with some other players when you attempt to tame these guys.

Before you go in to tame yourself a Bloodaxe Worg, get a trash pet. I recommend getting something that has Screech 4 since that's an area effect skill. I also recommend taking the time to train your trash pet as far into Growl as you can. While it is just a trash pet, it will keep the aggro much better if it's trained in Growl. Besides, Growl is a free skill from Pet Trainers now.

3. Claw

Can be used by owls, carrions, crabs, cats, raptors, scorpids, and bears. Your pet will claw your enemy, causing extra damage.

* Claw 1: Claw the enemy, causing 4 to 6 damage.
Pet Level Requirement: 1
Cost: 1 training point
Can be Learned From:
o Strigid Owl (levels 5-6, Teldrassil)
o Ice Claw Bear (levels 7-8, Dun Morogh)
o Scorpid Worker (level 3, Durotar)
o Sarkoth (level 4, Durotar)
o Pygmy Surf Crab (levels 5-6, Durotar)
* Claw 2: Claw the enemy, causing 8 to 12 damage.
Pet Level Requirement: 8
Cost: 4 training points
Can be Learned From:
o Thistle Bear (levels 11-12, Darkshore)
o Tide Crab (levels 12-14, Darkshore)
o Mangeclaw (level 11, Dun Morogh)
o Young Forest Bear (levels 8-9, Elwynn Forest)
o Strigid Hunter (levels 8-9, Teldrassil)
o Bjarn (level 12 elite, Dun Morogh)
o Ferocious Grizzled Bear (levels 11-12, Silverpine Forest)
o Encrusted Surf Crab (levels 9-10, Durotar)
o Death Flayer (level 11, Durotar)
* Claw 3: Claw the enemy, causing 12 to 16 damage.
Pet Level Requirement: 16
Cost: 7 training points
Can be Learned From:
o Skittering Crustacean (levels 22 elite-23 elite, Blackfathom Deeps)
o Snapping Crustacean (levels 23 elite-24 elite, Blackfathom Deeps)
o Black Bear Patriarch (levels 16-17, Loch Modan)
o Clattering Crab (levels 19-20, Ashenvale)
o Ashenvale Bear (levels 20-24, Ashenvale)
o Ol' Sooty (level 20 elite, Loch Modan)
o Shore Crab (levels 17-18, Westfall)
o Den Mother (level 18, Darkshore)
o Grey Bear (levels 21-22, Hillsbrad Foothills)
* Claw 4: Claw the enemy, causing 16 to 22 damage.
Pet Level Requirement: 24
Cost: 10 training points
Can be Learned From:
o Scorpashi Snapper (levels 30-31, Desolace)
o Elder Ashenvale Bear (levels 25-26, Ashenvale)
o Scorpid Reaver (levels 31-32, Thousand Needles)
o Barbed Crustacean (levels 25 elite-26 elite, Blackfathom Deeps)
* Claw 5: Claw the enemy, causing 21 to 29 damage.
Pet Level Requirement: 32
Cost: 13 training points
Can be Learned From:
o Drywallow Snapper (levels 37-38, Dustwallow Marsh)
o Scorpashi Lasher (levels 34-35, Desolace)
* Claw 6: Claw the enemy, causing 26 to 36 damage.
Pet Level Requirement: 40
Cost: 17 training points
Can be Learned From:
o Scorpid Hunter (levels 40-41, Tanaris)
o Ironfur Bear (levels 41-42, Feralas)
o Silt Crab (levels 40-41, Swamp of Sorrows)
o Monstrous Crab (levels 43-44, Swamp of Sorrows)
* Claw 7: Claw the enemy, causing 35 to 49 damage.
Pet Level Requirement: 48
Cost: 21 training points
Can be Learned From:
o Shardtooth Bear (levels 53-54, Winterspring)
o Winterspring Owl (levels 54-56, Winterspring)
o Deathlash Scorpid (levels 54-55, Burning Steppes)
o Ironfur Patriarch (levels 48-49, Feralas)
o Angerclaw Mauler (levels 49-50, Felwood)
o Ironbeak Hunter (levels 50-51, Felwood)
o Clack the Reaver (level 53 elite, Blasted Lands)
* Claw 8: Claw the enemy, causing 43 to 59 damage.
Pet Level Requirement: 56
Cost: 25 training points
Can be Learned From:
o Winterspring Screecher (levels 57-59, Winterspring)
o Diseased Grizzly (levels 55-56, Western Plaguelands)
o Elder Shardtooth (levels 57-58, Winterspring)


4. Dash

Can be used by tallstriders, boars, wolves, hyenas, and cats. Increases your pet's movement speed for 15 seconds.

