Friday, December 19, 2008, posted by WoW Fan at 10:37 PM
Heroic Dungeon Achievement
The Glory of the Hero achievement has 39 prerequisites spread across all 12 available heroic 5-man dungeons available in the Wrath of the Lich King expansion.

The range of difficulty required of the prerequisites vary. This is my attempt to alleviate some of the difficulty while you're on the grind for the 415 achievement points and a Red Proto-Drake. Do take note of the following difficulty rating:

* 5 -- Very Hard; requires a high level of coordination and gear
* 4 -- Hard; requires a high level of coordination or gear
* 3 -- Medium; requires class stacking or decent gear or decent coordination
* 2 -- Easy; a PUG could complete this achievement
* 1 -- Very Easy; only requires multiple runs or it is achievable without even knowing it's an achievement


Utgarde Keep

* On The Rocks
Defeat Prince Keleseth in Utgarde Keep on Heroic Difficulty without shattering any Frost Tombs.
Difficulty: 3
The difficulty in this achievement lies solely on your healer. The Frost Tomb ability incapacitates a random person in the group whom must be kept up throughout the encounter.
The use of a Frost Resistance totem or aura can increase your chances to resist the tomb however you can no longer use a PvP trinket or human racial to escape the Frost Tomb and still receive the achievement.
During the possibility of your healer being Ice Tombed, it is advisable for your tank to save his cooldowns for this scenario. Any person in your group capable of healing should do so at this moment.
Geared players that can do AoE damage (a warrior's whirlwind for example) should be careful not to accidentally break a close Frost Tomb.


The Nexus

* Split Personality
Defeat Grand Magus Telestra in The Nexus on Heroic Difficulty after having killed her images within 5 seconds of each other during both splits.
Difficulty: 4
The achievement is somewhat self-described though there are a few tips that might assist you. If you have a class capable of multiple incapacitates (rogue for example), I advise you put them on the Frost image to reduce the amount of AoE damage the group is absorbing.
Once each mob is reduced to 40% do not reapply any DoT abilities. One "glitch" if you may call it to this achievement is that the Frost image is not capable of being killed while casting Blizzard.
If you have a class that can interrupt save it for when the Frost mage is below 5% health or wait out the Blizzard before calling out for all three images to be simultaneously killed.

* Chaos Theory
Defeat Anomalus in The Nexus on Heroic Difficulty without destroying any Chaotic Rifts.
Difficulty: 2
This achievement once understood is one of the easiest to complete. The ramp right before the boss is where most of this encounter will take place.
Have the tank pick up Anomalus and brings him to the top of the ramp while the rest of the group stands at the lower platform within range of the boss. Melee can do their normal thing during this phase.
The encounter goes on as normal until the rifts spawn. The melee DPS need to join the rest of the group at the bottom platform while the tank stands still.
The damage from the rifts has a chain lightning effect and how the group is positioned makes it so only the tank is hit by this easing the amount of healing required exponentially.
After 45 seconds the boss will lose his damage immunity and the fight ensues. Multiple mobs do still spawn from the rifts but they can be handled by the now somewhat useless melee DPS.

* Intense Cold
Defeat Keristrasza in The Nexus on Heroic Difficulty without allowing Intense Cold to reach more than two stacks.
Difficulty: 2
Intense Cold is a debuff that increases based on your lack of mobility. The more you move, the better.
Casters need to move or jump after every cast while melee can keep jumping the entire time during this encounter.
Frost resistance is also useful to have here because of a group wide Frost Nova that happens infrequently during the encounter. Make sure to utilize magic dispels on someone going for this achievement as well as use a PvP trinket and/or a human racial in case of long stretch of no dispels.
Melee needs to stay away from tailswipe so as to avoid the RNG possibility of being knocked back, frost nova'd and out of range of a dispeller.


