Monday, August 20, 2007, posted by WoW Fan at 2:08 AM
As of Patch 2.1, there is a new non-combat pet called a Captured Firefly. It only drops off the Bogflare Needlers in Zangarmarsh. They are a yellow and blue-grayish wasp that can be found north of Serpent Lake.I can confirm that the item exists because I went out there and killed wasps for a good 30 minutes everyday for nearly a week and had one finally drop. Please note that the drop rate is extremely low. With a drop rate this low, and an item that is an Outland only monster that you can use without the expansion, this will probably be a nice collector's item and very much sought after. If you happen to get a few, I'm sure you could sell them on the AH for anywhere between 700-1000g.The animation of this rare pet is fantastic but the sound it makes can be a little on the loud side I must say. Nevertheless... Happy Hunting!Labels: outlands, pets, rare items
Monday, June 18, 2007, posted by WoW Fan at 7:59 AM
Here are some of the current daily quests and their requirements.Skyguard Daily QuestsFires Over SkettisRequires: Skyguard neutral, Threat From Above completeWhere: Sky sergeant Doryn at Blackwind landingWhat to do: Take the charges on your flying mount and bomb eggs on Skettis rooftops.Reward: 11.99 gold, 350 Skyguard repEscape from SkettisRequires: Skyguard neutral, Threat From Above completeWhere: He has 3 different spawn points. Look at the map linked.What to do: A very short escort, two special mobs spawnReward: 11.99 gold and two mana potions or 3 healing potions, 350 skyguard repBomb them AgainRequires: Skyguard neutral, Orgi'la neutral, Threat From Above complete, Orgri'la opening chain completeWhere: Skyguard outpost in Blade' edgeWhat to do: take the bombs and destroy stacks of fel cannonballs. Beware, the cannons will shoot at you and knock you out of the sky.Reward: 11.99 gold and 15 apexis shards 500 Skyguard rep, 500 Orgri'la repWrangle more RaysRequires Skyguard neutral, Orgri'la neutral, Threat From Above complete, Ogri'la chain completeWhere: skyguard outpost in Blade's edgeWhat to do: Get the rays down to 20% and use the rope to catch them. You can return to the gnome to deposit rays each time if you don't like them flying around you spazzing out.Reward: 11.99 gold, 15 shards 350 skyguard rep 350 Ogri'la repOgri'la Daily Quests (some are shared with the skyguard)The Relic's EmanationsRequires: orgri'la neutral, orgrila chain completeWhere: Orgri'la plateuWhat to do: Use an apexis shard to play Simon Says up to the 1.5 hour buff and return to Orgri'la.Reward: 11.99 gold, 15 apexis shards, 250 Orgri'la repBanish the Demonsrequires: Orgri'la honouredWhere: Forge camps north and south of orgrilaWhat to do: Use the crystal to summon a portal, and kill demons near the portal.Reward: 11.99 gold, a grab bag (for the darkrune event) 250 orgri'la repNetherwing Daily Quests All Netherwing quests require 300 riding skill to start. You must also first complete the chain Kindness -> Zuluhed the Whacked to unlock Netherwing.A Slow DeathRequires: Netherwing neutralWhere: the goblin in townWhat to do: kill and shadowmoon valley animal and take the fel glands. Go to the groups of peons and set the meat down. Avoid wandering repair bills.Reward: gold 250 Netherwing repDisrupting the Twilight PortalRequires: Netherwing honouredWhere: The twilight ridge in nagrand, Orc camp in shadowmoon valleyWhat to do: go to the twilight ridge in nagrand and kill 20 twilight mobsReward: gold 500 Netherwing repDragons are the Least of our ProblemsRequires: NetherwingWhere: dragonmaw foremanWhat to do: Go into the mine and kill nethermine flayers and ravagersReward: gold 350 Netherwing repNethercite ore / Nether pollen / Netherflayer hideRequires: netherwing neutral, requires mining / herbalism / skinning (only getherers may complete these quests. Those with two gathering professions can do two)Where: Taskmaster Varkule Dragonbreathwhat to do: bring him 40 ore, 40 dust or 35 flayer hides. Each are gathered from island and around dragonmaw fortress.Reward: gold 250 Netherwing repNetherwing