Sunday, May 20, 2007, posted by WoW Fan at 12:48 AM
Right smack in the middle of Hellfire Penninsula, there is a Elite mob named 'Hand of Kargath' he is a 63 elite, and has 2 other mobs next to him 'Shattered Hand Berserker' - these mobs respawn INSTANTLY upon death!

This is useful for continual grinding for cash. I was on 38g / hr just sitting here killing them over and over and over. However you would need a team-mate, if u were to team up with a friend and constantly kill them you can get some nice easy profits. Other then the 38g I got from CASH and VENDOR I also got 6 stacks of Netherweave cloth and 6 stacks of Runecloth. Very easy grind just by standing in the same spot and killing over and over and over.

Please Note:
I also teamed up with Prot tank guildy before and he just tanked the 63 elite away from us and we kept on killing the berserker over and over, stopping only to loot (10 bodies at a time) but the killing is constant and the gold is constant.


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Friday, February 2, 2007, posted by WoW Fan at 12:34 AM
In Hellfire Peninsula at the Temple Of Thelmamat there is a innkeeper called "Ophera Windfury".

She sells Mining sack, Enchanter's Satchel, Gem Pouch and Heavy Toolbox. They are Limited Supply and cost 10-14g each. I have sold these on the AH for 20G-30G depending if it's a weekend or not. So far i made about 500G since the release of TBC. I'm sure someone sell these stuff on the Horde side as well. Enjoy and hope you guys make a good profit.




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Friday, January 19, 2007, posted by WoW Fan at 6:57 PM
Hellfire Peninsula GuideArticle Credit: Sprawl

- Click Here for Hellfire Peninsula Map -

What once served as the base of operations for the Horde during the First and Second Wars is now the home of a furious band of fel orcs intent on defending their new home to the last one standing. Despite efforts to exterminate the Citadel's latest inhabitants by forces from Honored Hold and Thrallmar, the orcs appear to be growing in numbers, threatening to spill over into the surrounding land side. A force of Draenei is stationed nearby at a place called the Temple of Sha'naar. It is here that the enlightened brotherhood brings freedom to their unfairly enslaved brethren, the Broken. Hellfire Peninsula is a place of constant warfare as the Burning Legion seeks admittance into Azeroth. Should the combined might of the Alliance and Horde falter, the entire World of Azeroth would be lost. Hellfire Peninsula is an area for players level 58-63.

The only arrival to Hellfire Peninsula is through the Dark Portal in the Blasted Lands. Once you pass through the portal, there is a huge battle with a Pit Lord in progress. You avoid the battle by jumping on a flight directly to your faction's first stronghold: Honor Hold for the Alliance and Thrallmar for the Horde. It is here players are presented with dozens of quests. This is where a majority of the profession trainers are located (except First Aid, which is located at the Temple of Sha'naar or Falcon Watch), but there are no class trainers in the Outland.

Cities
Honor Hold
Temple of Sha'naar
Thrallmar
Falcon Watch

Instances
Hellfire Ramparts (Level 60-62)
The Blood Furnace (Level 61-63)
The Shattered Halls (Level 70-72)
Magtheridon's Lair (Raid)

Hellfire Ramparts (Level 60-62)
Hellfire Citadel is accessible right upon arrival into the Outland. The Hellfire Ramparts is geared for the level 60 wearing "casual gear" and the rewards within are on par with stuff you would find in the old 40-man instances. There are three bosses within the Ramparts. The first is Watchkeeper Gargolmar who patrols the second corridor in the instance with two healers. He drops a few different blue items, two of which actually have sockets for the new jewelcrafting profession. He is definitely the easiest boss in the entire Outland, but a great starting point for new level 60's looking for an instance to tackle. At this time, flying mounts are currently not accessible in beta, but that hasn't stopped the second boss, Vazruden the Herald, from getting one. Vazruden is found within the upper level of the Ramparts flying around on his Nether Drake named Nazan. He also has two Shattered Hand Scouts that do his dirty work for him. Kill his Scouts, then Vazruden will come down to face you himself. The general idea is slightly similar to how the Rend encounter works in Upper Blackrock Spire. His defeat will yield an Ominous Letter, as well as some blue items, that set you off on a quest into the Blood Furnace. The final boss in the Hellfire Ramparts is Omor the Unscarred. For someone unscarred, he sure is ugly! Despite a face you loath to set eyes on and a stomach that is literally another face, Omor is a pretty simple fight. Experienced groups will have gotten this far in less than an hour, and it should be clear that this dungeon is meant to be the easiest. Both of Omar's guards can be pulled before the fight, but Omor does summon felhounds to target the precious healers. The only catch is that he starts to reflect spells at 20%, so be careful!