Azjol-Nerub

* Watch Him Die
Defeat Krik'thir the Gatewatcher in Azjol-Nerub on Heroic Difficulty while Watcher Gashra, Watcher Narjil and Watcher Silthik are still alive.
Difficulty: 5
We're going to utilize some interesting game mechanics (MOB pathing) in order to buy more time for your group. This is probably one of the most DPS demanding achievements so make sure people utilize all their cooldowns.
If you look to your right as you enter the boss's room, you will see a ledge that runs all the way over to the right of the boss. Have your healer run all the way over when your group is ready before the pull.
Don't worry, he won't aggro any of the MOBs or start the encounter. Have the tank charge in to the boss and drag him to the right pillar (near the right side of the door).
The healer needs to spam heals in order to gain healing aggro on all the other MOBs in the room. They will turn around and run towards him following along the same path that your healer ran there.
Once they are close, the healer can jump down and the mobs will begin running back towards him. This buys your group around 15 seconds of extra DPS time.
If you have a priest(s) in your group, have them use shackle on Skirmishers as they have a charge ability that can sometimes cause this strategy to fail.
Keep at it, it is definitely doable without heroism with a geared group.

* Hadronox Denied
Defeat Hadronox in Azjol-Nerub on Heroic Difficulty before he webs the top doors and prevents more creatures from spawning.
Difficulty: 2
Some things we are going to do with a bit of extra creativity. If anyone in your group is capable of dropping out of combat (rogue, hunter, Night Elf for example) they can make this a breeze!
Having your predetermined party member run in and attack a Crusher and then vanish. The mobs will despawn for a moment which buys your group enough time to run all the way down to the boss.
Complete the boss like normal and enjoy your practically free achievement.

* Gotta Go!
Defeat Anub'arak in Azjol-Nerub on Heroic Difficulty in 2 minutes or less.
Difficulty: 5
This achievement is being fixed in the next content patch due to its extreme use of group stacking. If this is the only achievement holding you back, head on over to the discussion page on Wowhead.com to see what people are doing. Have hope: it IS possible but beyond the scope of this guide at the moment.


Ahn'Kahet: The Old Kingdom

* The Party's Over
Defeat Prince Taldaram in Ahn'kahet on Heroic Difficulty with less than 5 people.
Difficulty: 4
This achievement is self explanatory but if you're having any difficulty, I would recommend losing a melee DPS in exchange for ranged due to Prince Taldaram's Flame Ball ability.

* Volazj's Quick Demise
Defeat Herald Volazj in Ahn'kahet on Heroic Difficulty in 2 minutes or less.
Difficulty: 2
The Insanity cast by this boss is probably one of the most frustrating (and fun) abilities of a boss but it definitely cuts into this timed achievement. So, let's skip it!
Take the boss over to either pillar in the room and DPS away. When he starts casting Insanity have everyone (including the tank) run behind the pillar.
As long as everyone is out of Line of Sight of the boss than he will run back and fight like normal again completely skipping the hardest part!

* Respect Your Elders
Defeat Elder Nadox in Ahn'kahet on Heroic Difficulty without killing any Ahn'kahar Guardians.
Difficulty: 4
Utilizing a class that can kite (druid, rogue or hunter for example), get aggro on the boss and move quickly to the the entrance of the zone where your group should be waiting.
The boss spawns Guardians at a certain percentage but they spawn in the boss' original room so you have ample time to kill the boss before the Guardians can cast damage immunity on the boss.

* Volunteer Work
Defeat Jedoga Shadowseeker in Ahn'kahet on Heroic Difficulty without killing any Twilight Volunteers.
Difficulty: 3
The difficulty in this encounter is another healing intense one. Once a Twilight Volunteer reaches Jedoga she will become enraged.
Melee needs to move out while she is enraged due to her high damage whirlwind like ability. Once enrage falls off, melee can get back in and do DPS.
Make sure to use some kind of disarm if you have it available but there is no serious strategy to this just use all your cooldowns to end the fight as quickly as possible.


Drak'Tharon Keep

* Consumption Junction
Defeat Trollgore in Drak'Tharon Keep on Heroic Difficulty before Consume reaches ten stacks.
Difficulty: 3
I would love to take credit for this one but alas, I cannot. There is no better way to describe how to do this boss than what is said by Magekill from Wowhead.com:

Quote:
The Consume debuff increases based on how many players or npc's are in his LOS. This applies to the troll adds as well.

We tanked him to the left of the stairs, in that little pocket between the left pillar and the wall of the stairs.