* Dash 1: Increases movement speed by 40% for 15 seconds.
Pet Level Requirement: 30
Cost: 15 training points
Can be Learned From:
o Scarlet Tracking Hound (levels 33-34, Scarlet Monastery)
o Crag Coyote (levels 35-36, Badlands)
o Feral Crag Coyote (levels 37-38, Badlands)
o Elder Crag Coyote (levels 39-40, Badlands)
o Swamp Jaguar (levels 36-37, Swamp of Sorrows)
o Stranglethorn Tiger (levels 32-33, Stranglethorn Vale)
o Kurzen War Tiger (levels 32-33, Stranglethorn Vale)
o Sin'Dall (level 37, Stranglethorn Vale)
o Bonepaw Hyena (levels 33-35, Desolace)
o Magram Bonepaw (levels 37-38, Desolace)
* Dash 2: Increases movement speed by 60% for 15 seconds.
Pet Level Requirement: 40
Cost: 20 training points
Can be Learned From:
o Rabid Blisterpaw (levels 47-48, Tanaris)
o Old Cliff Jumper (level 42, The Hinterlands)
o Silvermane Stalker (levels 47-48, The Hinterlands)
o Ashmane Boar (levels 48-49, Blasted Lands)
o Bhag'thera (level 40 elite, Stranglethorn Vale)
o Elder Shadowmaw Panther (levels 42-43, Strangletorn Vale)
o Ridge Stalker Patriarch (levels 40-41, Badlands)
o Longtooth Runner (levels 40-41, Feralas)
o Starving Blisterpaw (levels 41-42, Tanaris)
o Blisterpaw Hyena (levels 44-45, Tanaris)
* Dash 3: Increases movement speed by 80% for 15 seconds.
Pet Level Requirement: 50
Cost: 25 training points
Can be Learned From:
o Frostsaber Huntress (levels 58-59, Winterspring)
o Frostsaber Stalker (levels 59-60, Winterspring)
o Vilebranch Raiding Wolf (levels 50 elite-51 elite, The Hinterlands)
o Blackrock Worg (levels 54-55, Burning Steppes)


5. Dive

Can be used by owls, carrions, bats, and windserpents. Like Dash, this skill increases your pet's movement speed for 15 seconds.

* Dive 1: Increases movement speed by 40% for 15 seconds.
Pet Level Requirement: 30
Cost: 15 training points
Can be Learned From:
o Dread Flyer (levels 36-37, Desolace)
o Young Mesa Buzzard (levels 31-32, Arathi Highlands)
o Mesa Buzzard (levels 34-35, Arathi Highlands)
* Dive 2: Increases movement speed by 60% for 15 seconds.
Pet Level Requirement: 40
Cost: 20 training points
Can be Learned From:
o Fire Roc (levels 43-45, Tanaris)
o Searing Roc (levels 47-49, Tanaris)
o Ironbeak Owl (levels 48-49, Felwood)
o Vale Screecher (levels 41-42, Feralas)
o Rogue Vale Screecher (levels 45-46, Feralas)
o Arash-ethis (level 49, Feralas)
o Roc (levels 41-43, Tanaris)
* Dive 3: Increases movement speed by 80% for 15 seconds.
Pet Level Requirement: 50
Cost: 25 training points
Can be Learned From:
o Spiteflayer (level 52, Blasted Lands)
o Plaguebat (levels 53-55, Eastern Plaguelands)
o Winterspring Owl (levels 54-56, Winterspring)
o Ironbeak Hunter (levels 50-51, Felwood)
o Ironbeak Screecher (levels 52-53, Felwood)
o Carrion Carrion (levels 51-52, Western Plaguelands)


6. Prowl

Can be used by cats and is an instant cast that takes 40 focus. Can be used with Dash. Stealths your pet, reducing their movement speed. First attack breaking your pet's stealth does a percentage of your pet's normal damage.

