ABILITIES:
High King Maulgar (Damage based on Plate)
* Melee Damagae: 4000 up to 12000 crushing
* Arcing Smash: 5000-12000
* Mighty Blow: 6000-11000
* Whirlwind: 7000
* Random Charge at 50%
Kiggler the Crazed (Shaman)
* Ranged Lightning Attack: Nature based - Low damage
* Hex (Polymorph)
* Arcane Shock: Knockback and threat reduction
Blindeye the Seer (Priest)
* Small Heal: 5% heal
* Power Word Shield: Cast before Prayer of Mending - DPS must break the shield to interupt his major heal
* Prayer of Mending: Heals to full - 10 second cast - Interupted by Improved Shield Bash, Kidney Shot, Silencing Shot, Improved Kick
Olm the Summoner (Warlock)
* Heavy Shadow DoT: Removed by Wild Fel Stalkers (When enslaved by Warlocks) - Cannot be removed any other way
* Summons Wild Fel Stalkers: Warlocks can enslave demon
* Death Coil
Krosh Firehand (Mage)
* Spell Shield: Lasts 30 seconds, reduces damage by 75% - Mages can spellsteal
* Greater Fireball: 8000-9000
* Blast Wave: 6000 - 10 yard range
STRATEGY:
The pull is by far one of the most important parts of this encounter. Please review the map below for proper placement. It is critical that MT's and OT's are healed through the pull, especially the MT on Maulgar.
Once the boss and adds are correctly placed, we begin to kill each add one at a time. Adds should be killed in the following order:
Blindeye the Seer (Priest), Olm the Summoner (Warlock), Krosh Firehand (Mage), Kiggler the Crazed (Shaman)
Killing Blindeye the Seer (Priest)
Please review the abilities above if you have not already.
This is just a DPS zerg fest with a slight twist.
He will throw up a shield that must be damaged down before he casts his heal.
Failure to do so will result in him healing back to full.
Save your cooldowns for the shield, when it is popped, burn it down.
As soon as the shield is destroyed interupt the healing cast.
Do not try to interupt the heal while the shield is up, else you will lose the ability for when it's needed.
Killing Olm the Summoner (Warlock)
Please review the abilities above if you have not already.
Killing Krosh Firehand (Mage)
Please review the abilities above if you have not already.
Killing Kiggler the Crazed (Shaman)
Please review the abilities above if you have not already.
Now that the adds are down, it's time to kill the king!
Killing High King Maulgar
Please review the abilities above if you have not already.
High King Maulgar (Damage based on Plate)
* Melee Damagae: 4000 up to 12000 crushing
* Arcing Smash: 5000-12000
* Mighty Blow: 6000-11000
* Whirlwind: 7000
* Random Charge at 50%
Kiggler the Crazed (Shaman)
* Ranged Lightning Attack: Nature based - Low damage
* Hex (Polymorph)
* Arcane Shock: Knockback and threat reduction
Blindeye the Seer (Priest)
* Small Heal: 5% heal
* Power Word Shield: Cast before Prayer of Mending - DPS must break the shield to interupt his major heal
* Prayer of Mending: Heals to full - 10 second cast - Interupted by Improved Shield Bash, Kidney Shot, Silencing Shot, Improved Kick
Olm the Summoner (Warlock)
* Heavy Shadow DoT: Removed by Wild Fel Stalkers (When enslaved by Warlocks) - Cannot be removed any other way
* Summons Wild Fel Stalkers: Warlocks can enslave demon
* Death Coil
Krosh Firehand (Mage)
* Spell Shield: Lasts 30 seconds, reduces damage by 75% - Mages can spellsteal
* Greater Fireball: 8000-9000
* Blast Wave: 6000 - 10 yard range
STRATEGY:
The pull is by far one of the most important parts of this encounter. Please review the map below for proper placement. It is critical that MT's and OT's are healed through the pull, especially the MT on Maulgar.
Once the boss and adds are correctly placed, we begin to kill each add one at a time. Adds should be killed in the following order:
Blindeye the Seer (Priest), Olm the Summoner (Warlock), Krosh Firehand (Mage), Kiggler the Crazed (Shaman)
Killing Blindeye the Seer (Priest)
Please review the abilities above if you have not already.
This is just a DPS zerg fest with a slight twist.
He will throw up a shield that must be damaged down before he casts his heal.
Failure to do so will result in him healing back to full.
Save your cooldowns for the shield, when it is popped, burn it down.
As soon as the shield is destroyed interupt the healing cast.
Do not try to interupt the heal while the shield is up, else you will lose the ability for when it's needed.
Killing Olm the Summoner (Warlock)
Please review the abilities above if you have not already.
Killing Krosh Firehand (Mage)
Please review the abilities above if you have not already.
Killing Kiggler the Crazed (Shaman)
Please review the abilities above if you have not already.
Now that the adds are down, it's time to kill the king!
Killing High King Maulgar
Please review the abilities above if you have not already.
Other Strategy Guides
BossKillers
DO - World of Warcraft Guild
Loot Drop List
WoWWiki
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