CrystalsRequires: netherwing neutralWhere: Taskmaster Varkule DragonbreathWhat to do: kill any mob on netherwing ledge for crystals. Give him 40Reward: gold 250 Netherwing repThe Booterang - Cure For the Common Worthless PeonRequires: Netherwing FriendlyWhere: Orc under an awning, near the fighting pit (east side of town?)What to do: Discipline 20 peonsReward: Gold 350 Netherwing repPicking up the PiecesRequires: Netherwing FriendlyWhere: Gotten from Mistress of the MinesWhat to do: Gather 15 Nethermine CargoReward: Gold 350 Netherwing repThe Deadliest Trap Ever LaidRequires: Netherwing ReveredWhere: Gotten from elite NPC in the Aldor/Scryer towns.What to do: Defend the Aldor or Scryer towns (your faction) from a Dragonmaw attackReward: Gold 500 Netherwing repNot So Friendly SkiesRequires: Netherwing NeutralWhere: Gotten from the goblin, I thinkWhat to do: Gather 10 Netherwing Relics off the Transporters flying between the Ledge and the MainlandReward: Gold 250 Netherwing repHonor Hold Daily QuestsHellfire fortifications: AllianceRequires: Honor Hold neutralWhere: Warrant Officer Tracy Proudwell in Honor HoldWhat to do: Capture the Overlook, The Stadium and Broken Hill. This is a PVP objective and will flag you for pvp on a PvE server.Rewards: 1 Gold, 3 mark of Honor Hold and 150 Honor Hold repThrallmar Daily QuestsHellfire Fortifications: HordeRequires: Thrallmar neutralWhere: Battlecryer Blackeye in ThrallmarWhat to do: Capture the Overlook, The Stadium and Broken Hill. This is a PVP objective and will flag you for pvp on a PvE server.Rewards: 1 Gold, 3 mark of Thrallmar and 150 Thrallmar repTechnorati Tags:
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Thursday, June 7, 2007, posted by WoW Fan at 3:00 AM
I was questing in Zangarmarsh when I found this out about this. In Serpent Lake, west of Coilfang reservoir (about 44,43) there are groups of 3-4 fishes called frenzys. These frenzys have a very good chance of dropping Unidentified Plant Parts. When you get 10 of these plant parts you can turn them in to Cenarion Expedition for about 250 rep points till you obtain Honored.
So heres what you need to do:1. Get an underwater breathing potion2. go to Serpent lake (44,43)3. go in the water and agro a bunch of frenzys (if you agro one of them the whole group of 3-4 of them will come)4. kill the frenzys and loot them (this works better with classes that have strong AOE such as mages or warlocks)I did this for about 15mins and got 30 unidentified plant parts. Each group drops about 1-2 plant parts and the frenzys are super easy to kill. I did this at Level 63 with my mage (frost spec) and I was able to kill them with 3 arcane explosions. Have fun!Technorati Tags:
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Thursday, May 17, 2007, posted by WoW Fan at 2:05 AM
Here is a little guide to help you farm the formula for
+40 Spell Damage to a weapon. It drops from the
Razaani Spell-Thieves in Blade's Edge Mountain, and it's quite a pain with all those Flesh Beasts changing from hostile to docile. Below is a map of all the spawn points of the Spell-Thieves.
- Click To Enlarge - Point A Is a simple pull. If you have a flying mount, farming is simple. Fly north of A to the edge of the spire and pull the Spell-Thief without getting any adds.
Point BIs also simple if you wait for the mob to patrol near point A. It is also handled like mob A.
Point C Is a pain, because no matter where you go, you will always pull the Raider/Nexus Stalker, and sometimes a Flesh Beast or another pat.
Point DIs a simple pull. Fly into the center of the rock formation to the right of it and pull it.
Point EIs a little tricky. If you wait for the flesh beast to return to it's docile state and make sure the pat is walking away from the Spell-Thief, then you can instant pull it and back up about 30 feet southwest of E's spawn point.
Points FAre random Spell-Thief patrols that walk along the outside of Razaan's Landing. I only noticed one spawn every 15 to 30 minuites, so when you take care of points A through E, fly around the outside to see if any have spawned.