The Blood Furnace (Level 61-63)
Not too much of a step up in difficulty level but about one and half times bigger, this instance is the follow-up of the Hellfire Ramparts. Your first encounter takes you up against The Maker, who obviously didn't do a good job of making himself. This psychotic ugly ogre with bionic appendages is rather humorous to see in action. You only wonder what their children would be like if he married the Princess in Maradon. Despite all the ferocity, the Maker is a very simple fight as he has no real special attacks and deals little damage to an adequately equipped tank. The second boss in the Blood Furnace is also quite easy, however the event before actually fighting him requires a bit of team work. This encounter is much like the Black Rock Depth encounter where one boss at a time spawns until you face the big boss. It is a bit of an endurance match with a few elite enemies mixed among the trash. Once you face four of these encounters, Broggok appears. Fight him like any other standard tank/heal/nuke operation but be sure to stay out of his poison clouds. One of the other instances in this dungeon pits a 25-man raid group against the Pit Lord Magtheridon, but before you can face him, you must free him! That is where the third boss of this instance comes in. Keli'dan the Breaker, along with a number of Fel Orc Warlocks, is keeping Magtheridon captive with a powerful spell. His defeat yields you some wondrous loot, but you begin to wonder if it was worth it with the Pit Lord free... Keli'dan also drops the key that grants players entrance into the 3rd instance, the Shattered Halls.

The Shattered Halls (Level 70-72)
Since beta is capped at level 67, there is not a lot of information on this instance; however it appears challenging but doable even for a group of level 67's. Just to get inside, someone in your group must have beaten Keli'dan the Breaker from the Blood Furnace. Inside are three more bosses, see a pattern? Grand Warlock Nethekurse, Warbringer O'mrogg and
await your visit! The Grand Warlock fights much like a Warlock, unleashing powerful shadow volleys. Warbring O'mrogg is a two-headed ogre with taunt resistance and threat reduction abilities but he is still a standard tank/heal/dps fight. Both fights are reportedly well scripted but not too hard, especially considering testers are only level 67 at this point. Kargath is the famed chieftain of the Shattered Hand clan from Warcraft II and the final boss in this trilogy of 5-man's known as the Hellfire Citadel. The Kargath fight is reportedly very entertaining but still in the tuning phase, and a new model should be out for him shortly, if not already. There are a number of non-elite "adds" to deal with in this fight and a powerful special ability called Blade Dance, which seems to be on a timer therefore moving in and out of range/line of sight is beneficial. Groups are currently tanking him near a staircase, with the the casters and healers standing below and out of his line of sight. If this "exploit" is fixed, this encounter will triple in difficulty level. An experienced group can complete this instance in under 90 minutes.

Magtheridon's Lair (Raid)
The only thing left is the raid encounter against Magtheridon, which is suppose to be a "quick raid encounter", much like Onyxia currently is for level 60's. Magtheridon was the former Lord of the Outland before he was dethroned by Illidan Stormrage. Illidan imprisoned him within Hellfire Citadel at the mercy of the fel orcs and YOU just set him free... you would think he would be grateful, but he is not. The encounter starts with four to six "trash pulls" that are quite hard, then Magtheridon himself. Again, this encounter is very similar to the Onyxia design in terms of getting to the boss quickly.

Outdoor PvP
Like almost all of the newer PvP objectives, the struggle on Hellfire Peninsula is no different. Every area in the Outland has an outdoor PvP objective that results in some sort of zone-wide buff. The one in Hellfire is the most basic of PvP encounters. The Horde and Alliance are once again against each other as they attempt to control the Stadium, the Overlook, and Broken Hill. Each of these three objectives are no more than a stones throw away, and a successful capture produces an area-wide global message that no doubt motivates the other faction to come to the rescue. Whichever faction controls all three objectives grants everyone of that faction on the map a +5% damage buff that is beneficial in both PvE and PvP. Having this bonus for your faction in the early days of the Burning Crusade could potentially give your side a fair head start on the leveling, but given how easy it is to take one of the three objectives, the buff is nothing to count on.




