Sunday, June 17, 2007, posted by WoW Fan at 12:58 PM
Article Credit: Debt

This twink guide is referring to level 19.

Rogues

Rogues are general quick-killing twinks, when they crit with an ambush can do 400+ damage, this is in one go, they can gouge and backstab over and over to keep you dealing barely any damage to them whilst they're getting massive crits and if the have lifestealer, they're taking all your HP too, so it's no messing about with these guys, get them out of stealth and keep them unable to use any abilities.

These twinks are best suited to the Alliance faction gearwise.
These twinks are best suited as either a Gnome, a Night elf, a Blood elf or an Undead.

Good against:
Shamans, Mages, Warlocks, Priests, Druids.

Bad against:
Other Rogues, Hunters, Warriors, Paladins.


Armor:

Head: Lucky Fishing Hat, Green Tinted Goggles.
Neck: (Alliance only) Sentinels Medallion, (Horde only) Scout's Medallion.
Shoulders: Talbar Mantle.
Back: Sentry Cloak, Glowing Lizardscale Cloak
Chest: Blackened Defias Armor, (Alliance only) Tunic of Westfall.
Bracers: Forest Leather Bracers.
Gloves: Scouting Gloves of the Monkey, Red Whelp Gloves.Bristlrbark Gloves
Belt: Deviate Scale Belt.
Legs: Dark Leather Pants.(clefthide,Nethercleft,Cobrahide)
Feet: Feet of the Lynx, Nat Pagle's Extreme Anglin' Boots.
Ring 1: (Alliance only)Seal of Wrynn, (Horde only)Seal of Sylvanas.
Ring 2: (Horde only) Legionnaire's Band, (Alliance only) Protector's Band.
Trinket 1: (Alliance only) Insignia of the Alliance, (Horde only) Insignia of the Horde.
Trinket 2: Arena Grand Master, Minor Recombobulator.

Weapons:

Main Hand Weapon:
Assassin's Blade, Shadowfang
Off Hand Weapon:
Cruel Barb, Assassin's Blade.
Ranged:
(Alliance only) Hand of Argus Crossfire, Throat Piercers, Thick Bronze Darts.

Enchants:

Armor:

Head: Lesser Arcanum of Constitution, Lesser Arcanum of Voracity.
Back: Enchant Cloak - Superior Defense, Enchant Cloak - Lesser Agility, Enchant Cloak - Greater Resistance, Enchant Cloak - Stealth.
Chest: Enchant Chest - Major Health, Enchant Chest - Greater Stats.
Bracers: Enchant Bracer - Superior Stamina, Enchant Bracer - Superior Strength.
Gloves: Enchant Gloves - Superior Agility.
Legs: Clefthide Leg Armor, Nethercleft Leg Armor, Cobrahide Leg Armor, Nethercobra Leg Armor.
Feet: Enchant Boots - Minor Speed, Enchant Boots - Greater Agility, Enchant Boots - Greater Stamina.

*NOTE* Nat Pagle's Extreme Anglin' Boots CAN GET TBC ENCHANTS ON THEM!, If you're going to get them I recommend these enchants on them:
Enchant Boots - Fortitude, Enchant Boots - Dexterity, Enchant Boots - Cat's Swiftness, Enchant Boots - Boar's Speed.

Weapons:

Main Hand Weapon:
Enchant Weapon - Crusader, Enchant Weapon - Lifestealing, Enchant Weapon - Fiery Weapon.

Off Hand Weapon:
Enchant Weapon - Agility, Enchant Weapon - Lifestealing

Talents:

There are a mass of talent specs, alot of them can prove to be very, very good, I'll list alot of the combo's but ultimately it's up to you if you want to alter them slightly to your needs.