The tank was standing to keep the boss in the pocket.
The healer was standing around the middle of the room, in LOS of the tank but out of LOS of the boss.
The ranged stayed on the stairs and took care of the adds, did not DPS the boss.
The melee DPS ran in and dps'd for 10 seconds, then ran around the corner onto the stairs for the consume.

Every time the boss consumed the tank and the consume debuff increased by 1, the tank would use this macro:

/sw 10
/script Stopwatch_Play();
/rw === Cast consume, safe for 10 secs! ===
/in 10 /rw === Back out now! ===

That would set a stopwatch for 10 seconds, start the stopwatch, tell the group to dps for 10 seconds, then tell the group when it was time to get out.

As long as the tank (or whoever) hits the macro right after the consume debuff increases, it works perfectly.

Good luck! -Awakened-Kilrogg_US


* Better Off Dred
Engage King Dred in Drak'Tharon Keep on Heroic Difficulty and slay 6 Drakkari Gutrippers or Drakkari Scytheclaw during his defeat.
Difficulty: 4
A very geared group will find this to be very simple but not all of us have that luxury but there is an easy solution: utilize an offtank or a second healer.
There shouldn't be a need to switch out anyone for this achievement if one of the three DPS in the group can fill either role. There is no need to switch specs.
Utilize the offtank to pick up the incoming adds or have two healers keep up the sole tank while he tanks both.

* Oh Novos!
Defeat Novos the Summoner in Drak'Tharon Keep on Heroic Difficulty without allowing any undead minions to reach the floor.
Difficulty: 1
A lot of people have earned this achievement without knowing it was even one to begin with.
Keeping your tank, healer, and best DPS at the base of the steps send your other 2 DPS to the middle or higher on top of the stairs. Have them DPS everything they see except for the abominations.
Have them call out when they see one and just have the group run up and kill it then resume your normal positions. After a certain amount of time the boss will become attackable and the MOBs from the stairs will stop spawning.


The Violet Hold

* Defenseless
Defeat Cyanigosa in The Violet Hold without using Defense Control Crystals and with Prison Seal Integrity at 100% while in Heroic Difficulty.
Difficulty: 1
Not too much to say about a couple of achievements because they go beyond the point of being redundant.
But to be brief: make sure your tank is picking up all the MOBs as soon as they spawn to avoid the Prison Seal Integrity from dropping below 100%.

* Lockdown!
Defeat Xevozz, Lavanthor, Ichoron, Zuramat the Obliterator, Erekem, and Moragg in The Violet Hold on Heroic Difficulty.
Difficulty: 1
Just keep running Heroic Violet Hold every day until you can check this one off. It's just a "takes some time" kind of achievement.

* Dehydration
Defeat Ichoron in the Violet Hold on Heroic Difficulty without allowing any Ichor Globules to merge.
Difficulty: 2
During the entire fight with this boss, designate one of your DPS to stand right next to the Defense Control Crystal and be ready to click it as soon as Ichoron splits into Ichor Globules. Rinse and repeat until the boss is dead.

* A Void Dance
Defeat Zuramat the Obliterator in The Violet Hold without killing any void sentries.
Difficulty: 3
This is purely a DPS race. It is important to make use of all cooldowns while trying for this achievement. Do not neglect the use of any Shadow Resistance kind of group buffs.


Gundrak

* What the Eck?
Defeat Gal'darah in Gundrak on Heroic Difficulty while under the effects of Eck Residue.
Difficulty: 1
During the heroic mode of Gundrak an extra boss is available named Eck the Ferocious. He occasionally uses a frontal cone effect that places the "Eck Residue" debuff on you.
The debuff has no side effects but it does go away on death which is the only challenging part to this achievement.
You need to kill the last boss without dying once after getting the buff or you'll be trying this one again another day.

* Share The Love
Defeat Gal'darah in Gundrak on Heroic Difficulty and have 5 unique party members get impaled throughout the fight.
Difficulty: 3
This challenge practically demands an offtank and trying it without one might lead to a lot of headaches. Once your offtank has been impaled he can go ahead and get aggro from the boss and wait on your main tank to get impaled. Once everyone has been impaled, finish the boss off. Group makeup is a huge part of this achievement.