* Rank 1: Reduces movement speed to 50% of normal and first attack breaking stealth does 120% of normal damage.
Pet Level Requirement: 30
Cost: 15 training points
Can be Learned From:
o Mountain Lion (levels 32-33, Alterac Mountains)
o Hulking Mountain Lion (levels 33-34, Alterac Mountains)
o Shadowmaw Panther (levels 37-38, Stranglethorn Vale)
o Shadow Panther (levels 39-40, Swamp of Sorrows)
o Ridge Stalker (levels 36-37, Badlands)
* Rank 2: Reduces movement speed to 55% of normal and first attack breaking stealth does 135% of normal damage.
Pet Level Requirement: 40
Cost: 20 training points
Can be Learned From:
o Elder Shadowmaw Panther (levels 42-43, Stranglethorn Vale)
o Ridge Stalker Patriarch (levels 40-41, Badlands)
* Rank 3: Reduces movement speed to 60% of normal and first attack breaking stealth does 150% of normal damage.
Pet Level Requirement: 50
Cost: 25 training points
Can be Learned From:
o Frostsaber Stalker (levels 59-60, Winterspring)
o Jaguero Stalker (level 50, Stranglethorn Vale)


7. Screech

Can be used by owls, bats, and carrions. Is an instant cast that costs 20 focus and has a 5 yard range. Blasts a single enemy for extra damage and lowers the attack power of enemies in range. Effect lasts 4 seconds.

* Rank 1: Blasts a single enemy for 7-9 damage and lowers the attack power of enemies in range by 25.
Pet Level Requirement: 8
Cost: 10 training points
Can be Learned From:
o Greater Fleshripper (levels 16-17, Westfall)
* Rank 2: Blasts a single enemy for 12-16 damage and lowers the attack power of enemies in range by 50.
Pet Level Requirement: 24
Cost: 15 training points
Can be Learned From:
o Dread Ripper (levels 39-40, Desolace)
o Salt Flats Vulture (levels 32-34, Thousand Needles)
o Shrike Bat (levels 38 elite-39 elite, Uldaman)
* Rank 3: Blasts a single enemy for 19-25 damage and lowers the attack power of enemies in range by 75.
Pet Level Requirement: 48
Cost: 20 training points
Can be Learned From:
o Ironbeak Owl (levels 48-49, Felwood)
o Carrion Vulture (levels 50-52, Western Plaguelands)
* Rank 4: Blasts a single enemy for 26-46 damage and lowers the attack power of enemies in range by 100.
Pet Level Requirement: 56
Cost: 25 training points
Can be Learned From:
o Winterspring Screecher (levels 57-59, Winterspring)
o Monstrous Plaguebat (levels 56-58, Eastern Plaguelands)


8. Scorpid Poison

Can be used by scorpids. Instant cast spell that costs 30 focus and has a 4 second cool-down. Causes Nature damage over 8 seconds. Stacks up to 5 times.

* Rank 1: 8 Nature damage over 8 seconds.
Pet Level Requirement: Unknown
Cost: 10 training points
Can be Learned From:
o Slithid Creeper (levels 20-21, The Barrens)
o Silithid Swarmer (levels 21-22, The Barrens)
o Venomtail Scorpid (levels 9-10, Durotar)
o Death Flayer (level 11 rare, Durotar)
o Corrupted Scorpid (levels 10-11, Durotar)
* Rank 2: 12 Nature damage over 8 seconds.
Pet Level Requirement: 24
Cost: 15 training points
Can be Learned From:
o Scorpashi Snapper (levels 30-31, Desolace)
o Scorpid Terror (levels 33-34, Thousand Needles)
o Scorpid Reaver (levels 31-32, Thousand Needles)
* Rank 3: 28 Nature damage over 8 seconds.
Pet Level Requirement: 40
Cost: 20 training points
Can be Learned From:
o Scorpid Hunter (levels 40-41, Tanaris)
o Stonelash Scorpid (levels 54-55, Silithus)
o Deathlash Scorpid (levels 54-55, Burning Steppes)
o Clack the Reaver (level 53 rare, Blasted Lands)
o Scorpok Stinger (levels 50-51, Blasted Lands)
o Scorpid Dunestalker (levels 46-47, Tanaris)
* Rank 4: 32 Nature damage over 8 seconds.
Pet Level Requirement: 56
Cost: 25 training points
Can be Learned From:
o Stonelash Pincer (levels 56-57, Silithus)
o Stonelash Flayer (levels 56-59, Silithus)
o Firetail Scorpid (levels 56-57, Burning Steppes)
o Krellack (level 56 named and rare, Silithus)