Dagger Rogue:

Spec 1:
Malice 5/5, Murder 2/2, Improved Backstab 3/3.
Spec 2:
Malice 5/5, Remorseless Attacks 2/2, Improved Backstab 3/3.
Spec 3:
Malice 5/5, Opportunity 5/5.
Spec 4:
Malice 5/5, Improved Gouge 3/3, Murder 2/2.
Spec 5:
Malice 5/5, Improved Gouge 3/3, Remorseless Attacks 2/2.
Spec 6:
Opportunity 5/5, Camouflage 5/5.
Spec 7:
Opportunity 5/5, Dirty Tricks 2/2, Improved Gouge 3/3.

Sword Rogue:

Spec 1:
Malice 5/5.
Remorseless Attacks 2/2.
Improved Eviscerate 3/3.
Spec 2:
Malice 5/5.
Murder 2/2.
Improved Eviscerate 3/3.
Spec 3:
Malice 5/5.
Remorseless Attacks 2/2.
Improved Sinister Strike 2/2.
1 Remainder point for use anywhere.
Spec 4:
Malice 5/5.
Murder 2/2.
Improved Sinister Strike 2/2.
1 Remainder point for use anywhere.

Notes and tips on Rogues:
I strongly suggest you use a dagger in the main hand as it opens up so many possibilities, and with it you can use your most deadly move, ambush, but it's fully up to you, although probably the strongest Rogue will be a dagger-switch-sword spec, this is a rogue that wields a dagger in main hand, ambushes a target, then, with his sword hotbarred he'll switch to that and demolish the target using sinister strikes and eviscerates, if he's a smart rogue he'll do this:
Ambush, switch to sword, turn on Slice 'n' Dice, and whack away with Sinister Strikes and Eviscerates until the target is dead, I know a few more techniques but they require a dodgy spec that wont really be any good, although will be more effective than the above, there's a chance you would always get your ambush making the whole thing useless, so that's why I say use the above one, if you ambush fails on the above technique, do a Sinister Strike and hit Slice 'n' Dice, for enchants I recommend you go with all with alot of stamina/hp along with tons of agility, but I do suggest you throw in a speed boost enchant somewhere as it's the key to catching opponents, for weapons I highly suggest Crusader on the main hand and Agility or Lifestealing on the off hand, the reason for this is because off hand is far more likely to miss an attack than the main hand, meaning the proc is far less likely to happen, lifestealing is a very common proc so although it's shift it can be fine used in the off hand, if you want to play it safe go with agility, both of which are great enchants and again it's entirely your decision what you pick.

That's the end of the rogue section.


Hunters

Hunters, this is argued to be better than the rogue, I, have both a rogue and a Hunter twink, I personally think the Hunter is better, just for the sheer amount of survivability and the basic ability to totally dominate the entire BG with your attacks from a long distance. The ability to have a triple-crit Multi Shot and rack up three killing blows and a ton of honor just tops it off, not to mention the fact it's very, very easy to stay above the competition with a Hunter, although it does have some cons, Hunters suck at flag running, and the biggest con is, well, they can't beat any class that can slow them, namely Warriors, the Hunter technique is to slow the opponent that gets up close with Wing Clip, run to a distance and range away, doing this over and over again leaving the opponent no chance to even touch the Hunter, if the Hunter is slowed and so is the enemy, well, you're getting no where and you're finding yourself, a Hunter, melee'ing, not a good idea, though, they are very very powerful and this con doesn't much bother me because I can usually take out any warrior before they get to me anyway.

These twinks are best suited to the Alliance faction gearwise.
These twinks are best suited as either a Night elf, a Blood elf or a Troll.

Good Against:
Rogues, Mages, Warlocks, Priests, Other Hunters.

Bad Against:
Warriors, Paladins, Shamans.


Armor:

Head: Lucky Fishing Hat, Green Tinted Goggles.
Neck: (Alliance only) Sentinels Medallion, (Horde only) Scout's Medallion.
Shoulders: Talbar Mantle.
Back: Sentry Cloak, Glowing Lizardscale Cloak
Chest: Blackened Defias Armor, (Alliance only) Tunic of Westfall.
Bracers: Forest Leather Bracers.
Gloves: Scouting Gloves of the Monkey, Magefist Gloves.
Belt: Deviate Scale Belt.
Legs: Dark Leather Pants.
Feet: Feet of the Lynx, Nat Pagle's Extreme Anglin' Boots.
Ring 1: (Alliance only)Seal of Wrynn, Lavishly Jeweled Ring.
Ring 2: (Horde only) Legionnaire's Band, (Alliance only) Protector's Band.
Trinket 1: (Alliance only) Insignia of the Alliance, (Horde only) Insignia of the Horde.
Trinket 2: Grand Arena Master, Minor Recombobulator.

