Monday, January 22, 2007, posted by WoW Fan at 8:06 AM
The Shattered Halls is a level 70 elite instance in Hellfire Peninsula, serving as the third wing of Hellfire Citadel, with Kargath Bladefist as the final boss. The instance is one of the first endgame instances in The Burning Crusade players will encounter.

In order to be allowed to access, players must get a key. The quest to make it begins in Shadowmoon Valley with Smith Gorlunk.


Grand Warlock Nethekurse
When you approach Grand Warlock Nethekurse, he will have 3 non-elite Fel Converts standing in front of him. After the 3rd of these are killed (the order does not matter), Nethekurse will attack the group.

Throughout the fight, he will place down 'void zones' that will begin to do 1000 Shadow damage per second after 1 second of being placed. Moving out of these as soon as possible is advisable for everyone including the tank.

He will also Death Coil random people which will do 2000 Shadow damage to the person hit, fear them for 4 seconds, and heal Nethekurse (presumably for 2000 HP).

At around 20% HP, Nethekurse will engage his 'Dark Spin' ability, in which he will begin to hit anyone directly around him for 2000 Physical damage and spit out Shadowbolts at random people in the group in rapid succession. The Shadowbolts hit for around 1500 Shadow Damage, and it is best to burn his remaining HP as quick as possible to limit deaths and a possible wipe.
- Grand Warlock Nethekurse's Loot Link -


Warbringer O'mrogg
He is an Ogre with threat reduction and wiping abilities. Numerous time during the fight he will just up and decide to walk over and start banging on your healer. Make sure whoever acquires aggro immediately moves towards the tank for a quick hand-off.
- Warbringer O'mrogg's Loot Link -


Warchief Kargath Bladefist
The fight against Warchief Kargath can be messy if not handled properly, so everyone needs to be fully awake for this fight. When the group is ready to move in, they must follow closely behind the tank. Enemies spawn to cover the instance, much like in the Onyxia encounter, so anyone who falls behind will quickly die. Assign one damage class to guard the entrance as a steady stream of enemies come running in during the encounter; In the above video the Rogue plays this role. The tank should move the boss into the southwest corner with his back to the wall and everyone should spread out as Kargath will occasionally go into a "whirlwind blade dance". Strong and steady healing with the ability to take out the extra enemy "adds" will make or break this fight.
- Warchief Kargath Bladefist's Loot Link -




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