Each technique gives you plenty of time to loot the corpse and mount up before aggroing anything else. After one or two hours, you will have yourself the formula for
Major Spellpower to a weapon.
Please Note:
The next patch is taking the formula away from the Razanni and giving it to the Bash'ir, but for those that don't want to wait, this guide is specially for you.
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Tuesday, May 15, 2007, posted by WoW Fan at 12:29 AM

The Bloodmaul ogres of the Blade's Edge mountains might seem like your everyday, average quest mobs, content to sit or stand around drinking their home-brewed beer until adventurers out of Toshley's Station or Thunderlord Stronghold wander in to get a move on their assorted chain, but these ogres have a terrible secret.No, the secret isn't that they have the severed talking head of a murdered troll witch-doctor half-buried outside their outpost. That's public knowledge. The secret which these red-skinned ogres possess is this:Formula: Enchant Bracer - SpellpowerBinds when picked upRequires Enchanting (360)Use: Teaches you how to permanently enchant a bracer to increase damage done by spells by up to 15.As you would expect, this is a powerful and widely coveted magic spell, but the ogres, for the most part, keep it secret and they keep it safe. Any adventurer can turn to the trusted sages of Thottbot and find that between .5% and 1% of the Bloodmaul Geomancers fail to keep the formula secret or safe, but those facts are misleading!You see, the Bloodmaul Geomancers, who are two-headed and staff-wielding, appear to share their points of origin, or "spawn points," as it were, with their one-headed and club-wielding cousins, the Bloodmaul Skirmishers. In fact, the Skirmishers are substantially more common; I'd put them at twice the spawn rate of the Geomancers.Therefore, when you kill a Bloodmaul Skirmisher or Geomancer, there's about a 67% chance that a Skirmisher will respawn, and only about a 33% chance that the desired Geomancer will show up.Thus, while it might seem attractive to fly over the canyon and strategically pick off the Geomancers, doing so will most likely simply cause the area to fill up with Skirmishers well before the formula drops.The responsible thing to do is to simply grind all of the skirmisher and geomancer ogres in your path. You can avoid the brewmasters, the worgs, and the named ogre in the tower; they all have set spawn points and will not interfere with your grind if you miss them. The guards in front of the outpost are also static-spawn skirmishers, and you can skip them.Please note:
While these are quest mobs and adventurers not interested in the formula do go there, keep in mind that if there's another player in the area for a long period of time, he or she is probably trying for the same thing that you are; while it is most likely tempting for you to revert to just ambushing the Geomancers, please note that you will be depriving them of chances to score the enchant, and they will stop grinding when they realize that you're populating the area with nigh-useless skirmishers. Please be courteous of your fellow gamers; not everything in the game is put there solely for your benefit!It took me 9 hours yesterday to farm up this enchantment, but I had to deal with other players taking advantage of my responsible farming, so it should not take that long for others in the future if everyone follows these instructions. The ogres have quite a bit of Netherweave and green item drops as well. I even picked up the Bracers of Havoc blue tailoring pattern while I was there!Happy Hunting Fellas! Technorati Tags:
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Friday, May 11, 2007, posted by WoW Fan at 1:18 AM
Recommended Level: 63-64Time Required: 70-120 minutesLocation: Serpent Lake, Northern Zangarmarsh Quests[65] Lost in Action[65] Bring me a Shrubbery[65] Oh, It's On![65] Stalk the Stalker About the Instance: The Underbog is the first instance of significant size in the Burning Crusade, and the first run may take well over 2 hours, mainly due to the exceeding long time to get back from the graveyard due to wipes. The instance also introduces a variety of challenging boss encounters, and should be regarded as the first challenge on the Burning Crusade. Party Makeup:A off-tank of this instance is almost essential, a secondary healer will also be very useful. These two roles do not need to be filled simultaneously, making a hybrid druid or paladin ideal for the task. Due to the number of bosses capable of assaulting multiple melee targets, ranged DPS is preferred over melee. Due to the long runs from the graveyard, Warlock and Shamans are handy. The latter of which also provides a nature resist totem. Useful Equipment:Nothing essential, though nature resistance helps with the bosses.Finding Your Way to the Instance:Coilfang Reservoir is located in the center of the large lake at Northern Zargamarsh. The entrance is the huge towering structure located there, you can't miss it. Dive inside, follow the tunnel till you surface in a huge cavern. Slave Pens is west of the Meeting Stone located here.Slave Pen Layout: Slave Pens is basically a huge cavern separated by an artificial wall. To make your way through the instance, you'll need to navigate to the far side of the cavern. There are 3 bosses, though this instance should only be attempted when you plan to complete it. There too many trash mobs before the first boss that partial completions are not worthwhile.Quest Quick Guide:Underbog hosts four quests. However, three of these require the player to be at least friendly with the Sporeggar of Western Zangarmarsh. This can be done entirely from quests, and should not take too long. It is highly recommended you do so, before going into the instance, since they offer some very nice rewards and faction rep.Lost in Action: Continuing from Slave Pens, the last two lost druids are found here. The first is located straight after the dragon encounter, while the second has actually been mind controlled and is part of a boss fight. You'll meet up with boss on the way to the final boss, so there's no way you'll miss either.