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Wednesday, January 17, 2007, posted by WoW Fan at 2:03 AM
So you've ventured into the Outlands and found yourself faced with new challenges and quests. If you are as lost as I was, then these two maps of questing locations of Hellfire Peninsula would be god sent:


Image hosted by Large Image Host Alliance
Image hosted by Large Image Host Horde




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Sunday, January 14, 2007, posted by WoW Fan at 6:43 PM

I found a totally awesome walkthough and guide on Outlands written by Mithan. Everything you need to know from the moment you step into the Dark Portal till what lies ahead of you. If you are planning to play the expansion, then do read up on this guide... its simply a must!

Here is his post in its entirety:




Mithan's The Burning Crusade Starter Guide and Quick FAQ

1. What items should I be saving before TBC comes out?
- 100-120 Runecloth: Required to grind your First Aid Skill from 300 to 330.
- Various Potions and Misc Supplies: Not "needed" but useful for helping up your effectiveness when back to soloing. Things like Health Pots, Trolls Blood, Sharpening Stones, etc all can give you a boost.
- As much gold as you can: Lets face it, the AH is going to be full of new equipment, weapons, recipes and materials that you are going to want, so going into TBC with gold on hand will be a boon.
- Empy Your Bags: Clear your bags when you go to Outlands and only keep the items you are going to need while leveling. For example, the FR Gear you keep in your bags for MC or BWL Runs? Dump it in the Bank. Remember, there are no Auction Houses in Outlands so you want every available slot open to help minimize trips back and forth to Azeroth.

2. I am based in Ironforge, should I move else where?
Many people prefer to be based in Ironforge due to its proximity to Blackrock Mountain and the Instances within. However with TBC, I would suggest moving to Stormwind, due to being closer to Blasted Lands than Ironforge.

I expand on this below in the Hearthstone question.

3. How do I get to Outlands?
Getting to Outlands is easy and requires you to go to the Blasted Lands and then simply walk through the Dark Portal into Outlands. The level requirement on the portal itself is level 58 and you must have the expansion activated on your account before you can enter.

4. Where will I be when I get to Outlands? Where should I go right off the bat?
When you enter Outlands the first zone you will be in is called Hellfire Peninsula and this zone is intended for level 60-63 players and is one of, if not the largest zone in all of World of Warcraft.

After going through the portal, jump down to your left and you will find a Flight Path NPC, talk to him and he will fly you to Honor Hold, which is the main town for Alliance in Hellfire Peninsula.

Alternatively, follow the quest line you get outside the Dark Portal on the Blasted Lands side.

For Horde, jump to the right and jump on the Bat Handler NPC, he will fly you to Thrallmar.

5. Any tips for Hellfire Peninsula?
I could write a book on this zone, but I wont and at the end of the day, it is just like most other WoW zones, so I do advise you explore every square inch of this zone because there are half a dozen quest hub areas in this zone and some are easy to miss if you don't explore it fully, costing you potential XP, Loot and fun from doing the quests. In addition to the quest hubs, there are numerous flight paths here and a second Alliance town by the name of Temple of Telhamut.

To help you in this zone, I have included a Map below: (Source, Original Author Unknown)



6. Where is the Auction House? Where is the Bank?
There is no Auction House in Outlands at all. You MUST go back to a main city in Azeroth.
The only city with a Bank is Shattrath and the bank is tied into The Aldor and The Scryer opposing factions within the city.

7. Where are the Profession Trainers?
There are various skill trainers in Outlands. Alliance Profession Trainers are found in Honor Hold, Horde Profession Trainers are found in Thrallmar. Shattrath, which is the main Outlands city found between Nagrand and Terokkar Forrest and shared by Horde and Alliance players, also has all types of Trainers available.

8. Where are the Class Trainers?
There are no class trainers in Outlands. You MUST go back to the main cities in Azeroth.