Weapons:

2 Handed weapon:
Twisted Chanter's Staff
Ranged:
Venomstrike.
Quiver:
Quiver of the Night Watch.

Enchants:

Armor:

Head: Lesser Arcanum of Constitution, Lesser Arcanum of Voracity.
Back: Enchant Cloak - Superior Defense, Enchant Cloak - Lesser Agility, Enchant Cloak - Greater Resistance.
Chest: Enchant Chest - Major Health, Enchant Chest - Greater Stats.
Bracers: Enchant Bracer - Superior Stamina.
Gloves: Enchant Gloves - Superior Agility.
Legs: Clefthide Leg Armor, Nethercleft Leg Armor, Cobrahide Leg Armor, Nethercobra Leg Armor.
Feet: Enchant Boots - Greater Agility, Enchant Boots - Greater Stamina.

*NOTE* Nat Pagle's Extreme Anglin' Boots CAN GET TBC ENCHANTS ON THEM!, If you're going to get them I recommend these enchants on them:
Enchant Boots - Fortitude, Enchant Boots - Dexterity.

Weapons:

2 Handed Weapon:
Enchant 2H Weapon - Agility
Ranged:
Accurate Scope

*NOTE* Although Accurate scope requires level 20 to apply to your ranged weapon, you're ranged weapon will meet the minimum level requirement of your ranged weapon, although a ranged weapon like Venomstrike requires level 19 to equip, it's actual item level is higher, meaning the scope can be attached to the bow, but you can't do it, but someone level 20 or above can attach it for you in a Will Not Be Traded slot in the trade window, incase there's any doubts of whether or not this can be done, it's a yes, I have it on my Venomstrike.

Talents:

There isn't really much to go with on Hunter Talent specs, Improved Concussive Shot can be such a life saver, but I myself didn't spec in it, I'd rather have the improved damage and crit damage as well as a the ability to get those pesky opponents who only JUST manage to get out of the 35 yard range, that used to annoy me beyond belief, not anymore! ^_^ (I use Spec 1), again it's ultimately up to you, I HIGHLY recommend having 5/5 Lethal Shots no matter what spec you choose because your crits are the key to killing the opponent.

Spec 1:
Lethal Shots 5/5.
Humanoid Slaying 3/3.
Hawk Eye 2/3.
Spec 2:
Lethal Shots 5/5.
Humanoid Slaying 3/3.
Endurance Training 2/5.
Spec 3:
Lethal Shots 5/5, Improved Concussive Shot 5/5.

Pet:

The pet can make or break a Hunter, this little companion is very, very useful, there are many pets you can pick, but I recommend only 1, The Boar, why? because it has charge, what charge does incase you didn't know is charges the opponent and stuns him for 1 sec, I know what you're thinking, "1 Sec? That's nothing", but it is, if a Warrior is charging you and you hit charge quickly, the Warriors charge is over giving you a fighting chance, or when a Warlock is going to Fear you, slam a charge in and it stops it, if he/she trys to fear you again, no chance, you've got you pet hammering away which in itself is enough to give you time to take the lock out, but you're also hitting him too, you have an instant cast shot so basically his cast bar isn't going up, same goes for mages, they can't cast, at all, makes a great companion and at times a life saver, if you're on a tiny amount of HP and you're trying to run away, root the opponent with your boar and make a quick escape, it makes sense rather than a cat, a cat does some extra damage, so what? this little bad boy saves you from damage, oh it can also be funny to root the Horde flag carrier as he tries to cap a flag and you just whack him out with your sheer ability to take out anything in your path.