* Less-rabi
Defeat Moorabi in Gundrak on Heroic Difficulty while preventing him from transforming into a mammoth at any point during the encounter.
Difficulty: 2
The easiest way to do this fight is to exploit it and that's exactly what we're going to do! By making use of someone who can either drop combat or kite this achievement becomes unnecessary to use interrupts. Have a DPS shoot the boss and run up the ramp in the next room as far as possible.
He should turn into a mammoth during this but it's okay! The person who is kiting can now go ahead and safely die. The boss will run back down to his starting room where he needs to be picked up by your tank.
He will still be in mammoth form but it is safe for your group to kill him. Assuming the original kiter did not release all five of you will receive this achievement.

* Snakes. Why'd It Have To Be Snakes?
Defeat Slad'ran in Gundrak on Heroic Difficulty without getting snake wrapped.
Difficulty: 2
Have your tank kite the boss up near the top of the ramp from the previous room while the DPS and healer are waiting on the very top. DPS the boss like normal and run out of LoS whenever he starts casting his big nuke.
The snakes spawn in the boss' original room so this buys you ample time to DPS the boss before snake wrap becomes an issue.


Halls of Stone

* Good Grief
Defeat the Maiden of Grief in the Halls of Stone on Heroic Difficulty in 1 minute or less.
Difficulty: 1
This is probably one of the easiest achievements for Glory of the Hero. If you have any kind of heroic gear in your group you might get this without even knowing it

* Brann Spankin' New
Defeat the Tribunal of Ages encounter in the Halls of Stone on Heroic Difficulty without allowing Brann Bronzebeard to take any damage.
Difficulty: 5
This difficulty of this achievement depends on the awareness and AoE abilities of your tank. Place the entire group at the steps entrance pick up every MOB you can.
The use of some kind of AoE slow (frost trap, piercing howl, earthbind totem for example) serves as an excellent means to buy your group time to catch MOBs that get away initially. If Brann Bronzebeard is hit, you can reset this encounter by running to the end of the hall.

* Abuse the Ooze
Defeat Sjonnir the Ironshaper in the Halls of Stone on Heroic Difficulty and kill 5 Iron Sludges during the encounter.
Difficulty: 4
Begin this boss encounter like normal by killing side MOBs and DPS the boss. Once the boss is below 50% health, stop DPS on him. Keep the DPS up on the side MOBs until Oozes start spawning. Allow only two to reach the center of the room while killing all other Oozes. The two will soon combine and turn into an Iron Sludge which can then be killed and the process can be completed.
It is important to not let the Oozes overflow because the Iron Sludge does an AoE poison volley which can get pretty nasty. This is just a long fight involving some coordination between two of your DPS classes.


Halls of Lightning

* Timely Death
Defeat Loken in the Halls of Lightning on Heroic Difficulty in 2 minutes or less.
Difficulty: 4
This one is easy to get if your whole group stays alive but in reality, everyone staying alive is the real achievement. It's important for the entire group to stack up on your tank for almost the entire encounter while making sure to stay at max melee range to buy yourself a second or so during his AoE nuke.
Everyone needs to turn around (not walk backwards) and run when he starts casting. When he's done, immediately get back in melee range of him. If healing is low for your group, it is advisable for the person with the lightning debuff to separate from the group by about 5 yards (no more or his aura will probably kill them) to avoid spreading the debuff.

* Lightning Shock
Defeat General Bjarngrim in the Halls of Lightning on Heroic Difficulty while he has a Temporary Electrical Charge.
Difficulty: 1
The Temporary Electrical Charge places a buff on the boss that increases his damage by 30%. There is nothing different to the boss fight except that he just hits that much harder.
Like most DPS race achievements (or healer/tank ones like this) utilize all cooldowns whenever they're up. It is advisable for your tank to save his cooldowns for when the boss is in Berserker Stance.

* Shatter Resistant
Defeat Volkhan in the Halls of Lightning on Heroic Difficulty without allowing him to shatter more than 4 Brittle Golems.
Difficulty: 2
This is one more of the DPS race achievements. Have your tank pick up the Golems that spawn while the DPS ignores them and zergs the boss. Nothing else to it.