9. Where can I learn Master First Aid?
After you get to Honor Hold for the first time, you can ride to the Temple of Telhamut in Hellfire Peninsula and purchase the [Master First Aid - Doctor in the House] book off a vendor here. You can also purchase [Manual: Netherweave Bandage] (FA-330) and [Manual: Heavy Netherweave Bandage] (FA-360) books off this NPC (don't worry, they are cheap).

You then need to grind out 30 skill points by making Heavy Runecloth Bandages and this will use up anywhere from 80 to 120 Runecloth, thus the reason I said to take about 120 Runecloth to Outlands.

For Horde:
The above First Aid Books are found in Falcon Crest for the Horde side. Make sure you grab the Flight Path to get back to Thrallmar. (Thanks to akauankka for that)

10. Any tips on going back and forth between Outlands and a Main City? Where should I set my Hearthstone?
Due to there not be any Auction Houses in Outlands, you will definitely be making daily trips back to a Main City in Azeroth to sell equipment or check the AH. Some people will use an Alt Character for this but I prefer to use my main character so I can do direct equipment comparisons and such.

There are various alternatives here:
- Save your Hearthstone in Honor Hold in Hellfire and then ask a Mage to portal you back to a main city (Don't be a tight ass and forget to tip them), then Hearthstone back to Outlands.
- If you don't want to rely on a Mage, save your Hearthstone in Stormwind and then since SW is relatively close to the Dark Portal, you can fly back to Blasted Lands, ride to the Dark Portal and then fly back to Honor Hold that way. While a bit time consuming, it does give you time to take a pee break while on the mount
- Ride to Shattrath (easily doable at 60) to set your Hearthstone and grab the flight path. Since Shattrath has portals back to all the Main Cities in Azeroth, you can easily fly to Shattrath, portal to a Main City in Azeroth and then hearthstone back to Shattrath and then fly back to whatever zone you were in. The negative here is that you will do a LOT of flying back and forth between Shattrath and whatever zone you are currently questing in.

Playing through 60 to 70 in the Beta, what I did myself was Option 2 to start with while I was doing Hellfire Peninsula quests and then when I moved to Zangarmarsh and Terokkar Forrest I switched to option 3. When I moved to Blades Edge Mountains and Netherstorm, I moved to option 1 and then when I got my flying mount at 70, I went back to Option 3.

The only problem with Option 1 is that it pisses off everybody when you are spamming "Looking for a Mage to portal me!", but if you don't mind doing that, it is an option

11. How does World PVP work and is it worth doing?
I wont go fully into World PVP however to do a quick summary, when you kill somebody OR recover a World PVP Objective you get a Token (Mark of Honor Hold for Hellfire Peninsula and Zangarmarsh or Halaa Battle Token or Halaa Research Token for Nagrand) that is specific to the zone you are in. These tokens can then be turned in at respective PVP vendors in the zone you are in and redeemed for some nice equipment rewards.

Is it worth doing? I think so because some of the stuff is really quite nice at an early level and World PVP is something that people will actually be doing in Outlands so it shouldn't be too hard to get involved in.

For example, for 15 Marks of Honor you can get [Band of the Victor] or [Circlet of the Victor].

12. Are the Reputation Rewards any good in Outlands?
Yes, unlike WoW Retail, the reputation rewards are actually pretty decent this time around and depending on what you have, actually worth getting. For example, if you are Honored with Honor Hold, there is a decent 52dps 1H Sword you can buy early on, which is fairly easy to get for those of you who didn't get Grand Marshall Weapons or Raid weapons in WoW Retail.

Here are some examples of Reputation Rewards (Thottbot Beta Site, so may change before release):
Outlands:
The Consortium
Cenarion Expedition
Honor Hold
Kurenai
Sporeggar

Shattrath:
Lower City
The Aldor
The Scryers
The Sha'tar

13. Can you give me the run down on Shattrath, the factions, banks, choosing between Scryer and Aldor, etc?


As noted above, Shattrath has 4 factions, however in an interesting twist, Blizzard is forcing the player to choose between two of the factions (The Aldor and The Scryers) and after that decision is made, the areas of the city controlled by the opposing faction becomes closed off to you...unless you want to kill the NPC Guards of course.