Pet Boar:

The Boar I tamed was called a "Longsnout", these boars are black and look much better than the regular beige colored boars, these boars are level 10 to 11 (Great starting pet as you can tame it right after you finish your hunter quest), this Boar is located in Elwynn Forest, where Hogger is, they're around that little bit.

Your boar should have this:

Charge, Rank 2:
You can get Charge Rank 2 from a Greater Goretusk (16-17) in Redridge Mountains.

Bite, Rank 3:
You can get Bite Rank 3 from a Ghostpaw Runner (19-20) in Ashenvale.

Gore, Rank 3:
You can get Gore Rank 3 from a Greater Goretusk (16-17) in Redridge Mountains.

Notes and tips on Hunters:
There's alot of technique to Hunters in the higher levels, fortunately there's not much too specific you have to do that's too important, just make sure you've got tons of agility and you keep the enemy at a distance, make sure you're using Multi Shot whenever you can even if you're only up against one of opponent, Multi Shot does extra damage so it makes sense to use it all the time, and about some of the enchants and gear, twink Hunter's need lots of Intellect too, and can only use a 2H weapon so you should use a the Twisted Chanter's Staff because it truly owns. , you don't have to use the Magefist Gloves but I do, I have 1.1k mana which is fine for me, but it's entirely up to you, this a guide not a restraining order.

And that's the end of the Hunter section.


Mages

Although mages don't get their best spells until higher levels, don't be fooled by their appearance, just because they wear cloth doesn't mean they can't slam out loads of instant casts, slowing and rooting spells to leave yourself thinking "What the f**k happened there", they're rarely twinked in the 10 - 19 bracket for the simple fact they're not the best twinks for this bracket, OR SO THEY SAY, if you check the Mage spells for levels 10 to 19, you'll see there's not much to offer, the spells look puny and like they can't do much damage, I beg to differ, if a mage specs properly and has the right enchanted gear they have as much chance of killing rogue as every other class, Mages need to stay back and do their work, keeping their opponents slowed and rooted so they can't get a hit, whilst you whack away with fireballs and arcane explosions, truly a class they has to be mastered to perfection to fulfil their amazing, understated potential, not a class for the lazy/cheap.

This class isn't best suited for any faction.
This class is best suited as a Gnome, a Blood elf or an Undead.

Good Against:
Other Mages, Warlocks, Priests, Warriors, Druids.

Bad Against:
Hunters, Rogues, Paladins, Shamans.

Armor:

Head: Lucky Fishing Hat, Green Tinted Goggles, Shadow Goggles.
Neck: (Alliance only)Sentinel's Medallion, (Horde only)Scout's Medallion.
Shoulders: Talbar Mantle.
Back: (Alliance only)Caretaker's Cape, (Horde only)Battle Healer's Cloak, Sentry's Cape of the Eagle.
Chest: Tree Bark Jacket.
Bracers: Mindthrust Bracers.
Gloves: Magefist Gloves.
Belt: Keller's Girdle.
Legs: Darkweave Breeches.
Feet: Nat Pagle's Extreme Anglin' Boots.
Ring 1: Black Pearl Ring, Bronze Band of Force, Band of Purification.
Ring 2: (Alliance only)Lorekeeper's Ring, (Horde only)Advisor's Ring.
Trinket 1: (Alliance only) Insignia of the Alliance, (Horde only) Insignia of the Horde.
Trinket 2: Grand Arena Master, Minor Recombobulator.

Weapons:

2 Handed Weapon:
Twisted Chanter's Staff, (Alliance only)Lorekeeper's Staff, (Horde only)Advisor's Gnarled Staff.
1 Handed Weapon:
Evocator's Blade.
Off Hand:
Antipodean Rod, Pulsating Hydra Heart.
Wand:
Gravestone Scepter.

