Saturday, January 3, 2009, posted by WoW Fan at 6:15 PM
In naxx, in the Death Knight Wing there's mobs called Death Knight Cavaliers and they have a spell called Bone Armor.

Effect: Apply Aura: School Absorb (Arcane, Fire, Frost, Holy, Nature, Physical, Shadow)
Value: 1200000

So, that is a massive 1.2 million damage absorbed. They also cast it quite often too ( every 10 sec or so) and best of all it is spellstealable. Now you must be wondering what the exploit is in spellstealing a spell from a mob... Well, here it is:

Arcane Talent: Incanter's Absorption Rank 3

When you absorb damage your spell damage is increased by 15% of the amount absorbed for 10 sec.

How it works is very simple, every time you get hit it adds a buff on you for 10 sec, with 15% of the damage that the attack was absorbed. You can have as many as those buffs as you want, but bear in mind that each buff will fade after 10 sec.

So, lets make a quick calculation here... You get the buff... get a couple hunters to MD to you and you pull Razuvious. He hits you for 80k (as a mage) 4 times, that is +12,000 spell damage to you each hit.

Since that buff absorbs damage, you do not have to worry about pulling aggro at all, we've had our mage tanking all the death knight wing, 3 shotting mobs, running around with 50k to 100k spell power tonight. The important thing is to keep all the 3 cavaliers on you, so you always have a bone shield to spellsteal.

Do note that this works in 10 man version too, but sadly the 10 man version of the bone shield only absorbs 50k and not 1200k.

Here is the video that inspired this exploit:


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Saturday, April 21, 2007, posted by WoW Fan at 12:55 AM
You can steal buffs from your target as a 70 mage with the spell "Spellsteal". Here are a list of buffs you can steal sorted by classes.

From all classes:
Most trinket effects
Clearcasting

From a Druid:
Mark of the Wild
Rejuvination
Thorns
Regrowth (HoT only)
Innervate
Lifebloom
Natute's Grasp
Nature's Swiftness

From a Hunter:
None that I know of.

From another Mage:
Arcane Intelligence
Dampen Magic
Amplify Magic
Molten Armor
Frost Armor
Ice Armor
Mage Armor
Slow Fall
Mana Shield
Ice Barrier
Presence of Mind
Arcane Power
Fire Ward
Cold Ward

From a Paladin:
Righteous Fury
Divine Protection
Blessing of Protection
All Paladin Blessings

From a Rogue:
None that I know of.

From a Priest:
Fortitude
Power Word Shield
Shadow Resistance
Spirit
Renew
Symbol of Hope
Inner Fire
Elune's Grace
Shadowguard
Prayer of Mending

From a Shaman:
All Shaman shields
Natute's Swiftness

From a Warlock:
Voidwalker Sacrifice
Demonic Sacrifice
Demon Skin
Fel Armor

From a Warrior:
Battle Shout
Commanding Shout



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Thursday, March 15, 2007, posted by WoW Fan at 3:08 AM
First off, if you are not a Mage I wouldn't even suggest reading the rest of this. Recently i just dinged 70, and started my Karazhan attunement when i got an idea, the ghosts in the cellar outside. So what i did was try to blizzard AOE grind but the quarters are too cramped, so when I thought for a bit i realized all the super awesome "of stamina" greens there are out there for a level 70, so once i decked myself out in stamina greens with my main + damage main hand and off hand, i ended up with about 12k HP, and as a frost mage I have enough tricks up my sleeve to survive anyways, so when i went back throw up a ice barrier go down into the cellar, pull about 7 mobs, freeze them, flamestrike and AE them down, its easier to pop trinkets since you wont have a lot of + damage but raid boss comparable HP.

If you cant end up with enough HP to survive on you own bring a 70 priest or a 67+ if you wanna be nice and let them get exp from it. After farming this for an hour solo I ended up with about 50g in coin alone!! a Bringer of Death which i later sold for 700g and a blue tailoring recipe which i learned, 11 stacks of Netherweave and about 30 greens!