The faction choice you make will affect what Faction Vendors you get access to and the types of Faction related quests you do in later zones are. At this time, I recommend making your decision based on the Reputation Rewards available for how you play the game while taking into account all the recipes/formulas they are selling, but just realize that this is an important decision to make and shouldn't be made lightly as going back on the decision will be extremely time consuming (if even possible).

As for the rest of the city, there are two banks in the city, each controlled by the Aldor and Scryer and which bank you can use depends on which faction you choose. The bank is the same as what you use in Azeroth.

Shattrath also includes Sha'tar and Lower City Reputation Vendors/Quartermasters, various profession trainers, portals back to the main cities in Azeroth, various vendors, Battleground NPC's, etc, etc.

As I said earlier, Shattrath does NOT include an Auction House or Class Trainers.

14. Should I bother with Instances or just go level up via quests?
Instances have great equipment, quest rewards and are also really good XP plus they can be fun to do, so I would never advise people to skip them. As well, Blizzard has also finally woken up to the fact that we don't want to be doing 14 hour instance runs like Scholomance either so every instance out there can be done in less than an hour and a half and if your group is working well, you can can do many in less than an hour.

My memory might be a bit hazy here but I do find that Outlands instances are more challenging overall than past instances were in Retail so I think this will affect things a little bit. On the flip side, with WoW having been out for 2 years, 1 month and 22 days by the time TBC goes live, I think people should have learned how to play their characters by now and the increased challenge shouldn't be an issue.

15. How long will it take me to level up?
As long as you want it too. Those of us who race through the game to 70 will probably do it in 120-150 hours. Those who prefer to take their time will probably be anywhere between 150-200+ hours to get to 70. The number really depends on your play style.

16. Do you think Socketed Items will have an impact?
For me, the value of Socketed items comes down to one question:
Do you currently find Enchantments to be of value to your character?

If you don't bother enchanting your equipment today, then Socketed Items will be of dubious value to you, because as a whole, Gems boost your stats the same way that Enchantments do.

17. Are there any other links to maps and such available?
Blizzard's Outland Map
Blizzplanet Maps

18. How much money will I make by level 70?
You should be able to make about 1000+ gold by level 70, which should make it easy for you to get your Regular Winged Mount at 70. However, there will be tonnes of new equipment, recipes, materials, etc on the Auction House for you to buy as well and I expect that there will be quite a bit of inflation initially due to supply/demand so how much you have at 70 could really vary...On the flip side, the same market forces mean you can sell your wares for good money.

19. What do the new Mounts cost?
These are current prices (they were recently changed) from the TBC Beta as of Dec 31, 2006 and subject to change as Blizzards whim. I believe that Faction Reputation DOES affect the prices though I am not 100% sure on this!

Flying Mounts can only be learned in Wildhammer Stronghold at Shadowmoon Valley

Skill
- Journeyman Riding Skill (Epic Horses-100% Speed) is 600 Gold (540 at Honored/Revered?)
- Expert Riding Skill (Regular Flying Mount-60% Flying Speed) is 800 Gold (720 at Honored/Revered?)
- Artisan Riding Skill (Epic Flying Mount-280% Flying Speed) is 5000 Gold (4499 at Honored/Revered?)

Mount
- Regular Flying Mount is 100 Gold (90 at Honored/Revered?)
- Epic Flying Mount is 200 Gold (180 at Honored/Revered?)

20. Are flying mounts worth it? How about the Epic Flying Mount?
YES! Flying is extremely useful and not to mention, fun. Gathering Herbs and Mining is much easier with a flying mount. PVP is also a blast when you can drop in on somebody and kick their ass from above. Plus, there are areas in the game that are only accessible via flight paths. Basically, if you are level 70 you will need a mount. As for the Epic Flying Mount it is incredible fast while expensive, I think it is worth the cost.

21. Is it going to be hell competing with other people for Spawns? I heard there is a new method of spawning mobs, is this true?
It is my opinion that Outlands is going to be an over camped and over populated land of angry and rude gamers for the first... oh, 6 months of expansion. That being said, hopefully everybody can remember to try and not be a dick to other gamers and wait their turns for quest mobs and GROUP UP so you get credit faster because it just makes the game better for all of us.