Enchants:

Armor:

Head: Lesser Arcanum of Constitution, Lesser Arcanum of Rumination, Lesser Arcanum of Voracity.
Back: Enchant Cloak - Superior Defense
Chest: [item]Enchant Chest - Greater Stats[item], Enchant Chest - Major Health, Enchant Chest - Major Mana.
Bracers: Enchant Bracer - Superior Stamina, Enchant Bracer - Mana Regeneration, Enchant Bracer - Greater Intellect.
Gloves: Enchant Gloves - Frost Power, Enchant Gloves - Fire Power.
Legs: Clefthide Leg Armor, Nethercleft Leg Armor.
Feet: Enchant Boots - Greater Stamina.

*NOTE* Nat Pagle's Extreme Anglin' Boots CAN GET TBC ENCHANTS ON THEM!, If you're going to get them I recommend these enchants on them:
Enchant Boots - Vitality,
Enchant Boots - Fortitude.

Weapons:

2H Weapon:
Enchant Weapon - Spell Power, Enchant Weapon - Mighty Intellect.
1H Weapon:
Enchant Weapon - Spell Power, Enchant Weapon - Mighty Intellect.

Talents:

There are three talent specs you can go with as a mage, for a twink, Fire and Frost are without a doubt the best, both of them are equally as good... but it's up to you to decide, personally, I'd go with Fire, because of Pulsating Hydra Heart, I mean, it's a brilliant twink item, it's +2 stamina and +7 fire damage what more could you possibly want?, well, the arguement is that you can get double your crit damage in Frost spec, with a 0.5 second cast reduce time on Frostbolt you're casting it in 1.7 seconds, The problem is... you're only going to cast a few, crit chances aren't high and really, it's not worth it, but then again it's up to you, arcane DOES have wand spec... which is brilliant... I'm still not entirely sure which is the best mage spec yet... I'm very partial on all 3, I may have to make a twink mage one day...

Arcane Spec:

5/5 Improved Arcane Missles.
2/2 Wand Specialization.
3/5 Arcane Concentration.

Fire:

Spec 1:
5/5 Improved Fireball.
5/5 impact.
Spec 2:
5/5 Improved Fireball.
3/3 Improved Fire Blast.
2/2 Flame Throwing.
Spec 3:
5/5 Impact.
3/3 Improved Fire Blast.
2/2 Flame Throwing.

Frost:

Spec 1:
5/5 Improved Frostbolt.
5/5 Ice Shards.

Spec 2:
5/5 Improved Frostbolt.
3/3 Frostbite.
2/2 Improved Frost Nova.

Spec 3:
5/5 Improved Frostbolt.
3/3 Permafrost.
2/2 Improved Frost Nova.

Notes and Tips on Mages:
I think it's fair to say these guys are hard work and cost a TON of money on enchants... I did some number crunching and found that Fireball can do up to 168 damage, if you spec in Improved Fireball this is a 2.5 second cast to a possible 336 crit, for frost it can do 98 damage, with Improved Frostbolt this is in 1.7 seconds, it can crit for 196 and with Ice Shards can crit for 294, I think this totally destroys the arguement, this combined with your two instant casts in no match, Frostbolt here is doing 57.6 Damage per second without global cooldown time which I think is 1.5 seconds (Someone correct me if I'm wrong) if it is 1.5 seconds, it's already run out by the time you're cast your frostbolt so you're ready to cast again, but Fireball is doing a massive 67.2 damage per second, AND has higher crits! THEN has the 12 dmage over 8 sec! if this is improved with the gear and enchants the 12 damage turns to 52 damage over 8 sec, I'm not entirely sure if the 18 damage over 9 sec IS improved by the gear and chants I need someone to tell me as I don't have the means to test it out myself, but is does... Wow... I mean, this is amazing, I've never acctually realised how great a mage can be, *NOTE* all this number crunching was done using certain gear and enchants with + plus damage, this again is MAXIMUM, the likely hood of you acctually critting and doing this DPS regularly is very, very low considering all the factors, infact, after doing more research I've found this: the minimum for these two spells with the enchanted gear is 125 damage + 12 damage over 8 sec for fireball, the minimum for Frostbolt is 87, Fire wins.