9. Furious Howl

Can be used by wolves. Instant cast skill that costs 60 focus, has a range of 15 yards, and has a 10 second cool-down. Party members within range receive an extra damage bonus to their next attack. Lasts 10 seconds.

* Rank 1: Party members within range receive an extra 9-11 damage to their next attack.
Pet Level Requirement: 10
Cost: 10 training points
Can be Learned From:
o Coyote Packleader (levels 11-12, Westfall)
o Prarie Wolf Alpha (levels 9-10, Mulgore)
o Worg (levels 10-11, Tirisfal Glades)
* Rank 2: Party members within range receive an extra 18-22 damage to their next attack.
Pet Level Requirement: 24
Cost: 15 training points
Can be Learned From:
o Ghostpaw Alpha (levels 27-28, Ashenvale)
o Black Ravager Mastiff (levels 25-26, Duskwood)
o Elder Crag Coyote (levels 39-40, Badlands)
o Longtooth Howler (levels 43-44, Feralas)
o Silvermane Howler (levels 45-46, The Hinterlands)
* Rank 3: Party members within range receive an extra 28-34 damage to their next attack.
Pet Level Requirement: 40
Cost: 20 training points
Can be Learned From:
o Felpaw Wolf (levels 47-48, Felwood)
o Longtooth Runner (levels 40-41, Feralas)
o Silvermane Wolf (levels 43-44, The Hinterlands)
o Snarler (level 42 rare, Feralas)
* Rank 4: Party members within range receive an extra 45-57 damage to their next attack.
Pet Level Requirement: 56
Cost: 25 training points
Can be Learned From:
o Bloodaxe Worg (levels 56-57, Blackrock Spire)


So that you don't have to scroll back up, I'll repeat what I had to say about Bite 8: this is one of the most difficult skills to get. You have to go to Lower Blackrock Spire and tame the Bloodaxe Worgs that are in the instance. There is a walk-through on how to do it solo located at petopia.brashendeavors.net; however, I attempted to solo it last night and found it extremely difficult and frustrating. I couldn't get past the first room. Because of that, I highly recommend organizing a Lower Blackrock Spire run with some other players when you attempt to tame these guys.

Before you go in to tame yourself a Bloodaxe Worg, get a trash pet. I recommend getting something that has Screech 4 since that's an area effect skill. I also recommend taking the time to train your trash pet as far into Growl as you can. While it is just a trash pet, it will keep the aggro much better if it's trained in Growl. Besides, Growl is a free skill from Pet Trainers now.

Okay, that's where you get your pet's skills. I would recommend getting every single one of these skills even if you never plan on having a scorpid, bat, etc. If you get every one of these skills, you'll be safe if you ever change your mind in the future. For the skills that you have to tame beasts for and learn that way, learn all the ranks even if you pet is above a certain rank. If you have Bite 1 and Bite 2 and then you are able to get Bite 7, you will have exactly three ranks of Bite: Bite 1, Bite 2, and Bite 7. Bite 3-6 is not going to automatically appear just because you jumped from Bite 2 to Bite 7. Believe me, it may not seem like a big deal if you have a high level pet but what if you decide to get a low level pet in the future? It will be doing much less damage than it could be doing. Again, it's better to play it safe than sorry. Get all ranks of a pet skill.

So what are some of the best pet builds you can make? Well, let me make some suggestions to you! As I stated previously, one build that I would recommend no matter what your play-style is, is a tank. So let's talk about "The Tank" first.