The Culling of Stratholme

* The Culling of Time
Defeat the Infinite Corruptor in The Culling of Stratholme on Heroic Difficulty.
Difficulty: 5
The Infinite Corruptor is a boss that is only available if your group can clear to him in less than 25 minutes. This involves killing 10 separate groups, 3 trash pulls and 3 bosses, and another long hallway. Until you have a geared group, utilizing class composition is your best bet to get this boss (who also drops a guaranteed flying drake!)
The boss takes around 2 minutes to kill with an undergeared group to give yourself an idea of what time frame you're looking at. Utilize as many AoE classes as you can and make sure to bring someone capable of dispelling poisons as they are the biggest debuff during this zone.

* Zombiefest!
Kill 100 Risen Zombies in 1 minute in The Culling of Stratholme on Heroic Difficulty.
Difficulty: 4
There are 85 zombies in the first street area and more in the back. In order to snag Zombiefest! you need to kill the first boss, clear the spawning packs until the second boss spawns.
The second boss needs to be kited all the way to the Inn with the tank, healer, and your best AoE DPS. The other two DPS need to run to the front street while waiting on zombies to repop. When they do, everyone needs to AoE as much as possible. Both "groups" will get credit for the other groups kill so being spread out is okay here. Once the achievement is earned you can DPS down the second boss. It is important to note that once the second boss is killed that no more zombies will respawn.


Utgarde Pinnacle

* The Incredible Hulk
Force Svala Sorrowgrave to kill a Scourge Hulk on Heroic Difficulty in Utgarde Pinnacle.
Difficulty: 2
There is a Scourge Hulk in the same room that can be utilized for this achievement. While Svala Sorrowgrave talks to Arthas your group needs to DPS the Scourge Hulk down to less than 9,000 health (make sure not to kill it though).
Treat the boss like normal and during the sacrifice portion of the fight have your tank drag the Scourge Hulk to where he will be hit by the sword.

* Lodi Dodi We Loves the Skadi
Defeat Skadi the Ruthless in Utgarde Pinnacle on Heroic Difficulty within 3 minutes of starting the gauntlet event.
Difficulty: 4
The method used for this achievement is the same one used for My Girl Loves to Skadi All the Time. Harpooners spawn during the gauntlet event every other wave.
Your group can lazily kill wave after wave until each member loots one Harpoon. After they do, run out of the gauntlet room and the boss will reset.
Run back in quickly and get to the end of the hallway before the boss reappears. When you're ready, have someone run up to the boss to start the gauntlet.
AoE down all the mobs that spawn while everyone stands inside the room so as to avoid the boss' breath ability. Ignore the first time he passes but the second time it says he's within range of the harpoons have everyone run out and shoot so he lands. Finish up the rest of the MOBs and DPS the boss down. You will have a spare 45 seconds to a minute if done correctly. Two achievements all in one!

* My Girl Loves to Skadi All the Time
Defeat Skadi the Ruthless in Utgarde Pinnacle on Heroic Difficulty after having killed Grauf from 100% to dead in a single pass.
Difficulty: 4
The method used for this achievement is the same one used for Lodi Dodi We Loves the Skadi. Harpooners spawn during the gauntlet event every other wave.
Your group can lazily kill wave after wave until each member loots one Harpoon. After they do, run out of the gauntlet room and the boss will reset.
Run back in quickly and get to the end of the hallway before the boss reappears. When you're ready, have someone run up to the boss to start the gauntlet.
AoE down all the mobs that spawn while everyone stands inside the room so as to avoid the boss' breath ability. Ignore the first time he passes but the second time it says he's within range of the harpoons have everyone run out and shoot so he lands. Finish up the rest of the MOBs and DPS the boss down. You will have a spare 45 seconds to a minute if done correctly. Two achievements all in one!

* King's Bane
Defeat King Ymiron in Utgarde Pinnacle on Heroic Difficulty without anyone in the party triggering Bane.
Difficulty: 3
There are two ways to earn this achievement. One way is to treat it like a DPS race and get the boss down every 20% in under 20 seconds every time.
If you do this, he will never cast Bane. If the group does not have this kind of DPS they will need to watch for the boss' buff bar.
Whenever Bane comes up everyone needs to stop all attacks and wait for the buff to fall off. If it sounds simple, it's because it is.