The gear/enchants used:
Frost/Fire Power enchant to gloves.
Spell Power to 1H.
Antipodean Rod for Frost spells and Pulsating Hydra Heart for Fire spells.

And that's the end of the Mage section.



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28 Comments:


At June 18, 2007 at 8:47 AM, Anonymous Anonymous

This a great twink guide. I really like the tip on Nat Pagle's boots accepting BC enchants. I'm going to have to go try that out tonight, lol.

 

At September 18, 2007 at 5:27 AM, Anonymous Anonymous

I see at least two problems with your hunter guide, which I agree with for the most part. The first is a personal preference, Orc has a racial increasing pet damage as well as the attack power CD. Technically though, your boar preference is, if not incorrect, then outdated. The boar charge does not stun the target, but immobilizes them. This is useful in the case of a flag runner or just stopping someone for time, but it will not interrupt spell casting. Betting on this result could cause you some trouble. I personally use Echeyakee for the damage.

 

At September 22, 2007 at 1:54 AM, Anonymous Anonymous

Very great guide.i give a 9/10.

 

At October 13, 2007 at 7:23 PM, Anonymous Anonymous

I chose a frost mage for the fact that it is more of a team player.. With a specced frost mage, i was able to escape from the whole of the horde team... Capping the flag for alliance.. Freezing them is great, especially against warriors and hunters where you can freeze them, run out of melee range and blast the crap out of them. Frost imo

 

At November 2, 2007 at 1:26 PM, Anonymous Anonymous

In your rogue section you say the offhand has a greater chance of missing than the main hand - that's incorrect. Dual-wielding gives the same miss chance penalty for both hands.

 

At November 12, 2007 at 4:51 PM, Anonymous Anonymous

the key to beating a hunter with a mage is u fn him and then get into his dead zone where he cant melee or range u

 

At November 27, 2007 at 9:31 AM, Anonymous Anonymous

Hi, great page. For the mage section, there are much better rings to choose from for Ring 1. Seal of Wrynn is easily the best option with +3 (spirit strength agility) and +4 (stamina intellect) thanks :)

 

At December 23, 2007 at 3:06 AM, Anonymous Anonymous

Just to get you up to date, patch 2.3 made the Shoulders on the werewolf boss in SFK blue so they have +8 agility, in WC the leggings of the fag now have 9 agility / 5 stam and the belt is 5stam 6 agility, also the shoulders in there are +9 agility, all of them are 19 or less.

 

At December 24, 2007 at 6:15 PM, Anonymous Anonymous

Awesome guide, thanks for sharing. I used it to twink my night elf hunter. I would say for hunter, imo, agility out weighs stamina. if someone is out dpsing u, ur just screwed. 200-300 hp won't make that much of a difference.

 

At January 6, 2008 at 4:10 PM, Anonymous Anonymous

Also for the mage section,
This is definitely good for having a lot of mana, however, I have a fire mage twink that hit's 220-240 fireballs. highest crit to date 369. However, with berserking i hit 280-320 and highest crit with that is 567.
If you want to see, look up Justblaze in the armory.
Spinebreaker, Guild-Flammable When Wet

 

At February 5, 2008 at 12:58 AM, Anonymous Anonymous

thanks for the Mage info, i am twinking a mage, and yes it is expensive. and yes fore is the way to go. at 17, i was in a 6 minute game and was #1 in damage. mages are very good fi you know how to use them.

 

At February 5, 2008 at 1:00 AM, Anonymous Anonymous

only the best glove are either Serpeng\t Gloves or Gold Fleckes\d gloves. after the patch, they got better. they now have more armor than magefists, and have 6 intellect and spell damage bonuses.

 

At February 8, 2008 at 1:12 AM, Anonymous Anonymous

also for the mage leg enchant-mystic spellthread its 35 spell power and 20 stamina. for extreme anglin' boots the best enchant is Boar's Speed.

