Targeting:
/targetenemy
/targetfriend
/targetparty
/targetraid
/targetlasttarget
/targetlastenemy
/assist [name] - Assist your target or the named unit if specified
Using Items:
/use
/use
/use
/equip
/equipslot
/userandom
Pets:
/petattack
/petstay
/petpassive
/petdefensive
/petaggressive
/petautocaston
/petautocastoff
Casting:
/stopcasting
/cast [option]
/castrandom
/castsequence [reset=N/target/combat/shift/alt/ctrl]
Sequenced Casting
* A new command /castsequence reset=N/target/combat/shift/alt/ctrl spell1, spell2, spell3
* The reset line can specify a number of seconds after which a sequence resets, or if it should reset on target change or leaving combat.
* The sequence tracks the 'next' spell in the sequence until it resets, the next spell only advances on a successful cast.
* You can specify a conditional at the start of the command before the reset to filter whether the sequence is used (You cannot use per-spell conditionals)
* You can specify items as well as spells
Action Bars:
/changeactionbar
/swapactionbar
Attacking:
/startattack [unit]
/stopattack
Buffs/Auras:
/cancelaura
Macros:
/stopmacro [option]
OPTIONS
If multiple options are provided for an action, they must all be met before the action will happen. The options supported are as follows:
* target=unit - Run the command and perform tests on the specified unit (only applicable to spell casting or item use). You can specify 'none' as a target unit to act as if you have no target.
* help/harm - Choose depending on whether target is assistable or attackable
* combat - Choose depending on whether you're in combat or not
* stance or stance:# - Choose depending on your stance/shapeshift ("stance" alone matches any stance)
* stealth - Choose depending on whether you are stealthed
* mounted - Choose depending on whether you are mounted
* swimming - Choose depending on whether you are swimming
* flying - Choose depending on whether you are flying
* indoors - Choose depending on whether you are indoors
* outdoors - Choose depending on whether you are outdoors
* modifier or modifier:shift|ctrl|alt - Choose depending on any modifier keys you're holding at the time the macro runs
* equipped:
* actionbar:
* button:Z - Choose if the specified button is held down
* pet:
* channeling or channeling:spell - Choose if you are channeling (possibly a specific spell)
* exists - Choose if the target exists
* dead - Choose if the target is dead
For stance and modifier you can list multiple matching values separated by the / character for the option to be true if ANY of them are true. For example modifier:shift/ctrl matches if shift or control is held down. Any option can be prefixed with 'no' to select if it does NOT match. For example [nocombat]
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