The Oculus

* Experienced Drake Rider
On three different visits to The Oculus, get credit for defeating Ley-Guardian Eregos while riding an Amber, Emerald, and Ruby drake on Heroic Difficulty.
Difficulty: 1
This achievement is simply earned by utilizing a different drake while killing the last boss three times. Nothing really to it. Easy achievement!

* Make It Count
Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty within 20 minutes of Drakos the Interrogator's death.
Difficulty: 4
There is no point in reinventing the wheel. jaxsonbateman from Wowhead posted an excellent guide to this achievement so all credit goes to him:

Quote:
1. As soon as the first boss dies, everyone grabs an amber drake. These are the dps mounts, and are all you need for the few azure drakes you'll need to kill.
2. To actually kill the azure drakes, open with a time shock, then time stop, then do a heavy time shock (due to the charges on the mob). Repeat on any subsequent mobs, with other drakes using time stop.
3. Kill as few drakes as possible - this is achieved by flying directly up at the start, and flying out and around.
4. Kill the eastern constructs, the western constructs, then travel around the inner circle from southwest to southeast. Use as little CC as possible, and kill the casters first. Move out of blizzards/flamestrikes.
5. Kill only the drakes near enough to the second boss' platform to aggro during battle, drop down and engage. Kill, quickly loot, fly to the third boss.
6. Fly between the four third boss positions, loot, fly back to the drake vendor and pick up two ambers, two emeralds and a ruby.
7. Kill Eregos as expediently as possible. One amber should constantly use temporal rift (except for when they have 7+ charges, at which time they should lance) and the other should be constantly lancing to build up the other amber's charges - it's very unlikely with the damage from the two greens and the red that both could channel temporal rift and get charges.


* Ruby Void
Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using a Ruby Drake.
Difficulty: 4
The easiest way to do this achievement is to utilize 4 Emerald Drakes and 1 Amber Drake. The group needs to kite Ley-Guardian Eregos around the top for quite awhile while the Amber Drake keeps the 100% damage buff on the boss. The drakes that spawn move very slowly and are easily kiteable throughout the encounter.
It is vital that everyone stays together which will make this achievement rather simple.

* Emerald Void
Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using an Emerald Drake.
Difficulty: 4
This achievement is considered one of the hardest though it can be made a lot simpler if you think out of the box. Your group should get 2 Ruby Drakes and 3 Amber Drakes.
Your healer needs to be one of the two Ruby Drakes. Have the entire group stack above the platform where the chest spawns and let the healer begin tanking while the group goes all out.
When the first Ruby Drake die, the healer will fall to the platform where he can begin healing the other 4 drakes and the other Ruby Drake can get aggro.

* Amber Void
Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using an Amber Drake.
Difficulty: 4
Utilize 3 Emerald Drakes and 2 Ruby Drakes. Have the two tanks switch aggro back and forth while 2 Emerald Drakes heal the tank with aggro while the current offtank DPSs down MOBs.
Use the last Emerald Drake to heal the two tank healers.

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5 Comments:


At February 17, 2009 at 5:31 AM, Anonymous Anonymous

Better off dred is the easiest of the achievements to do. once king dred begins to pat to the back of the room grab as many raptors as you can and begin to aoe them down to about 10% then try and aoe stun or slow and pull boss. then finish them off. then you have 4-5 dead and you just started the fight. so when he spawns a few during the fight you get the achievement. Its really just an organization problem.

 

At April 6, 2009 at 10:36 PM, Anonymous Kaellyni

the achievement less-rabi has been changed, the boss now despawns when the kiter dies, have to do it normal :/

 

At September 20, 2009 at 8:42 PM, Anonymous Anonymous

Same for Respect your Elders. If you kite him out of the room, he enrages and wipes the raid.

 

At September 27, 2009 at 11:50 PM, Anonymous Anonymous

Regarding Respect your Elders, you can still kite boss out of room, he doesnt enrage for about 15 secs, and the enrage isn't even that bad, you can heal though it

 

At May 18, 2010 at 6:29 AM, Anonymous Anonymous

For ruby and emerald void if u get 5 amber drakes u can keep him frozen almost 100% of the time and he drops really fast seeing as your all doing allot of dps