Bring me a Shrubbery: This is essentially a collection quest, which can repeated for extra reputation. Sanguine Hubiscus has a chance to drop off pretty much every mob in the underbog, and is not actually a quest item. Therefore you can buy them, or convince party members who don't have the quest that you need them.
On, It's On! The mushroom that you need to steal is just next to Hungerfen, remember to right click it before you move on.
Stalker the Stalker Basically, kill the final boss.
Navigating to Hungarfen:To get to Hungarfen, players will need to navigate through a huge cavern filled with various underbog wildlife. The toughest of these are the fungal giants, and care should be made to pull each separately. Provided players watch out for the fast moving patrols that circle of the cavern, this part won't be too bad. Hug the right hand side of the cavern till you see a ramp leading upward. Take this ramp. The rest of the cavern, despite its size, is filled with trash mobs. A few more pulls and you will reach an elevated clearing with Hungarfen. The two fungal guards in front of him are not linked, and should be pulled separately.Hungarfen does a lot of damage, and has the following abilities:Hungerfen Mushrooms: Hungerfen Periodically drops rapid growing mushrooms on the ground. Once they mature, the will release an AOE spore cloud that deals several hundred damage per second. While individual mushrooms can be killed, they have significant hp and its better to just avoid them. Make sure the tank moves back every time a mushroom is dropped.Foulspores: At 20% Health, Hungerfen will root himself to the ground and release foul spores over a 20 yard radius. Anything caught in the cloud will take massive damage, which Hungerfen uses to heal himself.It is essential all players, pets included, get away from Hungerfen when he roots. If only one object is in the cloud, Hungerfen will regenerate about 50% of his life. This is the main cause of wipes. Otherwise Hungerfen is essentially tank and spank.Loot Lykul BloodbandsManaspark GlovesMarshlight GlovesNeedle ShrikeThrough Nagas and Gha'zan: Leave the Hungerfen clearing via the second exit, and you'll have Naga to contend with. They're nothing special.... just kill the casters first, and crowd control one or two others. Eventually you'll enter a crevice in the wall, fight more naga, and spot the Hydra, Gha'zan. This boss is generally regarded as the moment of truth in Underbog. If you can kill him, you'll be able to do the rest of the instance. He has the following abilities:Acid Breath: 2000-2500 Nature Damage in a cone.Tail Swipe:700 Damage AOE that knocks all players in the area back.Enrage: Attack speed and damage increase by 50% when Gha'zan has 20% health.Acid Spit: Frequently targets a member of the party that does 155 damage ever 3 seconds. Can stack up to 10 times. Non-dispellable.Killing this guy requires careful planning. If you have nature resist and nature protection potions, use them here. The tank should engage 10 seconds prior to the rest of the party, and swivel the dragon so that his flank is exposed to the party. Melee DPS classes must engage the dragon on the flank to avoid both tail swipe and the breath.The primary healer will need to concentrate on keeping the tank alive, while the secondary healer tops up the rest of the party, who'll be bombarded by Acid Spit. If no secondary healer is available, hope your party has enough DPS so that non-tanks can survive on bandages alone.At 20% Health, Healer's will need to be prepared to give boost of healing to the tank. This is a good time for shield wall or frenzied regeneration. DPS classes will need to go all out and burn Gha'zan.Note: During the Beta, there was an additional Naga Taskmaster Boss that you could kill. He has been removed since release.Loot Cloak of Healing RaysHatebringer Luminous Pearls of InsightStudded Girdle of VirtueTalisman of TenacityTo Kill Swamplord Mussel'ek: Drop down into the water from Gha'zan and look for an opening crevice in the pool. Climb through the hole and one of the two druids will close by. He tells you that his companion has been mind controlled by a hunter named Mussel'ek. Take the only exit and you'll have more mobs to contend with. The Fen Ray are a bunch of very nasty flying mantas that are all capable of using an AOE horror effect. Since it's the same of the Warlock's Death Coil, it