 

At March 25, 2008 at 11:09 AM, Anonymous Anonymous

Hey! thx for the guide, it helped me with what enchants to put on my hunter that im making for WSG. I was in kindeof a blind spot there. Oh and i agree with the other guys its a little outdated because of the new patches, i put togather a hunter guide that is post patch 2.3. If anyone wants it email me at rat_trapone@yahoo.com

 

At April 23, 2008 at 6:11 AM, Anonymous Anonymous

just a quick note - for mage chest there is a quest reward horde only green robe:

35 item lvl so u can put resilience on it ! pew pew

its got like +26 fire dmg or sumin insane i forgot nzme but look it up on thottbot i hav like 6 19 twinks and i got it on my mage burnyew (check her out on youtube)

just a quicky note GL!

 

At April 23, 2008 at 6:16 AM, Anonymous Anonymous

oh and fire mage is best go all out dmg guyz, its more fun yeh u die loads but i double twinks dmg constantly with huge fireballs put talents in frost tho! - best rings are pvp dmg 1 and tht +ep dmg 1 boe in ah all time thy hav most +spell dmg.

glad 2 hlp - check out my twink warlock making some crits on utube - manslayer orc crits over 5k ^^

 

At June 4, 2008 at 6:07 AM, Anonymous Anonymous

where d'you think a lvl 24 human mage shud lvl oh by the way nearly forgot i need a bit of help, if u will help me i'm on the server ghostlands n i'm called oblober

 

At June 4, 2008 at 10:37 PM, Anonymous Anonymous

Hunter's can't use 2 handed staffs?

 

At June 26, 2008 at 12:12 AM, Anonymous Anonymous

Sure they can.

 

At July 15, 2008 at 3:51 AM, Anonymous Anonymous

I'm real confused by how bad your mage guide is. You don't even mention the furbolg pouch, and your claim that fire is the best is just plain stupid. If you make a mage twink, and you don't plan on being an asset to your guild's ten man by keeping everyone slowed/cc'd, just roll a hunter and save yourself the trouble of being useless. Don't get me wrong, a damage set has its benefits, like when you have to burn down an EFC quickly, but even with a damage set, speccing outside of frost is not only suicide, but detrimental to your team.

 

At July 20, 2008 at 12:04 PM, Anonymous Anonymous

great rogue guide, just wanna throw in that lately Shadowfang and Assassination blade are increasingly hard to find so Cruel Barb/Thief's blade with a dagger from your factions WSG group is great as well.. Also, for alliance humans are great for thier +5 skill with swords, making them miss less if at all...Another thing I would suggest is instead of seal of wrynn, Meadow Ring od Eluding is terrific +1 agi and +12 dodge is a great stat booster, other then that, great guide....

Sinisterbabe- 19 rogue
Gadjiit- 19 druid FC
Server- Scarlet Cruesade

 

At July 29, 2008 at 7:22 AM, Anonymous Anonymous

ok, for the mage guide:
Twinking isn't all about DPS. Frost spec means you slow down your enemies, making it harder for them to reach you or score with the flag. Fire is better DPS, yes, but if the enemy is gouging you and stunning you, then you wouldn't want to be near them. Frost spec has a 15% chance to freeze the enemy in place. AMAZINGLY useful. It can stop the EFC dead in his tracks. Frost (imo) is a lot better for Twink mages.

 

At July 30, 2008 at 8:52 AM, Anonymous Anonymous

ok, for rogues and hunters, you didn't put in serpent's shoulders, which are the +9agility leather shoulders from Wailing Caverns. They require level 18, and drop off of lady anacondra, with around 52% drop rate. I'd rather have 9 agility than 3 stam and 6 intellect on my rogue..

 

At September 7, 2008 at 12:23 AM, Anonymous Anonymous

Hunters can use slithly better gear than the one u discribed. For example the Darkweave breeches. They look more like balance dr00d or elemental shammy so i would suggest to change them for one couple of "Leggings of the Fang" dropped from the second boss in the Wailing caverns. 1 other example is the Shoulders "talbar mantle" that would increase ur AP much more if u should use the "Serpent´s shoulders" also from WC. And as the last complaint i dont really think that hunters need so much INT/mana regeneration as u describe. The Magefist gloves is quite useless in difference to the "gloves of the fang".