If you want a pure tank, you can train your pet in Growl 7, Natural Armor 10, and Great Stamina 9. This will allow your pet to taunt your target as much as possible and gives it a bonus of 1,000 armor and 32 stamina. Personally, I prefer to boost my pet's fighting abilities instead of focusing purely on its armor, hit-points, and stamina. You can still boost your pet's armor, hit-points, and stamina significantly while boosting their fighting abilities, too. You could do Growl 7, Natural Armor 10, Great Stamina 7, Dash 3, and Bite 8/Claw 8. This increases your stamina by 21 and your armor by 1,000 and it also increases your pet's movement speed and gives it some extra damage. If you have a cat for your pet, I'd highly suggest getting Prowl 3 so that your cat can stealth. You will have to either sacrifice Dash 3 or Bite 8 (while cats can use Claw, Bite gives more damage). Since cats have a high DPS rating, your cat will still do quite a bit of damage; however, if movement speed isn't as important as damage to you, you should sacrifice Dash 3 and stick with Bite 8. This kind of build makes your pet an offensive tank.

If you would rather have a defensive tank, you'll want to take a slightly different approach. You'll want to choose from wolves, owls, bats, and carrions. If you choose a wolf, you can train it in Growl 7, Great Stamina 7, Natural Armor 10, and Furious Howl 4. You'll have 25 points left over after that so you'll have to decide which is more important to you: speed or damage. If it's damage, train your wolf in Bite 8. If it's speed, train your pet in Dash 3. If you choose an owl, bat, or carrion, you can train it in Growl 7, Great Stamina 7, Natural Armor 10, and Screech 4. Again, it's up to you if you want to use your remaining 25 points for Dive 3 or Bite 8/Claw 8.

If you're into PVP, I would recommend getting a cat for your PVP pet so that you can utilize stealth. I would also recommend focusing on your pet's resistances. Train your pet up to Rank 4 in the two most commonly used damage types (choose from Arcane, Frost, Fire, Nature, and Shadow - I think the two most commonly used are Fire and Nature but I could be wrong). Train the remaining three resistances up to Rank 2. You'll get a 120 resistance boost on the two most commonly used and a 60 resistance boost on the remaining three. At this point, if you have a cat, you will have 50 points left over. If you have a pet that's not a cat, you will have 75 points left over. Those 50-75 points are up to your preference. Is speed important to you? Train Dive 3 or Dash 3. Is damage important to you? Train Bite 8 or Claw 8. Is stamina important to you? Train your pet up in stamina as far as you can. Is armor important to you? Train your pet up in armor as far as you can. Personally, if I made a PVP cat, I would use my remaining 50 points for Dash 3 and Bite 8. If I made a non-cat PVP pet, I would use a wolf, bat, owl, or carrion and I would use my remaining 75 points for Furious Howl 4/Screech 4, Dash 3, and Bite 8/Claw 8. Of course you'll want to train Growl 7 even if taunting doesn't help in PVP simply because it's free and you'll never know when it might come in handy.

Just to elaborate a little bit more on pet builds, I'll share the three I plans on making.

1. Antica

* Pet Build Type: All-Around Tank
* Pet Species: Ghostpaw Runner (Wolf)
* Pet Skills:
o Great Stamina 10
o Fire Resistance 3
o Nature Resistance 2
o Shadow Resistance 1
o Dash 3
o Furious Howl 4
o Growl 7


2. Asadi

* Pet Build Type: The Ultimate Tank
* Pet Species: Sian-Rotam
* Pet Skills:
o Great Stamina 10
o Natural Armor 6
o Dash 3
o Nature Resistance 2
o Prowl 3
o Growl 7


Resources

1. Petopia: http://petopia.brashendeavors.net/
A fantastic resource for Hunters. They have pretty much everything you need to know. Locations of food vendors, pet types, pet skills, walk-throughs on how to solo tame the ZG Bat and the LBRS Bloodaxe Worg, and tons more. This is where I got 90% of my information. The other 10% came from personal experience.

2. Pet Skill Calculator: http://petcalc.tripod.com/
A great way to plot out your pet builds!

3. New Hunter Spells to learn from Hunter trainers in Burning Crusade: http://www.worldofwarcraft.com/info/classes/bc-hunter/spells.html




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