cannot be dispelled, and berserker stance will not help. Pull these guys far back, and keep the ranged DPS and healers far away. Caster's will need to be prepared to get messy, especially when off tanks are not available. The main tank will probably spend his entire time running around.Mussel'ek himself is not too difficult, but he has with him, Claw, the mind controlled druid. The Druid is in bear form, and is essentially a tank who does little damage. Get the off tank to tank Claw, while the main tank deals with the hunter.AOE Frost Trap: Mussel'ek can freeze the entire party for 3 seconds while he runs off to shoot from afar.Aimed Shot: Give Mussel'ek too much space and he'll aim shot a caster for 2500 damage.Multi Shot: Expect party members to be randomly hit about 1.5k damage multi-shots.Provided the main tank switch dances to charge the Hunter, and you have an off tank, the fight isn't too hard. If there's no off-tank, the tank will have to beat up on Claw a little to keep aggro while everyone focuses on Mussel'ek, and the fight gets exponentially trickier. Once the hunter is down, Claw is easy. He'll transform back into a druid once you've reduced him to 5% life and thank you. Since Muilti-shot does a lot of collateral damage to casters, this is a DPS fight, and the hunters should be burned down fast. This is especially true if you have no off-tank... since the bear will eventually hit the healer.LootTunic of the NightwatcherCloak of Enduring SwiftnessTruth Bearer ShoulderguardsZangartooth ShortbladeThe Black Stalker:Only 10 minutes longer and you'll have reached the lair of the black stalker. This is a tough boss, but nothing harder than Gha'zan. He has no adds, and the following abilities:Levitate: A random party member is lifted into the air and far away from the fight. Afflicted melee classes become useless, but ranged classes may still be able to fire off their spells.Chain Lighting: A 1000-1500 Damage Chain Lightning that targets the tank, followed by nearby targets.Static Charge:The afflicted target and nearby allies take 750 nature damage every 3 seconds.This encounter is random, which is why flexible party members are a must. Having a secondary healer or tank ensures that it isn't good game once your key party member is eliminated. Hybrids will need to keep an eye out to see what is necessary. Therefore it recommended druids etc wear a balanced set of gear for this encounter, to be ready to take over either healing or tanking should one of the other be disabled.To avoid Chain Lighting, the tank should tank the stalker as far from party members as possible. Due to static charge, the entire party should spread out around the Black Stalker. The Black Stalker does sufficient damage to occupy the primary healer, and in cases where only one healer is available, DPS classes may need to fend for themselves (unless they have Static Charge).LootThe Stalker's FangsSkulldugger's LeggingsPauldrons of Brute ForceShamblehide ChestguardRobes of the Augurer Thats the complete guide written by Majere. Have fun! Technorati Tags: world of warcraft, instance guide, outlands, the underbogLabels: guide, instance, outlands, the underbog
Monday, May 7, 2007, posted by WoW Fan at 12:44 AM
These are just a few I've thought of off-handedly. A few of the quests on here not only give you UBER gear for rewards, but they're in instances, so you have a nice chance at getting more gear out of it, too.Technorati Tags:
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Monday, April 23, 2007, posted by WoW Fan at 1:40 AM
I found a new farming place. They drop motes of water with a pretty high drop rate.You can find these at blackwind lake in Terkkor Forest south east, has a pound full of them BUT be careful of 70 elites that are up there.It is barely farmed and here is the location map. By the way, next patch they don't drop motes of mana anymore.. so get it while you still can!- Click To For Enlarge View -
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Thursday, April 5, 2007, posted by WoW Fan at 9:58 AM
