There are 12 fields of research players can explore, each relating to a race in the game, ie. Troll, Night Elf, Dwarf, Tol’Vir. Using the Survey skill players need to gather Archaeology Fragments of one type, ie. Dwarf Archaeology Fragment, from Archaeology Finds of the same type. They can then Solve the current stage of this race’s research and will receive an item upon doing so.
Digsites
Once you train archaeology, you can see digsites on your map (not your minimap – your map). There are always 4 digsites per continent. These will not change until you dig one out. Most of the time, you’re probably only going to be concerned with the 4 sites on your current continent, but at higher character and archaeology skill levels, there will be 16 sites active at one time (4 each in Eastern Kingdoms, Kalimdor, Outland and Northrend.)You will only find sites in zones of your level or lower. A level 25 player will have all 4 sites per continent in level 25 zones. (This means Outland and Northrend will have no sites at this time.) A level 80 player will have all 4 sites in any zone. A low level Kalimdor player might have sites in Ashenvale and Stonetalon, while a level 82 might have Uldum, Ashenvale, Stonetalon and Silithus.
Sites are race specific. You can usually guess the race by the location. Kalimdor tends to have a lot of night elf ruins. Eastern Kingdoms tends to have a lot of dwarf ruins.
Some races are only available on some continents (such as orc and draenei on Outland). You need to have a minimum character level and a minimum archaeology level to use these. Currently you can see them if you are a certain character level but can’t gather from them until your archaeology skill is higher. For Outland, the skill is 300. While somewhat consistent with other gathering skills, we think this is confusing and we will change it so that you don’t even see the digsites until your archaeology skill is sufficiently high. Tol’vir artifacts are the most rewarding, but also require near max archaeology skill to recover.
Some players are reporting some issues with digsites not showing up correctly. We’ll look into these bugs.
Unlike other gathering skills, digsites are player-specific. Other players will be searching in different locations. There is no competition for digsites.
Fragments
Each digsite can be searched 3 times before it despawns and a new site spawns. If there is a digsite somewhere too far away from you or otherwise inconvenient, just ignore it and hit the closer ones. You won’t run out.To search a digsite, use the Survey ability. The survey tool will spawn and point in the approximate direction of the artifact. Red means you’re far away. Yellow means you’re close. Green means you may be within 40 yards or so. When you discover your find, you’ll get fragments specific to a particular race.
There are two main strategies to surveying. You can attempt to triangulate by moving around the outer edge of a digsite. (Like quest blobs, the digsites are not necessarily circular.) Other players just keep surveying, heading in the direction the tool points until they strike paydirt.
Remember, the thing you uncover is yours. There is no competition with other players and nobody can gank your node.
Artifacts
Whenever you get a new fragment for a race, you’ll start a research project. You can only work on one artifact per race at a time. When you have enough fragments, click Solve to complete that artifact. You won’t waste excess fragments — they will just start the next project. You can be working on one project for each race at a time.Most artifacts are common. These give you a little bit of lore or flavor text and an item you can sell for a small profit (presumably to a museum!) The profit increases as the value of the artifact increases. You can estimate this by the number of fragments needed to finish the artifact. You will only find cheaper artifacts at low level, but you can find cheap and valuable artifacts at higher level (the reason for this is we want players to be able to find all the artifacts if they want to). You won’t find a second copy of a common object until you have found all the artifacts of that race. If you get stuck at a certain skill level of archaeology or character level, you may find an artifact more than once until you reach the next tier.
Some artifacts are rare. These always make a blue or purple item. Many of these have no in-game power and are toys or for flavor. Some of them are actual weapons and armor. The latter items are all bound to account. They aren’t heirlooms in that they don’t scale, but you can pass them around. So if you are level 80 and you find a level 60 axe, you can always have another character use it when they are level 60. You will never get a rare artifact more than once.
The future of Archaeology
We designed archaeology to be easily expandable, so we plan to add much more content in future patches, including new races to research (though to be fair, there’s a sizable amount of content already). We also have a feature that is not available on beta yet, that allows you to use your archaeology skill for a slight (think Fish Feast-level) bonus in the Cataclysm dungeons.
Update: You can currently gather fragments that are higher than your level (e.g. orc or draenei for many of you at ~100 archaeology) but you can’t complete artifacts yet until your skill is at 300. This should be less confusing in an upcoming build.
Archaeology is a secondary profession that will be released in the upcoming expansion, World of Warcraft: Cataclysm.
- Intended as a casual profession for players to enjoy in their “downtime”.
- Focused on locating, piecing together, and appraising artifacts unearthed by the Cataclysm.
- Interacting with an artifact you find is similar to other gathering professions. It has been specifically stated that you will be able to track both Artifacts and your regular “tracking” for gathering professions. Instead of tracking individual nodes, you will instead search marked regions on the world map (a shovel icon when viewing an entire continent, or a red enclosed region when viewing a single zone).
- Artifacts will go into a new artifact journal instead of your inventory.
- Placing an artifact in your journal will allow you to “study” it and progressively unlock new rewards.
- Unlocks unique rewards such as vanity pets, mounts, and other “toys”, with occasional rare quality weapons or armor.
- Players will be able to read ancient runes found amidst ruins and in dungeons to provide themselves and other players with buffs.
- Some items and discoveries will be heavily geared towards expanding the game’s lore, filling in plot holes, and documenting the history of the world as it was before the Cataclysm. Players will reportedly be able to compile what amounts to a lore database.
- A mock-up of the Archaeology interface is presented as a hand-written journal, with a listing of artifacts, relics, and related reagents and tasks, as well as artwork and a description for each relic. Artifacts are also given a “black market value”, indicating that they can perhaps be sold for profit. There has been an indication that your journal may come with some form of “mini-game” to study findings.
Archaeology trainers can be found in the capital cities. Horde players learn Archaeology from certain NPCs belonging to The Reliquary faction, Alliance players do so at Explorers’ League NPCs.
Alliance
- Human male Harrison Jones (Stormwind)
- Human female Darnella Winford
Horde
- BloodElf male Belloc Brightblade (Orgrimmar)
- Undead male Adam Hossackω τ α (Undercity)
- BloodElf female Elynara
Labels: archaeology, professions