It's in the cellar right outside of Karazhan where you have to find the well in the first part of the Karazhan key quest chain. Have fun!



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Tuesday, March 13, 2007, posted by WoW Fan at 1:12 AM
I have been trying to find a good spot to grind my Level 68 Mage recently and found what I believe is a great area to do so. The mob to target is Bloodmaul Battle Worg (level 66 & 67) located at Blade's Edge Mountains.

They are all melee and have fairly low hp. It works even better if you are a skinner cause you can get Knothide Leather off them but I must admit it is quite rare to find Mage skinners in the game. Do bear in mind the objective here is to gain experience and not so much on farming gold. The location map is as follows:

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If anyone found other good AOE locations, please feel free to share preferably in detail if possible by commenting on this post. Thanks so much in advance!




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Monday, January 8, 2007, posted by WoW Fan at 12:22 AM
Mages can make tons of gold fast and that can be done via AOE grinding. These are some spots where it is easily done sorted by levels.

(Level: 24-26) Shadowhide Gnoll Encampments in the Redridge Mountains

(Level: 24-28) Gnoll camps in wetlands, near the entrance to loch modan - Few Casters

(Level: 24-30) Furbolg Camps Suggestion: bring a healer 24-28

(Level: Late 20s) Raven Hill cemetary in Duskwood

(Level: 30?) Humans in Hillsbrad (Azureload mine)

(Level: 30?) Worgen camp near Rotting Orchard in Duskwood

(Level: 30-31) Angerfang Encampment in Wetlands (Few Casters/Warlocks/Rooters) Suggestion: Bring a Priest

(Level: 32-36) Yetis in Hillsbrad

(Level: 33-36?) Shimmering Flats in Thousand Needle. Scorpids, Turtles, Vultures.

(Level: 36) Syndicate camps north of Tarren Mill

(Level: 36) The orcs at Go'shek Farm, and no casters. (Arathi)

(Level: 36+) Trolls at Witherbark, casters are there though. (Arathi)

(Level: 36?) Spiders north of the horde city in dustwallow

(Level: 36-39+) Badlands - NW corner Lesser Rock Elementals (36-39)Earth Elementals (39+)

(Level: 38+) Water & Fire Elementals. Earth Element are melees too, but their knock downs are brutal without IAE.

(Level 38-40) Raptors in Duskwallow Marsh. Northeast of the Horde camp (Brakenwall?)

(Level: 38-40) Dustwallow Marsh: Mirefin Murlocs in the north eastern part of the zone, on the top of the penninsula.

(Level 40-42) Syndicate camps in Alterac Mountain zone. Be careful of the casters - one per camp.

(Level: 43) Murkdwellers in Swamp of Sorrows

(Level: 42-45) Badlands

(Level: 45) woodpaws in Feralas

(Level: 48-50) Southsea Pirate Compound

(Level: 50-53) Searing Gorge - The Cauldron (Level 46-48 Dwarves)

(Level: 50-53) Burning Steppes- Various Areas (Level 50-53 Imps)

(Level: 50-53) Feralas- Rage Scar Cave (Level 46-48 Rage Scar Yetis)

(Level: 50-53) Feralas- Northspring (Level 47-50 Harpies)

(Level: 50-53) Tanaris- Thistleshrub Valley (Level 48-50 Nature Elementals)

(Level: 52-53) Blood something pirates behind the caverns of time in taranis

(Level: 50-55) Castergrips (the blue caster class hippos), northern azshara peninsula

(Level: 57+) Felwood

(Level: 57+) Ogres in Deadwind Pass

(Level: 55-60) ice thistle yettis, eastern winterspring

(Level: 50-60) Sorrow Hill

(Level: 50-60) Western Plaguelands Scarlet Lumberjacks

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