This is an extension to my previous Rare Mobs post. Kindly click on the mob name for more indepth details.Normal Rare Monsters - can be done soloHellfire PeninsulaMekthorg the Wild - Hellfire PeninsulaLocation : Near Hellfire Citadel or Zeth'Gor.ZangarmarshCoilfang Emissary - ZangarmarshLocation : Around one of the four steam pumps. Can be a bit tricky because of the frostbolt/arcane explosion it does, but still easily soloable.Bog Lurker - ZangarmarshLocation : Umbrafen/Feralfen/Daggerfen Village.Terokkar ForestOkrek - Terokkar ForestLocation : Veil Reskk/Shienor/Skith/ShalasDoomsayer Jurim - Terokkar ForestLocation : Roaming near Shattrath and Firewing Point. This one is a warlock, he uses incinerate/shadowbolt/fear. Just make sure you're full life/mana before engaging him. Be careful if he's near Shattrath, it seems he can be aggroed and killed by guards (bye bye loots !).Crippler - Terokkar ForestLocation : Pretty much everywhere in Bone Wastes/Auchindoun. Harder to kill him as a melee class because of the high armor buff he get when he reaches 50% life.NagrandGoretooth - NagrandLocation : Most of the water places in Nagrand. He can be underwater so he's one of your best chance to get a rare monster if you're looking for them, but keep in mind that he's the only crocilisk of the whole region so he's still easily spotted.Bro'Gaz the Clanless - NagrandLocation : Roaming in Nagrand, see map.NetherstormEver-Core the Punisher - NetherstormLocation : Circling around Manaforge B'naar/Ara/Ultris.Chief Engineer Lorthander - NetherstormLocation : Manaforge Ara / Ultris / Duro. Instead of Ever-Core, Lorthander can enter Manaforges and could be a little more harder to find, he look likes a blood elf with a staff (which isn't really easy to spot in these zones)Shadowmoon ValleyAmbassador Jerrikar - Shadowmoon ValleyLocation : Illidari Point/ Eclipse Point / Netherwing Ledge / Ruins of Baa'ri.
Elite Rare Monsters - require a group to killHellfire PeninsulaFulgorge - Hellfire PeninsulaBig earth worm with basically the same abilities as his friends, he will go underground and repop at a random location near you. He seems to be roaming randomly following three straight lines through Hellfire Peninsula.ZangarmarshMarticar - ZangarmarshMarticar is a strider, he doesn't hit very hard but has a nasty ray that could damage you a bit. But as all the other rare elite, there's really nothing you can't handle. He seems to be roaming randomly following three straight lines through Zangarmarsh.Blade's Edge MountainsHemathion - Blade's Edge MountainsBig drake. You will only find him in the flying mount accessible zone, west of Blade's Edge Mountains. He's immune to fire but won't cause you much problems as long as you've got the classic Decent-Tank/Healer/DPS combo. He drops rare breastplates.Morcrush - Blade's Edge MountainsWhat a surprise, a stone giant that splits when you damage him. Like any other stone giant he will use a war stomp and split into an add every 25%. Possibly the most easily kittable rare elite. Only problem is, like Kraator, he can spawns everywhere in east Blade's Edge so it's hard to fast-scout him.NetherstormNuramoc - NetherstormStandard Chimaerok, he may (poison) spit on you if you're not nice with him.He seems to be roaming randomly following three straight lines through NetherstormShadowmoon ValleyKraator - Shadowmoon ValleySome kind of red inferno guy, he can summon adds and may conflagrate during the fight. Sounds like an impressive fight, but as other fights, it's nothing a group of lvl 70 can't handle easily.Can spawns nearly everywhere in Shadowmoon, pain in the ass to look for him.Collidus the Warp-Watcher - Shadowmoon ValleyBig eye. This one loves dealing elemental damage with a ray that may kill your tank if you don't have proper healing. Nevertheless, it should be easy as long as you've got a tank, a healer, and a dps class. Be careful if you're not using a warrior to tank, he can fear and he may rush healers / DPS classes while your tank is running around screaming like a girl. He seems to be roaming randomly following three straight lines through Shadowmoon ValleyTechnorati Tags:
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Sunday, March 25, 2007, posted by WoW Fan at 2:35 AM
Article Credit: Vladinator
I personally did this as a level 70 hunter with tier2/3 gear. Survival spec was nice, but BM is nicer cause you regen health after time, and it helps if you want a quick farm, at least for me it helped. Blade's Edge Mountain, sub-zone: "Skald" at 72:23 - "Searing Elemental" => Primary farm subject in this guide.Level: 67-68Status: HostileHealth: 6300-6600= Mote of Fire (1-2)
- "Scorch Imp" => As a side farm if you need runecloth for bandages, etc.