Good guide otherwise. Using the guide with a little changes right now. Keep up the good work.

/The epic hunter :>

 

At November 9, 2008 at 11:59 AM, Anonymous Anonymous

Alright. I'm trying to be a mage twink, and have come very close to it. The thing is though, when people think twink, they think all blue's and massive life/dealing/etc... not for the normal player. I have created a twink that can actually be used by a normal player. It doesn't have all this blue gear, and it is patch 3.0+, but it can hold its own. I own warriors, druids, warlocks, paladins, and non-twink rogues and hunters. I've even held my own against a twink rogue or two thanks to frost nova and sheep. The thing is, the blues at this level is all about intellect and possibly stamina, which are great for PvE mages, but only 1/2 as useful as my setup. Increased spell power is much better than intellect because your mana pool doesn't matter if you're dead, and how long you live depends on how much damage you can deal. Getting greens off of AH is the best deal for twinking for spell power, because of things like +9 Fire Power buccaneer rods, and +4 spell power daggers. The best blue gloves are also gold-flecked gloves, from DM, which should be easy to get. If you don't want to take forever to get the shoulders then the only thing else is to get them from AH. The best boots are the Kimbra boots from Wanted: Chok'Sul, but if you cant get them, get a tailor to make you cloth boots. Every item besides your head/shoulders should give you +SP or + Fire Power. Now, with that being said, finding regular spell power enchanter in this here and now is hard...really hard, since it's a pre-BC enchant. If you broadcast looking for regular spell power, expect everyone and their mom to reply with "i have it. major spell power" not what you're looking for. Also, the best enchant for the fire mage would be +Fire Power to gloves, but again, pre-BC, extremely hard to find.

With all that being said, there's only a few options if you go +SP/FP at this level. If you're horde, you can get a quest chest piece that is awesome, but since im not horde, i can't remember the name. On the alliance side, best bet is the darkmoon chest, best gotten by the rogues deck. It is expensive to twink at this level, but not hard. Best legs for +SP is something like wool pants, which is again, a tailor item, and you can actually make yourself at such a low level. All in all, you don't need all items to be blue, you only need 3 or 4. Two of them, your rings, one of which youll get in PVP, while the other is crafted and is called Bronze Band of Force. The other is the gold-flecked gloves. The mindthrust bracers are up for argument against a greenweave bracers that boosts spell power/fire power, but just to give some survivability, i would go with the bracers just for that small bump in mana. You can see this twink, which i would call a 3/4 twink, in the wowarmory, under "Grandmother". She's on staghelm.

Word of advice: Don't twink a mage, you'll die from the twinked hunters and rogues all day.

 

At December 17, 2008 at 2:19 AM, Anonymous Anonymous

To the post above me by Grandmother: "Word of advice: Don't twink a mage, you'll die from the twinked hunters and rogues all day." That is just silly. You are talking about making a pure SP mage thats why you die all day. Check out Tric on the armory its a twink guild, look at our Mages. Actually all you have to look at is Frostflinger. Shes a monster in WSG, and can tear up alot of the twink rogues and hunters.

 

At July 3, 2009 at 12:30 AM, Blogger Unknown

Interesting that no one mentions Locks. I have a lock that isn't twinked at all. Just has regular quest gear and I constantly do more Damage than anyone on the field. I die a lot too but that doesn't really matter in WSG. Its so easy to get into a crowd and DoT everyone. I love seeing damage coming off people while I am sitting in the GY. Then I finish them off when I rez. I usually have the highest HKs too.

 

At October 1, 2009 at 8:16 AM, Anonymous Anonymous

this is a great guide however i would like to point out a couple of things, 10-19 twinks can't use the extreme angling boots anymore same with the leg enchants, my suggestion for hunters over the Feet of the lynx use Trailblazer boots, you get them from a short quest chain you will need help for it though. apart from that 9/10