Now for those who think it "wont be that bad", I want to stress that the initial retail release of WoW had people spread out between two factions and almost a dozen starting areas for all the races. Outlands puts everybody in the same starting zone so yes, it will be that bad.

The Big News though is that Blizzard has introduced new dynamic spawn rates for Outlands that changes the spawn rate for a Monster based on how many people are in the immediate mini-zone. So when there are 493 people camping the same named quest mob in Hellfire Peninsula on Jan 16, there will be an almost instantaneous respawn of the mob when it dies.

22. How do Heroic Instances work?
Heroic Instances are supposed to be the equivalent of 5 Man Raids so people should not expect them to be level 70 versions of a lower level instance, they are actually harder. ALL current 5 Man Instances in Outlands can be done in Heroic mode and you must be of Exalted Status in the corresponding Reputation Faction to be able to do an instance in Heroic Mode.

The last "wing" for most Instance's also require a Key to enter and all the keys are updated for Heroic Mode, requiring you to get new keys.

Lastly, killing Bosses in Heroic Mode drop tokens that can be redeemed in Shattrath for the following items off of G'eras, the Token Vendor. I don't know if the Heroic Mode bosses drop other forms of loot or if basic green/blue loot off the trash mobs is upgraded for Heroic Mode, though it stands to reason they would be...

23. Should I group up with people?
Definitely group up with people who are on the same types of quests if you can. Take regular "Kill Quests" that require you to go out and kill X amount of Mobs. It will simply benefit everybody if you group with a few other people while doing these because it will not only go faster, it will help limit competition between people for the same mobs, especially when doing Named Quest mobs.

24. I have PVP, Tier 1, 2 or 3 armor, is there anything worth while out there for me?
Well, if you have Tier 3 armor you are probably going to be set until level 70 for the most part (there are some exceptions). For the rest of it though, it really depends on how many instances you do and your own personal luck. You can theoretically replace all your Tier 1 by level 63, but I doubt you will find the equipment to do so, unless you have a horse shoe up your ass in which case you should go buy a lottery ticket. Tier 2 can be replaced by 65-66 but again, are you going to get lucky and get the drops you need? Probably not.

It is the same case for weapons. Take a Grand Marshall Quickblade which is 1h 59DPS Sword at level 60. To match that, you need a level 66+ Green Sword or you need to find some of the Blue/Purple swords that drop off of earlier instances (good luck).

When all is said and done, how fast you replace equipment will depend entirely on your own personal luck and the way you do instances.


25. Are Mobs harder in Outlands?
All the statements of "harder mobs" in Outlands came from Alpha, when they were much harder. Today, a 60 Mob in Outlands is pretty much identical to a 60 Mob in Azeroth.

26. Do Outlands Mobs give more XP? Will Rest XP work again?
Level for Level, Outlands Mobs give more XP than Azeroth Mobs.
Rest XP will work again from 60 to 70 as it did from 1 to 60. So log out in an Inn when you stop playing.

27. What should I do with old quests? (from vn_vigilante66)
Turn them in if you got them

28. What do I do after Hellfire Peninsula? (from vn_vigilante66)
After Hellfire, you have two zones available. Depending on how full either zone is, you can go to Terrokar Forest or Zangarmarsh. Both of these zones are linked to Hellfire and can be completed in any order, though personally I did Zangarmarsh first as Terrokar finishes a bit higher than Terrokar.

After Terrokar, the player will move on to Nagrand and then Blade's Edge Mountains and then Netherstorm or Shadowmoon Valley (they are equal in level, though I think Shadowmoon is 1 level higher at the lower end than Netherstorm).

29. Misc answers to "OMG I WISH PEOPLE WOULD STFU AND STOP ASKING IN GENERAL CHAT" questions (from Sprawl-zero1eye-)
These are few common answers to a few questions that get asked 9000 times a minute in Hellfire Peninsula General Chat, so here are the answers. Now please, Macro the damn thing
- The Excavation camp is 500 paces east of the tower east of Honor Hold
- The book in the Armory is in the back in front of the house falling off the world, Armory is the Ruins behind Honor Hold.
- First Aid Book in Temple of Telhamut but if you read above, you know that.
- Dead skeletons are hard to see on the Path of Glory so look harder
- Netherguard Bitter is in... you guessed it, Netherguard Keep in Blasted Lands!


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