Level: 67-68
Status: Hostile
Health: 5000-5100
Mana: 2933-2991
Worth: ~11s 99c= Netherweave Cloth (1-3) = Mote of Shadow (1-2)
So anyway, WHY is this place so special? For me it was the Primal Fire. For my realm, I sold each Primal Fire for around 20-30 gold. Some days it was worth 30 gold (and over), and other days it sunk down to 20 gold. Average was 25 gold per Primal Fire. In 1 hour, I gathered 5x Primal Fire (more or less) and that is equaled to minimum 120g if the price on your realm is right. Sell the Primal Fire for minimum 20 gold and you will make around 100 gold hourly if you gather 5 primals in 1 hour of course. Farming is not easy, it needs time, and it needs buyers. - On the side to the Primals, you also get a lot of gray and some green stuff to vendor for extra cash, so have fun farming! Primal Fire x10 = 250g (25g per primal) If you get 10 primal fire each day, you will end up with 5000 gold in around 20 days. It's not bad at all, if you don't got any more quests left to do for gold. But when you are at the stage when you don't got quests left, you usually have around 3000 gold, so you won't use 20 days, maybe a week if you farm efficiently and each day.Technorati Tags:
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Tuesday, March 13, 2007, posted by WoW Fan at 1:12 AM
I have been trying to find a good spot to grind my Level 68 Mage recently and found what I believe is a great area to do so. The mob to target is Bloodmaul Battle Worg (level 66 & 67) located at Blade's Edge Mountains.They are all melee and have fairly low hp. It works even better if you are a skinner cause you can get Knothide Leather off them but I must admit it is quite rare to find Mage skinners in the game. Do bear in mind the objective here is to gain experience and not so much on farming gold. The location map is as follows:
If anyone found other good AOE locations, please feel free to share preferably in detail if possible by commenting on this post. Thanks so much in advance!Technorati Tags:
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Sunday, March 4, 2007, posted by WoW Fan at 1:32 AM
Well first I was kicking myself for sticking with skinning until I came across the Coilskar Cobra in Shadomoon Valley, now you may already know this but they are the ones that drop "Cobra Scales" needed to make various uber armor.
Now for the interesting part; most people began farming these and give up as the drop rate is not so good but most players only know of the 4 cobras that roam about outside the cave. Inside the cave there are 14 more cobras. I farmed this place for 1hr and managed to get 6 Cobra scales which I sold 4 of them for 60g each and I kept 2 to make my Cobrahide Leg Armor. Altogether with the other drops, I made about 270g for one hour of work there.Here is the location map:
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Thursday, March 1, 2007, posted by WoW Fan at 2:52 AM

This is a follow-up post to the earlier
Make Money to Obtain Epic Flying Mount I posted last week.
Note: Motes of Shadow will not be included in this list as its usually cheaper to buy in AH than take the time to farm, this list is incomplete and will be updated with more information such as coords and ratings. This is just a list of mobs that have best drop rates on the particular motes.
Hope this at least gets you guys pointed in right direction.
Mote of Life[Zangarmarsh][60-61][Withered Giants]
[Zangarmarsh][62-64][Starving Fungal Giants]
Mote of Water[Terokkar][62-64][Shimmering Eels]
[Nagrand][6466][Lake Spirit]
[Nagrang][65-67][Lake Surger]
[Shadowmoon][67-69][Enraged Water Spirit]
Mote of Fire[Blade's Edge][66-68][Searing Elemental]
[Shadowmoon][68-70][Enraged Fire Spirit]
Mote of Air[Nagrand][65-66][Storm Ripper]
[Nagrand][66-67][Living Cyclones]
[Netherstorm][68-70][Enraged Air Spirit]
Mote of Earth[Nagrand][64-65][Tortued Earth Spirit]
[Nagrand][65-66][Enraged Crusher]
[Shadowmoon][67-69][Enraged Earth Spirit]
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Sunday, February 25, 2007, posted by WoW Fan at 1:58 AM
Article Credit: Adaan AzgalorOne of the interesting additions with BC is the ability to choose a particular faction which to build rep with - at the expense of another important faction. Similar to the Steamwheedle vs. Bloodsail or Mangrum vs. Gelkis factions, building rep with the Scryers actually lowers your Aldor faction and vice-versa so choose wisely.Upon your first visit to Shattrath, you are posed with a quest from Khadgar to take a tour of the city. When you return to him, he asks you to pledge your allegiance to either the Aldor or the Scryers. Completing this part of the quest will give you 3500 rep with the chosen faction and will cause you to lose 3750 rep with the other. This will effectively make you Friendly with one and Hostile with the other.Before you complete this quest, though, you should know the benefits of each side and choose wisely. Read up on the rewards for each at http://www.wowwiki.com/Aldor_vs._ScryerAfter completing Khadgar's quest and choosing a side, you are ready to start working on your rep in earnest. Building rep with the Scryers:
Friendly to Honored – There is an RRQ to gather and turn in Firewing Signets. Each turn-in will get you 250 Scryer rep. More information: http://wow.allakhazam.com/db/quest.html?wquest=10412
Honored to Exalted – There is an RRQ to gather and turn in Sunfury Signets. Each turn-in will get you 250 rep. More information:
http://wow.allakhazam.com/db/quest.html?wquest=10656
There are also quests to turn in Arcane Tomes. Each turn-in will get you 350 Scryer rep and an Arcane Rune, which is used for the shoulder enchants. More information: http://wow.allakhazam.com/db/quest.html?wquest=10416
See http://www.giddygamer.com/wow/content/reputation/bc_scryer_rep_quests.pdf for more information on building Scryer rep. Building rep with the Aldor:
Friendly to Honored – There is an RRQ to gather and turn in Marks of Kil'jaeden. Each turn-in will get you 250 Aldor rep. More information: http://wow.allakhazam.com/db/quest.html?wquest=10325
Honored to Exalted – There is an RRQ to gather and turn in Marks of Sargeras. Each turn-in will get you 250 rep. More information: http://wow.allakhazam.com/db/quest.html?wquest=10653
There are also quests to turn in Fel Armaments. These RRQs will get 350 Aldor rep and Holy Dust, which is used for the shoulder enchants. More information: http://wow.allakhazam.com/db/quest.html?wquest=10420
See http://www.giddygamer.com/wow/content/reputation/bc_aldor_rep_quests.pdf for more information on building Aldor rep.
At some point in time, you may decide to change your allegiance to the opposite faction. This can be done, but the method of switching can be arduous. You not only will not have the advantage of the initial boost from Khadgar’s quest, you will have to do an RRQ many times to get to Friendly before you can start proceeding as normal with the above mentioned quests. Each RRQ at this level is worth 250 rep for the appropriate faction and will cause you to lose 275 rep with the opposite faction.Switching from Aldor to Scryer faction:
Gather as many Dampscale Basilisk Eyes as you can and start turning them in to Arcanist Adyria in Lower City. At 8 eyes per turn-in, you can expect to kill a lot of basilisks. (It will take 15 turn-ins, or 120 eyes, if you completed the initial quest from Khadgar and nothing else.)
You can find more information on the quests at:
http://wow.allakhazam.com/db/quest.html?wquest=10024
Switching from Scryer to Aldor faction: Gather as many Dreadfang Venom Sacs as you can and start turning them in to Sha’nir in Lower City. At 8 secs per turn-in, you can expect to kill a lot of spiders. (It will take 15 turn-ins, or 120 sacs, if you completed the initial quest from Khadgar and nothing else.)
You can find more information on the quests at:
http://wow.allakhazam.com/db/quest.html?wquest=10017Technorati Tags:
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Friday, February 23, 2007, posted by WoW Fan at 3:34 AM